• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. J

    surendering ships

    surrender I think it is good idea. I played Age of sail 2 and there you dont need board ship to force surrender.But it must have something with reputation. (If you are horror of the sea no one will surrender becouse they know that it dont help them to survive, and if you are someone with...
  2. J

    Weathered Ships Mod fixed

    i tried log from total commander and direct from Opera.I enter user name files@piratesahoy.net and pasword piratesahoy (didnt know what to put into domain) but id dont len me in...
  3. J

    Weathered Ships Mod fixed

    cant log here
  4. J

    More guns

    but you have only four types (3 for culverines)
  5. J

    More guns

    Small ships carryed `6-9pdr` guns only.For example HMS Surprise had 12pdr guns max.
  6. J

    More guns

    Is possible make more gun types? Historically 12pdr guns were used for Frigates (12pdr for small ships like Lugger are too heavy...) , it would be nice to have 8,12,16,18,24,32pdr guns and have different types of ships of the same class (more frigates,brigs etc...) Good idea could be weight...
  7. J

    Historic window

    Im reading really interesting book about naval battles in the age of sail and i find that in year 1690 (PotC build11use this year) English and Holland were allies against French, but in game the international affairs are from year 1630 where English fight against all thoe nations in PotC...
  8. J

    Speed

    How can I adjust a speed for ship? I tried modify Ships_init.c but in ship status is the speed same as before (in shipyard the same) Just wanna make som experiments...
  9. J

    Cannon Reloading

    Just now i saw a Master and Commander movie and i saw there that they were capable fire a salvo in 1min and 10seconds at best.If I asume that british fregate used mainly `18-24Pdr` guns for main deck, it make reload time n game too fast... Maybe double max damage and lenghten time could help...
  10. J

    Officers

    thanks
  11. J

    Officers

    Is posible to change level of hired officers?Game is too easy if you could recruit too powerfull officers.I had level 2 main character and i was able to recruit level `6-8` officers... What about restrict max level of hired officers? (for example with luck at `1-5` will hired officers have max...
  12. J

    -= POTC MOD IDEAS =-

    CatalinaThePirate wrote " But imagine yourself on a ship that has been captured. The conquering captain has said to you, "join my ship or go down with this one." Would you go onboard, or take your chances with the sharks? And if he pays you well (better than your previous captain) would you...
  13. J

    -= POTC MOD IDEAS =-

    My Ideas: 1.Diferences between ships of the same model from diferent country.(i mean number of guns) 2.Disable function transfer crew from captured ship to atacker ship (i think that Frenchie seamens will not work for British etc...)...
  14. J

    Musketeers

    HiI dont think that have a musket is really important.Muskets in those times were big,heavy and unreliable weapons.Pistols were prefered in Melee combat during abortage.Only Spanish soldiers used it with very bad effect.( Movie Master and Commander is good example for that...)
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