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Recent content by Edward Low

  1. Edward Low

    High Priority Updating the Character Model Groups

    My idea was to find the code for the "standard" option link to and test it 'the hard way' (open the game and start a fight) But now you mention it @Pieter Boelen I have had a hard time finding the tools I can use for the 3D moddeling. If you can send me a link, I'll be really happy (and yes, all...
  2. Edward Low

    High Priority Updating the Character Model Groups

    Thats perfect @Pieter Boelen I'll upload a file OR a list of each group before friday evening. If anyone has any suggestions on models pleace post Them here - and I would prefer before Thursday, so I have time to test them before I uploading it :)
  3. Edward Low

    High Priority Updating the Character Model Groups

    I understand completely. I have considered changing the "corsair" and/or the "standard" 'groups'. Because I thought the "corsair" group is a little too much fantasy pirates (if you understand me) and standard group similar too much with your opponent as @PapaDooks says. I would like to make a...
  4. Edward Low

    High Priority Updating the Character Model Groups

    I can confirm that: #define BOARDERMODEL "corsair" and "soldier" is working fine. But to you @Pieter Boelen I can say that "masked" have some bugs and I've have some troubles with the "boarder" command although I have spelled all 'new' boarders correctly. My boarders are: #define...
  5. Edward Low

    Feature Request Longer distance to battle on "Sail Ho"

    I also had this problem before I made the re-coding. But it's been MUCH worse after.. I've tried to figure out where the problem occurs, but I'm not sure. I'm looking high and low for it. But I'm pretty sure that it is not this code that makes the problem, it just "got it out into the light" :)
  6. Edward Low

    Feature Request Longer distance to battle on "Sail Ho"

    The code would only affect the worldmap, not Direct Sail.. I had honestly not thought about it, because I dont use Direct Sail. Do you want distance changed on Direct Sail also? Because then I would like to try. However, this will definitely change the distance when you teleport to a ship too..
  7. Edward Low

    Feature Request Longer distance to battle on "Sail Ho"

    It's the most annoying of this re-coding! I've tried to change it but without success. The problem is that there is a code that makes the fleets disappear at a short distance .. Can that be made? The only other error I have had, is that the game automatically switches from worldmap to sail mod...
  8. Edward Low

    Feature Request New! Character Groups

    I know. That's why I offered to do the tedious and lengthy job. And why I really think about what things you decided to be included, that I can assist with.. A very good idea. It's there for a couple of the characters, but it would be cool if it was there for several characters! :D I know. I...
  9. Edward Low

    Feature Request Extra Guest Nations for Different Periods

    @FlyingGhost are you making Denmark as a nation? That would really be awesome!! I can't remember where, but I read somewhere that on a stone or a sign somewhere in the the caribbean should be written "Here ravaged Danish and French pirates in the year 1630" - If it is true, we have been there...
  10. Edward Low

    Feature Request New! Character Groups

    Is it? Sorry but I'm just asking because I dont know better and want to learn. Can't it be made with a "copy" of the program/characters characters_init.c? And create something like: case PLAYER_CHARACTER _ ????: ch.shiplog.Entry.log0 = "Today I feel like ?????."; GiveModel2Player ("???????"...
  11. Edward Low

    Feature Request New! Character Groups

    One thing I really miss in potc is the ability to purchase various hats, coats, boots ect at the tailor shop. I assume that the option is more or less impossible to make. So in the absence of better, I have another idea: "Character Grouping" Many of the characters share faces, or are inspired...
  12. Edward Low

    Feature Request Longer distance to battle on "Sail Ho"

    You think specifically on the "worldMap.stormZone = 30.0;" right? I disabled storms on worldmap for my own game (I HATE storms! :)) And I could not remember the values of the storms. Rookie mistake, I know it. But I deleted my backup by mistake. Feel free to change it back Pieter :)
  13. Edward Low

    Feature Request Longer distance to battle on "Sail Ho"

    Here is an idea for the next update, which I have used and enjoyed the last few weeks. When sailing on worldmap you now have the opportunity to detect ships over twice the distance. There are both good and bad things about it, but I thought the benefits outweigh the disadvantages. Pros: - You...
  14. Edward Low

    Solved Limitations on audio?

    Oh that may be it. I have exported them with 44,100 kHz and 32 bit stereo. I use Cubase 5 so the sound is as good as possible :) But thank you very much Jack. I'll try to change the values :)
  15. Edward Low

    Solved Limitations on audio?

    I have noticed that the game dont like too heavy files - which is a shame too compromising the sound quality .. (choppy music and the known bugs that sea battles worsen) I didn't changed the codes for this. I just recorded sound from "Black Sails", "Master And Comander" and "POTC", exported...
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