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A Thought on phantom buildings problem

Jason Maffettone

Lord of Entropy
Quest Writer
Provisional
Storm Modder
I was thinking and I think there is a way to deal with the non-solid player constructions as well as make it easier to place them on the map.

What if each city had a "building zone", an added (and more or less flat) section added within its walls that was divided into zones where buildings could be activated buy buying the plot from the governer and then going to the designated lot and giving the construction order within it. This way the "walls" could be already plotted in advance along with their corrisponding doors.

It would also be cool if a similiar system could be used with a small "blank" island added for players to find and exploit as a base entirely of their own making. Perhaps a large outter wall could be programed (and guard/gun towers) that could also be activated like a building but for the private settlement only at very high cost in time, money, and materials.

Also, maybe add a warehouse that could auto-collect from local buildings and have a holding capasity, perhaps with the ability to sell off a certain amount of goods at the player's direction.

Just some thoughts. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
So far, we have been unable to edit the walk patch, so we can't define where you can and can't walk. There are different walk patches used for day and nighttime, but I think this might be hardcoded. According to Inez Dias, the only person knowing something about it, we can't change the walk patched while in the game. So this is a good idea, but the code we'd need to modify for this, we don't seem to be able to modify. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
I notice that the example workshop on the Oxbay beach has an intact walk perameter so there must be some way of altering it. Who made that mod origionally?
 
CCC made it. The reason why the workshop has a proper walk patch is because there is a boat lying on the beach at the exact same spot where the workshop was built. And that boat had a proper walk patch. So it's not the workshop that has a proper walk patch, I'm afraid. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
Ahhhhhh... Sneaky that. <img src="style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
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