• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by MillyRainbow

  1. MillyRainbow

    Its so wonderful living the life of a pirate~♪

    Its so wonderful living the life of a pirate~♪
  2. MillyRainbow

    [HELP] Random quests and respawing

    that makes sense since the beggers are apart of the first quest to CoaS.
  3. MillyRainbow

    Losing Masts

    Like the topic title says xD Ive been playing this game for a little over a month with the latest stable installation of GoF, and ive seen in some of the skills such as quick repair, that its possible to lose your masts. Im guessing it would be something like in PotC but i have yet to see this...
  4. MillyRainbow

    [HELP] Random quests and respawing

    In the ports even after you ransack them the citizens seem to respawn. You have to leave for a few days and come back though xD.
  5. MillyRainbow

    What do you do with a drunken sailor?

    What do you do with a drunken sailor?
  6. MillyRainbow

    Poll What of brothels?

    I understand why some people wouldnt want it on, which is fine. It is a mod, you should have the ability to turn on and off certain functions, like this one. So i think having the mod on or off should effect the quests behaviors. For instance if the quest did require the brothel, but the mod is...
  7. MillyRainbow

    Crew Moral (14 beta1 -new horizons storyline-)

    yeah i havent seemed to have this problem yet, but ill definatly keep an open eye for it. :keith thanks for the heads up : D the only problem i had was one time i spawned in the wrong area when we came to the second fort screen. and then after taking the colony i had problems with the colony...
  8. MillyRainbow

    Crew Moral (14 beta1 -new horizons storyline-)

    i might try that, :cat though i may wait since im running with 4 man-o-war and things are already in my advantage :urgh probably need jump the difficulty level up by one or two. now if i could get past the glitchy colonial management screens without losing half my officers... :grr but iv...
  9. MillyRainbow

    Can i ask this?

    Well as an example, when you get close to the dungeon entrance door you load up at the ports sewer entrance. Several of the map entrances and exits in the abbey itself are just the same, some dead end tunnels load up to other areas, and i think there was one that loaded you an entrance on the...
  10. MillyRainbow

    Store trouble?

    i checked it out and took some pics to show what iv discovered. this character has max commerce and has all 3 of the trading skills. heres some pics of my character buying ale. i buy 118 in total. heres how the numbers work for me. (sorry if the pics are to big D:) heres me preparing to buy...
  11. MillyRainbow

    Can i ask this?

    is that why the sewer, abbey, and dungeons entrances and exits are all jumbled up in Speightstown and Bridgetown?
  12. MillyRainbow

    quicksave and quickload

    hehheh i remember doing that! i wish i knew about this ahead of time, now if i change it, ill get all confused again XD
  13. MillyRainbow

    Crew Moral (14 beta1 -new horizons storyline-)

    woah! thanks a bunch, i just tried it, and its fixed! :will i thought it was something about the ships i was sailing :(o) thanks a bunch xD now about the sailing class.... im just curious now XD is there a way to get over class 3 or is it just assumed that any ship over class 3 is to big for...
  14. MillyRainbow

    Crew Moral (14 beta1 -new horizons storyline-)

    I have a couple of 1st rate man-o-wars in my fleet, with nothing else. I have plenty of food and rum to last several months(about 100 days worth on both ends), and within a 5 day period, even at the highest moral, they reach treachery. i can only sail up to a class 3 ship, class 4 when sailing...
  15. MillyRainbow

    Store trouble?

    huh, i never thought of it that way. ill check it out and take a couple of screen shots so we can compare :onya2 we'll figure this out! :keith
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