• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. CinemaCase

    Solved Doors inexplicably locked. Fast travel impossible.

    Well, that solves things, but honestly it's a bit surprising how poorly that little bit was designed. Lock everything, disable fast-travel, and instead of having the NPC approach you, you're supposed to know to talk to an NPC that looks completely unassuming and unimportant? I'll be honest, I...
  2. CinemaCase

    Solved Doors inexplicably locked. Fast travel impossible.

    Alright, I got a zip file with the save and .log files ready, although unfortunately I don't think the log files wouldn't have anything about the bug as I couldn't seem to replicate the circumstances now that I must, unfortunately. The one save file I did keep of the bug was after delivering rum...
  3. CinemaCase

    Solved Doors inexplicably locked. Fast travel impossible.

    It has happened inside taverns, and outside in the town itself, and I had played through the vanilla game in its entirety without this issue as well. I'll shortly get around to uploading my save file and .log file... however, out of curiosity, what is the importance of zipping the save file?
  4. CinemaCase

    Solved Doors inexplicably locked. Fast travel impossible.

    It just happens out of nowhere. No combat alerts, no combat music, nothing. I have actually run into instances with hostile pirates appearing in the town, but that's never caused any issues. This has happened when I either: A: Just entered the town. Now I can no longer even leave it. B: Rested...
  5. CinemaCase

    Solved Doors inexplicably locked. Fast travel impossible.

    Been playing Build 14, and at some point it always seems every door becomes locked and fast travel becomes impossible. Once it happened from the very start of free play. It also seems to happen often after resting in the tavern. Does anyone know how to stop this from happening?
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