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Definitely lady-like. :onya2
I think this was my attempted fix for this:
if (UsableOfficer(NPChar) && 11 < Rand(19)) // officer, PB: Only for REAL officers
Or it is related...
Wow, that IS simple! Nice one, @Levis. :woot
Does anyone have any clue when this started acting up again?
I definitely remember attempting a fix for this at some point and I thought that...
Oh, please don't try that until you're familiar with the quest/dialog coding first.
That has been functional for many years.
Virtually unused though, except in a few Bartolomeu storyline quest scenes.
That feature doesn't exist...
Definitely something missing there; they should say what a great "actual officer type" they are.
The used to. :ohh
Sorry, but no. I have no time to spare for that at all. :(
I respond here because it is my job and because I myself hate being ignored.
I get an error when trying it on my phone as well.
@Jack Rackham (will be back in a week or two?) or @Cassadar (send him a PM).
Indeed there is no easy way to get rid of that.
Unless @DeathDaisy thinks it is possible using Maya.
That will probably work when you base the wars and alliances on that assumption. :onya2
Conceptual question: what does it mean when a war "ends"?
I can understand when it starts (e.g. relations change to a new situation).
But if it...
I do believe so. :yes
I think that is something complicated and engine-related. Still don't quite understand that myself after 10+ years....
Separate names with a comma.