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    Maelstrom New Horizons


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A question for Hook

Rad

Privateer
Hi Hook. Could you tell me how to get my first class ships back to the game so as I could buy them in shipyards again? I tried somehow about it but it didn´t work for me. Thanks. <img src="style_emoticons/<#EMO_DIR#>/huhh.gif" style="vertical-align:middle" emoid=":eek:k" border="0" alt="huhh.gif" />

I would be glad if there would be an alternative in BuidSettings.h for people who like those ships as it was in the past. <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
 
I don't know anything about that mod, but try setting SY_RPG_STYLE to zero in your BuildSettings.h file.

Hook
 
Hi, Hook. I did it several days ago but it doesn´t work. I quite liked this RPG mod but I tried to find out if I remove it whether these ships will apear but they didn´t. <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Rad

These settings in "InternalSettings.h" file should also be adjusted:<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
#define SHIPYARD_SELL_ALL_CLASSES 0 // BOOL - are shipyards limited to selling only certain classes of ship, based on town size (see STORE_MINSIZE, below, in Town Constants
#define SHIPYARD_CHANCE_CLASS 8 // INT - default 8. Chance for a ship to be available is 1 in (this - ship class). So if this is 8, then a class1 ship has a 1-in-7 chance of being available. NOTE setting to 0 makes any ship always available. <!--QuoteEnd--></div><!--QuoteEEnd-->
 
Thanks Petros. I will try it. <img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />
 
Petros, I tried what you advise me it and it works. I didn´t know that these adjustings was transferred into InternalSettings.h. Thank you once again. I still can´t believe that these 1 class ships were disabled in the game defaultly. I can understand RPG system with ships but why not with first class ships too ? This way common players that don´t know adjusting thoroughly can´t practically encounter these ships in the game. What a pitty. It makes me feel sad again. <img src="style_emoticons/<#EMO_DIR#>/icon_sad.gif" style="vertical-align:middle" emoid=":sad" border="0" alt="icon_sad.gif" />
 
You do encounter class 1 ships at sea every now and then, don't you?
 
Aye matey! <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" /> <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />

thats the sort of sequence of events ye need to follow.....arrghh!
 
Using the Build 14 Alpha version I have seen two Manowars for sale at the QC shipyard without changing any settings from the default.
 
<!--quoteo(post=175982:date=Dec 16 2006, 10:12 AM:name=Black Bart)--><div class='quotetop'>QUOTE(Black Bart @ Dec 16 2006, 10:12 AM) [snapback]175982[/snapback]</div><div class='quotemain'><!--quotec-->
Aye matey! <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" /> <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> <img src="style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/buds.gif" style="vertical-align:middle" emoid=":drunk" border="0" alt="buds.gif" />

thats the sort of sequence of events ye need to follow.....arrghh!
<!--QuoteEnd--></div><!--QuoteEEnd-->

Arrrgghh matey, but some folks have played this so often, that they just want to skip all the build up and get right into the Big action.

We shouldn't hold it against em.
Just like me not being able to get some folk to quit sav'n Voysey's worthless hide.

What ever floats their boats! <img src="style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />
 
here's a strategy:

forget the cannons! save ammo!

RAMMING SPEED! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> it's so much fun doing this with ships of class 6 or lower. <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> CRUNCH! i heard that someone once defeated the black pearl by squishing it between his ship and khael rhoa. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
still don't get why everyone forgets that it's greenford! <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> nobody seems to bo able to remember. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Does the SHIPYARD_SELL_ALL_CLASSES setting work at all? It should by the looks of it. From PROGRAM\SHIPS\ships_init.c:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->    if(SHIPYARD_SELL_ALL_CLASSES) iClassMax = 1; // NK 05-03-19 add toggle to class limiting
    else
    {
        if(sTownName != "")
        {
            if(GetTownSize(sTownName) >= (STORE_MINSIZE/2)) iClassMax = 3;
            if(GetTownSize(sTownName) >= STORE_MINSIZE) iClassMax = 2;
        }
    }
    if(iNation == PIRATE) iClassMax = 1;<!--c2--></div><!--ec2-->
 
I know that
"#define SHIPYARD_SELL_ALL_CLASSES 0" works as I use it to access all ships for testing.

I'm not sure about this
"#define SHIPYARD_CHANCE_CLASS 0" only because I have all class one ships turned off in ships_init.c
 
morgan, I'm not sure about that but maybe people are confusing Greenfield-Park(where I used to live,(Canada,QC,Montreal(well just outside of the town of montreal)) but actually the people that know about greenfield park are really few so.... anyway.. just, greenfield sounds more.. hmm.. idk, modern? but i go for greenford! anyway i don't even sail there exept if i want to take some booty from their colony and ruin their fort ;P (i'm mostly at isla de muerta, as noones occupying the island, i use it for rum distillery, thats why on my signature it says Rum Runners thing, because thats how i gain money ("F" the cheats) )
 
LOL! A Rum Distillery on Isla de Muerte? Nice! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
that's not a good idea. looting and destroying greenford before you have to in the main quest screws it up. i don't know what happens, and i'm definately not going to try to find out, but i know it leaves you stuck.
 
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