• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by DuncanF

  1. D

    Chain shot

    I've noticed that in general sails take very little damage, almost all hits seem to be directly on the hull, if I remember correctly didn't sails used to get ripped apart in the origional and build 12?
  2. D

    Works of a Scotsman

    <img src="http://img55.imageshack.us/img55/7648/newbackgroundpieter3ut.jpg" border="0" alt="IPB Image" /> That work for you pieter? <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
  3. D

    When POTC online comes out...

    Well when AOP comes out, it will already have the multiplayer structure already build in, and we could probably mod it into a proper multiplayer mode... IE, save states in co-op mode, etc.
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    November Post Build

    If you wanted I could help you compile it, i'll have free time this weekend as all my Final Exams will be over and I graduate next thursday <img src="style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" /> I also found that almost all...
  5. D

    Pre Build 13 Modpack

    Well as the build 13 base version, I reverted to the march 5 update, and almost all the crazy bugs I have reported are completely non-existant.
  6. D

    Zzzzz..........

    Well you have build 13 to look forward to soone nough <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
  7. D

    Skinning Problem

    did you make sure the tga tx formatting was the same as the other skins? Make sure you convert it properly.
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    November Post Build

    Does anyone have a copy of the November 21 post build package? I wanted to install it and take a look at it, as it's considered for being the base for build 13 so I can do some testing and maybe do some work with trying to figure out what's causing some of the bugs that have surfaced since then.
  9. D

    Works of a Scotsman

    Far as I knew I had replaced all the loading screen sequences with the one up above, unless you are referring to the menu backgrounds? I just simply replaced the main menu as that's what I was asked to do. If we want the background in more areas or even more new backgrounds i'de be happy to do so.
  10. D

    consistent crash point

    Eh scratch what I just said about fresh install, I just made one in preparation of doing some testing and downloaded your saved game; crashed for me as well.
  11. D

    consistent crash point

    As far as I know, build 12.1 was build 12 updated for a few bugs, and is the only version of it currently available. If you have build 12.0 I have no idea where you are getting it. Post build 12 must be installed on top of build 12.1, and if you did not do so, that could very well be what's...
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    Works of a Scotsman

    Can someone do me a favor and make sure you can launch the game, and after re-initializing see if the mods work as described? Want to make sure I didn't leave a file out of the zip.
  13. D

    To-Do list for Build 13

    I've also run into some strange bugs where I'll engage some enemy ships, and they just won't shoot me it seems, unless I ride right up next to them and let them broadside me from 10 feet away; and even then sometims they won't. Also, it seems when I attack the fort in redmond, it won't shoot...
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    Works of a Scotsman

    <!--quoteo(post=147578:date=May 6 2006, 03:22 PM:name=Long John Silver)--><div class='quotetop'>QUOTE(Long John Silver @ May 6 2006, 03:22 PM) 147578</div><div class='quotemain'><!--quotec--> <img src="style_emoticons/<#EMO_DIR#>/poet.gif" style="vertical-align:middle" emoid=":hmm" border="0"...
  15. D

    items bringing skill passed 10

    Hmm, you mean increading the cap to say 20 or 30, or maybe if we got crazy even higher, and then scaling it so that say 2 was equivelant to the old 1. But then make them increase at the same rate they currently do, effectively cutting progress in half or in 1/3. I'de be for it if it could be...
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