• New Horizons on Maelstrom
    Maelstrom New Horizons


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  1. S

    Coordinating our efforts

    <!--quoteo(post=154595:date=Jul 10 2006, 09:04 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 10 2006, 09:04 PM) 154595</div><div class='quotemain'><!--quotec--> I'm not sure why that first file you downloaded didn't work. Very odd! Wonder if it had to do with that...
  2. S

    Coordinating our efforts

    <!--quoteo(post=154547:date=Jul 10 2006, 04:42 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 10 2006, 04:42 PM) 154547</div><div class='quotemain'><!--quotec--> I tested my merge on top of a clean base install of build mod12/prebuild13 before I uploaded it. I've been...
  3. S

    Coordinating our efforts

    <!--quoteo(post=154522:date=Jul 10 2006, 01:47 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 10 2006, 01:47 PM) 154522</div><div class='quotemain'><!--quotec--> I tried to run the game with my latest merge and the game ran just fine... <img...
  4. S

    Coordinating our efforts

    <!--quoteo(post=154505:date=Jul 10 2006, 12:03 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 10 2006, 12:03 PM) 154505</div><div class='quotemain'><!--quotec--> For all I know, these phrases actually do work. The reason for the crash is the missing BuildSettings.h...
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    Retextured Santo Domingo Port

    <!--quoteo(post=154507:date=Jul 10 2006, 12:27 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 10 2006, 12:27 PM) 154507</div><div class='quotemain'><!--quotec--> It looks like you didn't add the RESOURCE\MODELS\Locations\town_SantoDomingo\town folder into your upload...
  6. S

    Pre Build 13 Modpack

    <!--quoteo(post=154493:date=Jul 10 2006, 10:05 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 10 2006, 10:05 AM) 154493</div><div class='quotemain'><!--quotec--> <!--quoteo(post=154491:date=Jul 10 2006, 09:56 AM:name=giuliootto)--><div class='quotetop'>QUOTE(giuliootto...
  7. S

    Coordinating our efforts

    <!--quoteo(post=154457:date=Jul 10 2006, 12:04 AM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 10 2006, 12:04 AM) 154457</div><div class='quotemain'><!--quotec--> I uploaded the merge I worked on. The process I took was a careful one. 1) I took the pre13 base code files...
  8. S

    Coordinating our efforts

    <!--quoteo(post=154421:date=Jul 9 2006, 07:29 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 9 2006, 07:29 PM) 154421</div><div class='quotemain'><!--quotec--> I agree with IncredibleHat. We really need to communicate about what we are doing. And using the Bug Tracker...
  9. S

    Retextured Santo Domingo Port

    <!--quoteo(post=154392:date=Jul 9 2006, 04:12 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 9 2006, 04:12 PM) 154392</div><div class='quotemain'><!--quotec--> Looks great. But why are the walls so blue? It looks a bit odd. But maybe that is because of the screenshot...
  10. S

    Retextured Santo Domingo Port

    And now: A screenshot of bloody terror <img src="http://helmutchang.at/PotC/Screenshots/BloodyTerror1.jpg" border="0" alt="IPB Image" /> Recognize, how the blood oozes through the walls <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1"...
  11. S

    Retextured Santo Domingo Port

    Thanks again, mateys! <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> The retextured port is now available on public FTP in my directory. Hope, I havn't forgotten any textures <img...
  12. S

    Pre Build 13 Modpack

    Since there seem to be more fixes not published yet, I'm not sure, if to mention those issues. Ah, I'll do anyway... <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":(o)" border="0" alt="whistling.gif" /> - I started with Potuguese nation and had a...
  13. S

    Cowards

    <!--quoteo(post=154232:date=Jul 8 2006, 04:16 PM:name=Dirty Jack Rackham)--><div class='quotetop'>QUOTE(Dirty Jack Rackham @ Jul 8 2006, 04:16 PM) 154232</div><div class='quotemain'><!--quotec--> I have one question/remark. Almost every time I board a vessel the ships surrenders and I can take...
  14. S

    Retextured Santo Domingo Port

    Thanks very much <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":g1" border="0" alt="icon_mrgreen1.gif" /> ! Perhaps, it's ready now for upload. Currently I'm retexturing Santo Domingo town and have figured out something interesting: There's a...
  15. S

    Pre Build 13 Modpack

    <!--quoteo(post=154201:date=Jul 8 2006, 12:53 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 8 2006, 12:53 PM) 154201</div><div class='quotemain'><!--quotec--> <!--quoteo(post=154084:date=Jul 7 2006, 05:57 PM:name=Swindler)--><div class='quotetop'>QUOTE(Swindler @ Jul 7...
  16. S

    Retextured Santo Domingo Port

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> there! After getting somehow a little *censored* by debugging the stuff, I decided to do a retexturing of Santo Doming port. Here it is: <b>Santo Domingo:</b> <img...
  17. S

    Pre Build 13 Modpack

    Dialog file of Pedro Ortega (storekeeper of Santo Domingo) was broken. Potential fix is on FTP. Potential, because I don't know the intention of the low_trade-stuff and maybe some if-else nesting is wrong. But at least dialog works.
  18. S

    Pre Build 13 Modpack

    <!--quoteo(post=154069:date=Jul 7 2006, 04:25 PM:name=IncredibleHat)--><div class='quotetop'>QUOTE(IncredibleHat @ Jul 7 2006, 04:25 PM) 154069</div><div class='quotemain'><!--quotec--> The tutorial, yeah, pirate KK said he is fixing that (it was reported on the bug tracker). As well as the...
  19. S

    Pre Build 13 Modpack

    Here some statements after playing first island with the last update: <b>Tutorial:</b> Tutorial is seriously broken, when you start with Nathaniel Nation: There's a lot of switches, where to go (island, tavern, store, shipyard, etc.) in tutorial, depending on which nation you are. In most cases...
  20. S

    Pre Build 13 Modpack

    <!--quoteo(post=153975:date=Jul 6 2006, 04:56 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Jul 6 2006, 04:56 PM) 153975</div><div class='quotemain'><!--quotec--> - The sell loot button won't sell skill-enhancing items anymore. You can also let it sell blades you might not...
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