• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by EdwardNeedham

  1. E

    Visible Damage on Ship Decks.

    Also where is a good place to place these buildings, or should I not bother?
  2. E

    Visible Damage on Ship Decks.

    Hey all sorry for delay, got a little distracted with life. I ended up just starting a new game, changes should work now. Side question, can someone explain how these custom settlements work? I just created a mansion in a shop messing around with the system. Where is a proper place to place...
  3. E

    Visible Damage on Ship Decks.

    I changed the all the entries, the changes appear on new games, but I cannot reinitiate the changes with F11 on old saves, F11 does nothing when activated. My not have any workaround and may just need to start a new game.
  4. E

    Visible Damage on Ship Decks.

    Started a new game with the victory, it has changed. Still cant modify previous saves, decks remain the same. Also, is there a way to increase the amount of crew members that appear on the deck?
  5. E

    Visible Damage on Ship Decks.

    I actually was using the wrong deck, trying to replace a few lineships with Deck6(This is the Deck on the HMS Morduant, or Advanced Warship). After replacing it, I save the file, load the game, press F11 upon loading. I visit the deck and nothing has changed
  6. E

    Visible Damage on Ship Decks.

    Tried the formentioned steps, still doesn't work. Doesn't seem F11 does anything. The Deck Im trying to use is Deck 2(I believe) Which is used on the Advanced Warship(HMS Mordaunt) that you receive as a Post Captain as a British NO
  7. E

    Visible Damage on Ship Decks.

    Just gave this a try, nothing changed on the deck. F11 doesn't seem to do anything, tried F12, which executes the console, still nuthin. :( Changed it from Deck3-Deck2
  8. E

    Visible Damage on Ship Decks.

    TNP = THE NAMELESS PIRATE, I demand this earns a place in the Wiki
  9. E

    Visible Damage on Ship Decks.

    Lol didn’t know you had to do that, I just figured the ship was replaced! I had 3 3rd rates that I masterfully captured early on, and kept them, makes sense never got anything better than a trinity. Will try the Gibbs issue. I believe I chose around 1670s-80s. I do not think you can buy but I...
  10. E

    Visible Damage on Ship Decks.

    Thanks for the info! I haven’t tried swapping the values yet. Will try later tonight. I noticed the HMS Victory is disabled(encounter and buy), is this the same with all first rates? How would a NO go about acquiring a small flotilla of First Rates at Max Rank? I thought you might be able to at...
  11. E

    Visible Damage on Ship Decks.

    ahh let me go revert that one lol
  12. E

    Visible Damage on Ship Decks.

    It would be the Advanced Warship, I believe I found the deck in Notepadd++. It is defined by refShip.walk, correct? The deck I like is the “Battleshipl”(I think, if this is the correct ship) Or would it be refShip.QDeck?
  13. E

    Visible Damage on Ship Decks.

    Thank you for all the replies. When I first saw the decks, I figured that this must have been reused from the unmodified game. I can only imagine what is needed to fix em. I found a ship deck I would like to use, the Advanced Warship, the first 3rd Rank Ship you receive as a British NO in free...
  14. E

    Visible Damage on Ship Decks.

    Ah, that’s a shame, new to the mod, I know a few well versed modelers who may be assistance. In the meantime is there a way to swap deck models on ships? The first third rate you get as a NO for example to replace the Victory Damaged Model
  15. E

    Visible Damage on Ship Decks.

    Good Evening Gents, Been having a blast with this mod and do hope it will continue to receive updates every now and then. This might not the right venue to ask this question but I will anyway: What is with the visible damage on the decks of 1st, 2nd and third rates? Is there anyway to revert...
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