• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

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  1. Hammie

    "Modular" Modding support for BNH

    The exact setup is still to be determined, but I expect it will look somethings like this: A `ships` folder with one or multiple config files containing entries of a `ship` table. With each ship getting a named entry based on their id. [ship.caravel_1] model = "caravel1" class = 6 weight = 300...
  2. Hammie

    "Modular" Modding support for BNH

    Currently it's only the basic storyline configs. I'm working on the credits, and will probably do ships next.
  3. Hammie

    PTBR Translation

    In order for the engine to accept the language you need to make sure it is added to `RESOURCE/INI/TEXTS/language.ini`. For BNH: [COMMON] defaultLanguage = English strings = common.ini GlobalFile = globals.txt [DIRECTORY] English = english Spanish = spanish German = german French = french...
  4. Hammie

    Blade recovery

    Doing a location reload during an `LAi_Fade` will cause the location loading to fail. Usually putting the camera at 0,0,0 For those cases I remove the fade, because the location loader has a built-in fader anyway
  5. Hammie

    Blade recovery

    It is a known issue: Cannot loot sword from certain bandits from dungeons, sewers, etc. · Issue #65 · PiratesAhoy/new-horizons And sadly has not been fixed yet
  6. Hammie

    Beyond New horizons

    Yes, that is fixed
  7. Hammie

    Beyond New horizons

    Where? And is it the latest update?
  8. Hammie

    Beyond New horizons

    I made sure to include all French characters in the fonts for Beyond New Horizons, so the accented letters should work. A quick overview of all currently supported characters:
  9. Hammie

    Need help with attacking Governor's Harbour

    No. And I've not been able to reproduce it. I'll try again with Tortuga, Grand Cayman, Governor's Harbour
  10. Hammie

    Beyond New Horizons Alpha Release

    Storylines that have not been fully tested are now disabled by default. If you want to help test them, you can enable them in `modules\extra_storylines\module.toml`
  11. Hammie

    Beyond New Horizons Alpha Release

    The first beta has been released: Beta 1 released - Beyond New Horizons by Hammie Which probably means it's also time for a new forum thread :walkplank
  12. Hammie

    Ships for sale at Shipyard

    There is currently no way to guarantee the availability of a ship in the shipyard. You can take a look at the `FillShipsList` function in `PROGRAM\Ships\Ships.c` where the shipyard inventory is generated.
  13. Hammie

    Beyond New horizons

    There are currently no plans for a French translation. It is a lot of work, and no one has volunteered to take on the task.
  14. Hammie

    Need Help Hoist the colors (For the 125431th time)

    These attributes are handled by the engine AI code
  15. Hammie

    Need Help Hoist the colors (For the 125431th time)

    `MusketerDistance` is the distance the character will try to stay from the target. There is also a boolean attribute `isMusketer` which can be set to make an npc ranged-only So maybe try something like npchar.isMusketer = 1; npchar.musketerDistance = 0;
  16. Hammie

    Blender Plugins

    The plugin was not updated for Blender 4, but you can always give it a try
  17. Hammie

    Need Help Hoist the colors (For the 125431th time)

    If it is in Build 14, it should be in Build 15
  18. Hammie

    Sails not able to change

    I know that starting the default storyline starts you out with red sails, so that at least was working. I just tried it and it does seem to work for me: Also, what do you mean with your "options file"?
  19. Hammie

    full screen size

    I've been thinking and a possible solution for now could be to split the resolution settings into window size and rendering resolution, that way you could achieve the same effect as full-screen but using fullscreen windowed mode. Will have to test it though
  20. Hammie

    Contributing to Beyond New Horizons

    A very rough guide on how to use Github to contribute to Beyond New Horizons. Using git(hub) may seem complicated at first, but once you learn how it works it makes collaborating much easier. It is also used extensively in the commercial software and game development industries, so it can also...
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