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666 cursed pearls

beyond

Landlubber
Hy all!!..can anyone tell me pls what is the corespondent in items.ini of those cursed pearls???...i just want to add them in debbuger bc i get bored of just wait till i get a mission to colect several of those...tks
 
<!--quoteo(post=328459:date=Jun 14 2009, 03:23 AM:name=beyond)--><div class='quotetop'>QUOTE (beyond @ Jun 14 2009, 03:23 AM) <a href="index.php?act=findpost&pid=328459"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hy all!!..can anyone tell me pls what is the corespondent in items.ini of those cursed pearls???...i just want to add them in debbuger bc i get bored of just wait till i get a mission to colect several of those...tks<!--QuoteEnd--></div><!--QuoteEEnd-->

I think its ' coins '. The order of items sold in store when you have betatestmode on seems to be the same as the order of items in initItems.c
 
Its more fun and there's more of an accomplishment feeling if you do it without cheating.
But if you really want to cheat, you can add something like:

string descF27 = "666 Cursed Pearls";

void CalculateInfoDataF27()
{
idLngFile = LanguageOpenFile("ItemsDescribe.txt");
// -->
totalInfo = descF27;
ref mc = GetMainCharacter();

TakeNItems(mc,"coins", 666);

// <
totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string") + LanguageConvertString(idLngFile,"new_string") +
"The command is executed successfully!";
LanguageCloseFile(idLngFile);
SetFormatedText("INFO_TEXT",totalInfo);
}

to your Debuger.c. Replace the current empty F27 thingie.
 
try this and tell us if you could use them for the quest.... This trick didn't help with the totems <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
yes, It can be used, I gave "white boy" 666 pearls and he accept it, now only thing left is to fight dutchman <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
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