• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by Jimmy Elcano

  1. J

    Solved Problems with Build 14 Beta version 3.2

    Absolutely Red Back Dude and this only exacerbates my frustration. I just wanted to stand on the bridge of a Galleon, at least a virtual one :fiddleand this game gave me the opportunity to do so. Thanks guys!!
  2. J

    Solved Problems with Build 14 Beta version 3.2

    Unfortunately it does not work without the fix. The game crashes when I start a new game. I read a previous post where someone experienced a similar problem and could not solve it neither. Just in case I ve uploaded the log files. Thanks again for your help Pieter.
  3. J

    Solved Problems with Build 14 Beta version 3.2

    Indeed it was. The drive where I saved the installation files had not enough space to extract all files from the 7z file (strangely I got no error message or warning from the installer when doing so...). I then ran the installation file from a different drive and the mod is up and running now...
  4. J

    Solved Problems with Build 14 Beta version 3.2

    Hi, I uploaded my .log files. I tried the fix but it did not work. I got error.log and system.log but not compile.log after modifying engine.ini as instructed here...
  5. J

    Solved Problems with Build 14 Beta version 3.2

    Thanks DavyJack, I tried but the problem persists, My error log is COMPILE ERROR - file: sea_ai\sea.c; line: 146 function LanguageCloseFile(args:0) doesnt accept 1 arguments Thanks for your help!!
  6. J

    Solved Problems with Build 14 Beta version 3.2

    Hi guys, I am new in the community and I wanted to thank you for all the work you have done about this enjoyable game. I have a problem with the Build 14, 3.2 beta version. It crashes when I launch the game and I get the following error message. "Runtime Error" Abnormal program termination...
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