• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by leadfoot

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    Blacksmith mod

    So, I'm curious. What's the status of this mod? Is there a working, stable version out there yet? With or without shops, or new models.
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    What d'yall think of the new Akella game in the headlines?

    I think it might be interesting once Corsairs II comes out in Russia to see if some intrepid modders decide to hack it and bring it to America... Pirated Pirate games... Yaar! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle"...
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    Sneaky Trader Mod - coding dilemma help please?

    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Does your Sneaky stay at Goto3 after running away? Have you come across any actorcommand that let's the actor LEAVE the location?<!--QuoteEnd--></div><!--QuoteEEnd--> If not, check the main quest, specifically...
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    Need Modding Help - First Person Immersion

    okay well I thought I was just retarted for a while, but you guys are quickly confirming my fear that there may be no way to do this with our current level of knowledge... if only Akella would release JUST the definitions of their engine's routines in code, it might be possible (and a whole lot...
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    Sneaky Trader Mod - coding dilemma help please?

    for some reason this mod makes me think of Benny hill.... "Whaa.... Hey! This "Mithril Blade" is nothing more than wood and silverleaf!" <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":ok" border="0" alt="huhh.gif" />...
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    Need Modding Help - First Person Immersion

    Yeah that is most deffinitely the case. locCameraFree() sets the camera into a mode that doesn't seem to be activated anywhere else. Hmm... how do I add debugging code? IE I want stuff displayed to the onscreen log wherever I put the commands in... like this pseudocode: if blah {...
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    Need Modding Help - First Person Immersion

    Well let's see... I haven't yet found any code governing how the cameras work, just what mode they are in. So it appears that these are internal engine parameters. The quasi FP is a good idea, since if the follow was inside the person's head, not only would it always be FP, but the game...
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    Need Modding Help - First Person Immersion

    Well I've explored shotgun mode... and while it's fun for a bit, it disables alot of the things that make this game great... like any fun whatsoever. No dialog, no items, everything is disabled. What's more, the shotgun mode appears to be hardcoded to be how it is, so no modifications seem...
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    Need Modding Help - First Person Immersion

    Come now, there must be someone with some kind of input? I'm not looking for handouts, I'm looking for help. So we're looking on how to have a first person fight mode... okay So I've grepped the PROGRAM directory for any reference to cameras and the files that I got were...
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    Need Modding Help - First Person Immersion

    I am new at modding PotC and haven't really gotten a feel for the layout of the files. So let's throw this idea out and see who can do something with it. I am currently trying to make a mod that will change the default camera from the third person follower to the 1st person view. But it...
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