• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by ImPeRaToR

  1. ImPeRaToR

    Aspiring 2D/3D artist looking to expand portfolio

    Hi there, thanks for the measurements. Will have a go at it this weekend.
  2. ImPeRaToR

    3D Artist - recruitment post

    Very nice portfolio :)
  3. ImPeRaToR

    Aspiring 2D/3D artist looking to expand portfolio

    That would be excellent, thanks. I uploaded a third picture which you probably missed. I should probably only try to achieve around 40° around the "center of percusion" as the book SeaNorris. linked calls it, where the majority of the actual cutting action happens. Towards the guard, the...
  4. ImPeRaToR

    Aspiring 2D/3D artist looking to expand portfolio

    Dirty protoype with simple geometry, now if I want to maintain an angle of 40° on the edge, especially towards the tip where the cutting action will be happening, I will either have a very big edge or the blade will have to become more narrow. So I would have to get some information on how wide...
  5. ImPeRaToR

    Aspiring 2D/3D artist looking to expand portfolio

    Apparently the best angle for a cutting edge is 40°, and the sides of the swords seem relatively flat apart from the grooves. Does anyone know how such grooves were made in those times? Were they milled or simply hammered into the blade or something? I am also asking so I can model/texture...
  6. ImPeRaToR

    Aspiring 2D/3D artist looking to expand portfolio

    Very interesting read, cheers :)
  7. ImPeRaToR

    Aspiring 2D/3D artist looking to expand portfolio

    Thanks for the fast reply, I only have rudimentary knowledge when it comes to creating normal maps, especially baking them with high poly models - I am thinking of creating the "low poly" model first, then I would do the UV map and once finished create a copy of the low poly model and additing...
  8. ImPeRaToR

    Aspiring 2D/3D artist looking to expand portfolio

    Hi, thanks for the warm welcome :) I don't have anything specific in mind but I saw that you guys need buildings, I could make some of those next, given sufficient research material. That cutlass looks like a good start however, but I will need some rough ballpark numbers for polycount or...
  9. ImPeRaToR

    Aspiring 2D/3D artist looking to expand portfolio

    Hello, I'd like to assist this project by creating graphical content. I am 31 years old and relatively new to the business, but you have to start building your portfolio somewhere right? :) I've read that ships are already covered sufficiently for the initial release and I am actually looking...
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