• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. R

    Stop 3rd person switch?

    Hey gang. I have looked all over the modding forums and can't seem to find a way to stop the game switching to 3rd person camera when entering new locations. Anyone have insight into how to accomplish this? Idealy I want to play the game entirely in 1st person (appart from open sea that is)...
  2. R

    New sounds mod ready ta sail!

    Right'o lads! Gots me that new sound mod all packed up an ready ta go, alas I ain't got enough storage at me regular site, so I gots ta impose on the good folks here at www.piratesahoy.com to oblige yers truly. Soon as I gets her up an ready I'll let ye know wheres ta gets it! Till then, keep...
  3. R

    A few new things...

    In me quest ta make this here game more ta me likin, I packed up a few wee details I concocted what I thinks ye lads may enjoy. The critters what be crawlin an swimin about needed a touchup, so I fixed em but good. Also, stormin yer opponent's cabin will be seen as ye enterin a cabin now...
  4. R

    Re-enabling colony limiters

    Ahoy agin lads! I have been tryin ta find the changes what were done to allow all shipyards ta sell every class o' ship, an so far I am a fish out'a water. Near as I can figure, it be a limitin of the shipyard somehow, found in /program/interface/shipyard.c what calls to that new colony...
  5. R

    AoP Dialogue Cleanup

    Righto lads! I gots a few o them lubbers speak god's own english, so grab this file here and harken ta clarity! <a href="http://www.esnips.com/web/faelonsOtherStuff/?refresh=1" target="_blank">http://www.esnips.com/web/faelonsOtherStuff/?refresh=1</a> If ye notice anythin I missed, holler at me...
  6. R

    The pursuit for missing sounds

    Ahoy lads! I mades me a few discoveries with them missin sounds aboard ship. Seems any sounds initialized in sound_alias.ini as random list are affected as long as they are not used in sound_scheme.ini as well. From what I reckon, the list in alias be fer a situation specific sound event...
  7. R

    Booms and Yardarm turning

    Ahoy mates! Just a little mod ta get me back in the fold. I was not happy with the degree of response the Booms and Yardarm had to the wind, so a little digging brings this wee mod. edit resource\ini\rigging.ini and find the entry MAXTURNANGL= 0.6 and change it to 0.9, Bobs yer uncle, Fanny's...
  8. R

    Max officer rank

    How would I go about giving the randomly generated officers a max rank of Player rank + 2? Cheers <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cat" border="0" alt="par-ty.gif" />
Back
Top