• New Horizons on Maelstrom
    Maelstrom New Horizons


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2 problems :|

b00

Landlubber
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> pirates ! Ive got two probs with build 11 :

1: ive choosen to keep my game localized but language changed to english <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mellow.gif" style="vertical-align:middle" emoid=":|" border="0" alt="mellow.gif" /> it's not so big problem but i'd be happy if somebody helps.

2: much more irritating: water sucks now ! version 1.0 is all okay, not any problems with graphic. But if I install patch 1.3 or i install build 11 (wich rox by the way) the water collapses <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" /> i dunno the reason. if i change anisotropic filtering to x16 it's better but still really bad <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/mellow.gif" style="vertical-align:middle" emoid=":|" border="0" alt="mellow.gif" /> can any1 help?

my pc : p4 2.4ghz 533 fsb, 1024 mbytes 333 mhz ddr, radeon 9800 pro at 4.8 catalysts, dx 9.0c. it works fine with 1.0 but after upgrading all goes ****.

without AF:
<img src="http://img9.exs.cx/img9/9803/seadogs2_0008.jpg" border="0" class="linked-image" />
<img src="http://img9.exs.cx/img9/6809/seadogs2_0021.jpg" border="0" class="linked-image" />

with 16xAF
<img src="http://img9.exs.cx/img9/3897/seadogs2_0000.jpg" border="0" class="linked-image" />
<img src="http://img9.exs.cx/img9/7679/seadogs2_0005.jpg" border="0" class="linked-image" />

thanks in advance
 
1. The Build is only in English. A few people are translating it into other languages but I'm not sure where you are from or what your native language is so I can't really help you with that.

2.This is NK's possible solution to the sea rendering problem:

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Open notepad
File->Open, browse to and open your_POTC_folderPROGRAMWeatherWhrSea.c
Scroll down to where it says  

Sea.Bump.MipLevels =  
 
if it says =4, change it to 1.
Save, start POTC. If it crashes, change it back to 4. If it doesn't crash, you may have fixed the rainbow problem.<!--QuoteEnd--></div><!--QuoteEEnd-->
 
Sirus_Darke, you're quite correct in what you need to do to fix this, but that functionality has been moved to the global EURO define in BuildSettings.h so it can be toggled easily there instead of mucking about in the WhrSea file. Just a wee update. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

But, once again, `spot-on` advice! Cheers to ye! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
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