• New Horizons on Maelstrom
    Maelstrom New Horizons


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Recent content by Trebutor

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    9TH DECEMBER!!!!!!!!!!!!!!!!

    <!--quoteo(post=136102:date=Dec 12 2005, 03:24 PM:name=mpiglet)--><div class='quotetop'>QUOTE(mpiglet @ Dec 12 2005, 03:24 PM) 136102</div><div class='quotemain'><!--quotec-->Verdict - BETA; VERY promising for modding (same open architecture as in POTC). Perhaps in the next few months the...
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    Any modelers using Maya?

    Well, I would really like to see this ship in game ! If you have some trouble with the locators, tell me, I will try to find some more spare time. Good luck and thanks for the ale <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle"...
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    Any modelers using Maya?

    Well, first step was easy: I organised the geometry in hull, masts and reys, removed double sided triangles (choose the correct side to be textured) and saved to gm format. What is missing: locators for rigs, ropes and masts. You can put them inside maya following Duke Suraknar and Verruckt...
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    Any modelers using Maya?

    OK. I will have a try at it tomorrow (as I do not work this friday) cross your fingers. What I can tell you from now: Usually ships comes in more than one .gm file. We should have one file for the hull and others for the masts. We also need the tga files for the textures. I can try to split...
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    Any modelers using Maya?

    Hi Catalina, if you put your .mb file somewhere I can download it, then I can try with my maya at home to convert it to .gm. I have succeeded before doing so, but can not promise I will succeed before I see the model. Trebutor
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    Help with Maya gm export plugin

    Thanks ! Indeed that was it. In "Render Stats" I had to unset "Two sided" and set "Opposite" and that was it. No need for a screenshot, now it looks perfect under gm_viewer. I have made a raw howto file, describing how I managed to do this. I tested it with 2 models only up to now, so some...
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    Help with Maya gm export plugin

    One step further : I understood I had to create a locator and make it as the parent of the textured mesh. Doing so I managed to create a .gm model but it does not show well in gm_viewer (the mesh is distorted). If I manage to get it right, I guess I will have to write a complete howto as noone...
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    Help with Maya gm export plugin

    Hi, I got maya 4.5 unlimited and the plugins from pirates ahoy site. I managed to export a barrel from POTC into Maya, textured it with a correct UV map (self exported) and the default texture from POTC. Now when exporting, following the procedure from the wiki page, I just obtain an empty...
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    ModPack where to get it?

    I finally found it, it's on Pieter's Pirates Page: <a href="http://pieter.piratesahoy.net/" target="_blank">http://pieter.piratesahoy.net/</a>
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    ModPack where to get it?

    Hi, trying to download Peter's great modpack I got a web page telling me the link does not exist. Could you please repost the link (if I did not turn stupid) Thanks -- Trebutor
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    Importing ship

    Hi, I recently discovered Inez Dias tool could be used to import ships in POTC. I have 3dsmax v7 on my home computer, would it be suitable to make new ships ? Especially as you have already imported characters from Seadogs into POTC, would it be possible to do so for ships and how ? Thanks --...
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    Crew gold and items

    Oups... I swear I never took anything for myself nor even looted the inventory of my fellow officers ! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":(o)" border="0" alt="whistling.gif" />
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    Crew gold and items

    Hi, I am sure not every one will agree with this view, but let me propose this simple mod for gold management: Buying/Selling items in shops should be done with your own money, not the crew money. I am not talking about ship cargo here, just items like swords, potions and so on. After all...
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    Fleets

    Hi, I guess you have all played at least once to SM Pirates! There is one thing I like in this game, and that's how the fleets are handled. Many different types (merchants, army to take over a city, silver train, governors, raiders, ...) and they look like they are acting with some kind of...
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    A&M map & islands in build 12

    Hi, I tried to follow the discussion and to read carefully every post, but that's not so obvious. So please don't blame me if I just repeat well known stuff. - If I understand well this new map includes all POTC islands + new islands named after real carribean islands but not with their actual...
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