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Recent content by mjh623

  1. mjh623

    Cartagena

    Just checking... are there problems in Cartagena? I can't find the Store to complete a delivery mission anywhere. Not finding a Shipyard either. In fact, the only things I found were the Tavern, the Palace, and the Residence. Am I missing something? Edit: Never mind, I found it. I should know...
  2. mjh623

    Included in Build Perks Mod V2.6 Unlockable Perks! (READABLE BOOKS!)

    Now that I got my gripe out of the way... you folks have done great work on this game since last I was here! My compliments!
  3. mjh623

    Included in Build Perks Mod V2.6 Unlockable Perks! (READABLE BOOKS!)

    Not sure if this is in another thread somewhere, but since Hylie Pistof mentioned it above, he's right. You cannot make money smuggling. The best I've done so far is about break even. Plus, things that are listed as contraband for a port when I load up my ship are often no longer contraband when...
  4. mjh623

    A start for the "Master and Commander" storyline

    Maybe, but Petit Tabac has the advantages of not having a fort or much random traffic to interfere with the scenario. Ok, upon rethinking this, I guess Kingston would be better for Mahon. We need a Governor's Mansion and it is close to Spanish islands. I guess we can take some artistic liberties...
  5. mjh623

    A start for the "Master and Commander" storyline

    Well, with Speighstown doubling as Mahon and (the town formerly known as Greenford) as Menorca, it keeps them on the same island, as they should be. Not really that big of a deal though. If we are going to use Petit Tabac as the setting for the first skirmish, it needs to be on the way from...
  6. mjh623

    A start for the "Master and Commander" storyline

    Yes, that is pretty much in tune with what I was thinking, pardon the pun. That reminds me... somewhere along the way I'll have to work in the "lesser of two weavils" and "a man that would pun would pick a pocket". Great lines, those. Now I need to put together the dialog for Jack and the...
  7. mjh623

    A start for the "Master and Commander" storyline

    Ok, I have dialog for Jack receiving command of the Sophie, inviting Stephen Maturin to join him, and receiving his orders for the first mission, escorting the convoy. I am struggling with finding a way to introduce Jack and Stephen to each other in the beginning. In the book, it happens at a...
  8. mjh623

    A start for the "Master and Commander" storyline

    Wow! A lot of enthusiasm for this project! Guess I better get to work on the into and dialogue while there is some momentum! As for the Ringle, probably one of the Tops'l Schooners would do for now, although if someone were wanting to make a Baltimore Clipper specifically for the purpose, all...
  9. mjh623

    A start for the "Master and Commander" storyline

    Well, I guess I envisioned three missions to start with. The first escort mission, as described above; "the cruise" that "choked the harbor with prizes"; and the Cacafuego duel. Because our setting is the Caribbean, rather than the Med, we can substitute current ship types for the trabaccalos...
  10. mjh623

    A start for the "Master and Commander" storyline

    Thanks Pieter. If I can make one group of them appear in the harbor and sail to a point x, say on the western edge of the sea space, for example, and another group start at a different point near the island and sail an intercecting course, then I can set up the scenario. Can this be done in...
  11. mjh623

    A start for the "Master and Commander" storyline

    Wow, going back through this thread we had some good ideas going here! I think I may have a go at reviving this thing and getting through the introductions and at least the first mission or three working. I believe I can handle the dialog portion ok, and I will get that part up and running...
  12. mjh623

    Should Rum be a Smuggled good ?

    Well now, you be wantin' to drive me out of business, is it? Many a tidy profit have I made discreetly distributing rum to the more "free minded" denizens of the Dutch settlements. The profitable solution I use is I take some small captured ship, stock it to the gun-wales with rum and dock it...
  13. mjh623

    Storms and Spinning Ships

    I appreciate the idea of the ships being able to capsize in a storm if left broadside to the waves. In theory, it adds an interesting new element to storms rather than just heaving to and wait it out. However, in practice, the smaller ships spinning to the left constantly and being completely...
  14. mjh623

    Save problems again

    Did you by chance install the Patch 6 Lite over a previous Patch 5 install? As I noted on another thread, when I reinstalled the whole game from scratch using Patch 6 Full, this save problem went away. If you already have Patch 6 Full on top of a clean install then... :shrug I guess its back to...
  15. mjh623

    Can't sell ships?

    Ok, this looks like it may be a Patch 6 Lite issue. I reloaded the game from scratch, loaded Build 14 and the Patch 6 Full and this problem went away. Also, the No Profile issue when trying to save went away as well. Did anybody else having this problem install the light version of the patch...
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