• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Search results

  1. D

    Observatory.

    I had an idea, but I've got to say right from the beginning, I haven't got a clue how to make it happen <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":(o)" border="0" alt="whistling.gif" /> How about adding an observatory to the buildings /...
  2. D

    Help with 3d Modelling

    <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":E" border="0" alt="modding.gif" /> <img...
  3. D

    Game seems to be moving towards the Napoleonic era

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> All, With all the planned add-ons, like new fleets, Napoleonic officers uniforms etc. the game seems to be moving away from its' age of piracy roots. My question to the...
  4. D

    Quick Ship models question

    Hi, Could anyone tell me if: refShip.All in the Ship_int.c file directs the model to a specific walk file? For example for the french battleship I'm putting together, should I add the line refShip.All ="BattleShip1"; //PS To point the ship to the existing walk file??? <img...
  5. D

    Nearly enough new RN skins to make rates1-6

    <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Mateys Compiling these new skins into new models, I noticed that with a few tweaks to numbers of cannons and crew etc, there are nearly enough skins to make all ratings from 1 -...
Back
Top