• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Hrv123

  1. Hrv123

    [REL] Real Time Battle Light

    Hmmm, guys hows is your game stability with 1.4 installed? Im getting frequent game crashes after instolment of it when encountering ships on world map (Spanish & Pirates groups)
  2. Hrv123

    Rain and Cannons

    Hmmm, only if you are ready to "sacrifice" couple standard day hours of sunny weather (atm foggy weather lol) for rain but then would each day at that and that hour fall rain (and sun/cloud/fog also needs to be scripted properly in such case or sun would shine and rain fall, and tornado bass by...
  3. Hrv123

    Water Max Hight?

    Except in case of weather and global files editing. Those, and thank God on that, dont needs new game start as they are not recorded in save file.
  4. Hrv123

    [WIP] Suny Day Weather Mod

    giizzit :g1 No you dont wont to enable rain on standard day weather pattern (morning, day, evening, night). It would be raining 24h without stop each day in each month till the end of time :woot Scripting more storm and overcast weather pattern with different effects (for example adding...
  5. Hrv123

    the best pirate game

    Pirates "." Microprose Amiga version from 1980ies something. Not that last Sid version with dancing, rainbow colours sails and other kids c... in it.
  6. Hrv123

    [WIP] Suny Day Weather Mod

    Unfortunately my first sentence in first thread was an blatant lie. Its newer over with editing and clearing script, and Sun still fly around out of control :shrug But some screen shots on progress.
  7. Hrv123

    Rain and Cannons

    Weather in game is scripted in way that there is no rain in standard weather pattern in game except in case when storm/overcast script is active/overriding standard 24 hour ("sunny") weather script.
  8. Hrv123

    Cannons powder consumption/caliber fix

    http://www.youtube.com/watch?v=RisL9l8HzmM :g1
  9. Hrv123

    [WIP] Suny Day Weather Mod

    Yeah I edited/played with and those two cases but they do not affect actual speed/redeployment of sun.moon moving on sky, and last one case quoted definietly should hmmmm. Atm Im playing with concept of "degree2radiant" is that degrees (360) expressed in radian (2*Pi), as radian value in actual...
  10. Hrv123

    Cannons powder consumption/caliber fix

    You guys help me figure out why bl.... sun is having life of its own on daily sky and ill help on bronze ammo/canons/powder consumption :(o) :sail
  11. Hrv123

    [WIP] Suny Day Weather Mod

    Thagarr/Luke159/Nixarass Thanks guys but those files dont affect Sun.Moon object behaving as much I can see. Hmmm, Im coming to conclusion It could be some hard coded bug and impossible to fix :despair: Ah well, Il make ready for posting 1.0 of weather fix. Always time for 1.1 making :D
  12. Hrv123

    Cannons powder consumption/caliber fix

    This fix Il post will connect your guns gunpowder consumption to their caliber size. Once old data is replaced with new one saved games will work with no problem. Tested for couple h on 12 and 36 caliber guns, rely should not be any problem. 1. GO to ...Program\SEA_AI\ and open there...
  13. Hrv123

    [WIP] Suny Day Weather Mod

    Hello o/ I have almost finished weather mod for COAS, minimum or no fog depending on the time of day, really sunny days and nights full of stars (if weather is clear), you can see horizon etc. I simply could not watch that fog any more all day :p But I have one tiny problem before version 1.0...
  14. Hrv123

    How To Change Cannon Trade Prices?

    Go to ...Program Files\Playlogic\Age of Pirates 2\Program\CANNONS and open there file "Cannons_ini.c" Edit lines: "rCannon.Cost =... ;" Thats it :)
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