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Back to sea, and still filled with questions

Celtoi 937

Sailor
So, after a lengthy hiatus from POTC, I recently stumbled back to sea.
I see some more stuff has been happening since my last time here. I've installed up to Alpha 9.5 and I've noticed a lot of fixed stuff (and some new buggy stuff, but that's to be expected. ;) )
Now, in the time I've spent reacquainting myself with the game, I've noticed some issues.
1st, I've noticed a few things in dialog that haven't been updated to the new island names. Like traders you can escort still refer to Nevis as Quebradas Costillas. And when leaving the Barbados Lighthouse and going to sea, the interface still says "Oxbay Lighthous"
these are minor issues I might take a look at myself. (I've learned a thing or two now about programming in my hiatus)

2nd, I've been playing the Jack Sparrow quests through to the point that you escort Beckett to Jamaica. I have done so, and once I go to port, Beckett instructs me to go to the EITC offices to the right as you enter the city. So, I go into the town, turn right and head down the street, once I reach the first door, I'm transported into a building. The building is empty. When I left, I learned that the building I was in was the house to the left of the Townhall on San Juan (i think, whatever used to be isla muelle. :shrug ) As I recall, I had the same problem in earlier versions of the mod.
If my gut is correct, bit of code that should put me in the EITC office just has the wrong building. I could fix this, but A. I have no idea where the file that does this is and B, I don't know the code for the actual EITC building.
I've looked for other threads related to this problem, but I only found threads where people are having a whole host of other problems with Cutler Beckett and the EITC.
(Who can blame them? :razz

other than that, I'm glad to be back and see that the build is still going strong.
 
Welcome back!!!!!!

We have been doing some truely great stuff. I suggest you get 9.5 patch3 it has the long awaited Different Flags Mod and some other great features. It also is very stable ;)

As for the EITC Building I am sick and tired of all the errors I have been hearing so I will be making it a building that is always there and just unlock it when you need to go into it.

This is the same for Mings' office on Barbados and I will be doing that for it as well ;)

This will be in patch4 hopefully (but don't except that to soon though as Patch3 was just released xD:)
 
I took a look around the quests_reaction.c file, and I think I found bits where it takes me to the wrong place. Once it gets to that point I was in the quest, is refers to "Muelle04_HouseInsideR6" Here's that first bit of the code

Code:
case "Beckett_to_make_payment3":
Pchar.Quest.Beckett_back_in_EITC_office.over = "yes";
Locations[FindLocation("Muelle04_HouseInsideR6")].vcskip = true;

ChangeCharacterAddressGroup(characterfromID("Silas Simpkins"), "Muelle04_HouseInsideR6", "sit", "sit1");
LAi_SetSitType(characterfromID("Silas Simpkins"));
ChangeCharacterAddressGroup(characterfromID("Stephen Walsh"), "Muelle04_HouseInsideR6", "goto", "goto7");
ChangeCharacterAddressGroup(characterfromID("Arthur Straightly"), "Muelle04_HouseInsideR6", "goto", "goto6");
ChangeCharacterAddressGroup(characterfromID("William Wanderman"), "Muelle04_HouseInsideR6", "goto", "goto5");
ChangeCharacterAddress(characterFromID("Thomas Tipman"), "None", "");
DoQuestReloadToLocation("Muelle04_HouseInsideR6", "Reload", "Reload1", "First talk with Silas");
now, my c-language is a little rusty, but believe the bits that say "Muelle04_HouseInsideR6" are the reason I end up in that house of the spanish island. And as I look further down, the code continues to refer to that location as what should be the EITC offices.

Your thoughts?
 
My thoughts is that you get transported to Isla Muelle for that scene and then when you leave you get transported BACK to Port Royale. I will be doing work to make the EITC office an actual building in Port Royale but at the moment that is how it is handled.

(I do think this is why you SOMETIMES get transported to places that aren't Port Royale, hence my reason for making it into a place on Port Royale) ;)
 
That weird teleport is intentional and should be working.
Still, it's a weird way of handling things and it'd be preferrable to make the locations normal ones,
rather than reusing locations on other islands.

Oh... as far as the loading screen still saying 'Oxbay Lighthouse', that should be replaced in the latest Alpha.
I'm still working on repacing ALL loading screens though, so you might still encounter some old-name ones.
 
Oh ok, I see now. That is a rather odd way to handle locations, and I agree that a normal location would probably be preferable.
Maybe I missed something in-game, I'll take another look around.

And Pieter, it wasn't the loading screen, those actually look really good. After the loading screen, actually in-game, the small text in the corner of the screen still gives some outdated locations.
 
Hey!

So, I started a new game and took the Mings path rather than the Brock one, so now the teleport works.

Afterwards I was able to continue with the storyline without issue (well, at least only with the issues that were due to my own stupidity. :facepalm )

Now I have a question. I've reached the point where I need to use the Dauntless to get the interceptor. I lured the interceptor to a shore on the other side of the island and then I don't know what to do. I've done everything I could think of. If I moor, I can't get back to the ship. If I attack and board the Interceptor, I can't get past the first boarding level. If I just sit and wait, eventually the interceptor runs into enough rocks that it knocks all the masts off. Or sinks itself. that happened once. it was really funny, but I couldn't get the ship. :(

So what do I do?
 
Just so you know I fixed the locations yesterday so that it is actually on Oxbay (Barbados) and the EITC office is on Redmond (Jamaica) :D

Now as for the Dauntless/Interceptor what you NEED to do is get out of range of the fort and then Hoist a Pirate Flag and then attack the Interceptor (it will surrender quite quickly) wait for it to surrender and then board and you will talk to Norrington for awhile and then you can sailing to Tortuga :cheeky
 
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