• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Recent content by mk0

  1. M

    Solved storyline

    You make the story. ;)
  2. M

    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    Thanks MK! Whaaaat? C'mon, you guys did an awesome job on your mods and we all love you for that. You have to do another patch. *giant smiley face*
  3. M

    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    Arrrr peeps, why are survivors of a battle made out of wood? Look at 13:42. :walkplank
  4. M

    Solved Copyright of the ingame music

    Hey MK, thanks for the statement. So the licenses have been offered to you but cannot simply be forwarded to someone, who for example uploads recordings of them on YouTube. I do not want to get a strike from YouTube so I would like to know, if I could disable them and how? I would like to...
  5. M

    Mod Release Gentelmen of Fortune! v1.2 Full Release Patch 1.0 FAQ/Bugs/Installing

    Sorry if this got discussed already but I am having issues with the crew location on the Black Pearl. They are set too high and a bit moved to the front of the ship. So the crew is "flying" on the ship and not walking on the decks. Any solution to this? thanks :) Edit: Found the solution in...
  6. M

    Solved Copyright of the ingame music

    Hey Pieter, thanks for the reply! :) I will think about your suggestions and take a look into that file. Please note, that this Let's Play will be in german but with english texts. I will translate or simulate the conversations in a funny pirate way. Big thanks for the offer! :-) best
  7. M

    Solved Copyright of the ingame music

    Hello, I want to make a Let's Play for this game but I am wondering about the copyright of the music added to the GOF mod of the game. I know, that Conquest of Paradise has been added for example. This could cause problems. What other tracks could cause problems and is there a way to disable...
  8. M

    GOF 1.1.x - Discussion thread

    Just for protocol: Iirc, in AoP1, culverins had much longer range than cannons but caused less damage. So the player had to choose, which fighting style he prefers. I wonder, why this got changed. Just for the realism? With your suggestion every player will use cannons in the end.
  9. M

    Alliances

    Imho, that does not affect the moneylender etc or does it? As far as I know, everything will get lost, if the colony is taken over or plundered by another nation. You can still sneak into the town.
  10. M

    Cease Fire option

    The "Fire at will" I meant was about to undo the "Cease fire" command. :) Hm, maybe set the cannon range of that ship to zero or secretly unmount the cannons of that ship if possible? Or introduce dummy cannons to the game with zero range and replace the current cannons with the dummy ones.
  11. M

    Two more filters for the store trading dialog.

    Adding the filters "Show imported goods" and "Show exported goods" next to the existing ones "Show ship goods", "Show both" and "Show store goods" would make browsing much more user-friendly. It is a little bit annoying, that one has to scroll down again when switching the ship at the top of...
  12. M

    Cease Fire option

    I would like to see a "Cease fire" option for the ships of my fleet. Very useful, when you encounter an enemy, who will just run away, as soon as the battle starts. To avoid wasting ammunition, this would be a good help. Edit: Oh and this can also be useful, when you enter the battle, the enemy...
  13. M

    [HELP] colony management

    @Luke159 FYI: You could build a gold mine to increase income or crop fields to increase population growth. (if available on the island) You could enhance the bastion to fortress and level up the shipyard to support higher level ships to buy and stuff like that. The income of the colony also...
  14. M

    [HELP] colony management

    To avoid creating a new thread, I just reply to this one.... So there is no possibility in AoP 2 to manage colonies like in AoP 1? Just took over a colony and all I can do is to collect taxes. Why did they remove this feature? That was one of the most awesome parts of AoP 1.
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