• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. B

    Mod Release Build 14 GAMMA [Last Update: 31st December 2021]

    I believe the ref/aref types are to denote the variables as being addresses, or an array of addresses (For aref). Which you can see in C, that the & is used for them, which is to return the address of a variable. I don't know this game's engine well at all, I've barely just started looking...
  2. B

    External ship camera modification

    Yeah; I had already tried AICamera class file, modifying a few variables in that does pretty much nothing. A bit confusing but maybe someone else will figure that out.
  3. B

    External ship camera modification

    Yes, by default it's positioned at the maximum distance away from the ship. But I want to adjust the maximum distance it can be zoomed out passed default.
  4. B

    External ship camera modification

    Hello again, is it possible to adjust the distance the camera follows the ship during sailing so I'm not looking at constant rigging for example? The camera that can zoom in and out using the right/left mouse clicks when sailing.
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    Solved Constant morale dropping

    Ah, yeah I saw with "if (HasMerchantPassport(PChar)) return true;" Double checking that entire UnlimitedLoot function with that handy console execute key, I've definitely got it and it isn't just a faulty state of the program I've got along the line. But anyway, after going...
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    Solved Constant morale dropping

    Is it possible for someone to explain the morale system more clearly for this mod? Is it normal to have to bump up morale in the F2 menu every day for other party ships? Rather than adding challenge, the issue is more just an annoyance that another ship will just mutiny by the time you sail...
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