I am fooling around with the amount of skill points and ability points you can get each time you level. I have found a way to only get one skill point with each level, but would like to make it so I only get an ability every other level. I changed the characterutilite.c from:
_refCharacter.rank = sti(_refCharacter.rank) + 1;
_refCharacter.Skill.FreeSkill = sti(_refCharacter.Skill.FreeSkill) + 2;
if(CheckAttribute(_refCharacter,"perks.FreePoints"))
{ _refCharacter.perks.FreePoints = sti(_refCharacter.perks.FreePoints) + 1;
to:
_refCharacter.rank = sti(_refCharacter.rank) + 1;
_refCharacter.Skill.FreeSkill = sti(_refCharacter.Skill.FreeSkill) + 1;
if(CheckAttribute(_refCharacter,"perks.FreePoints"))
{ _refCharacter.perks.FreePoints = sti(_refCharacter.perks.FreePoints) + 1;
I tried putting the perk at 0.5, but then it never increases at all. Any ideas on how to make that work?
_refCharacter.rank = sti(_refCharacter.rank) + 1;
_refCharacter.Skill.FreeSkill = sti(_refCharacter.Skill.FreeSkill) + 2;
if(CheckAttribute(_refCharacter,"perks.FreePoints"))
{ _refCharacter.perks.FreePoints = sti(_refCharacter.perks.FreePoints) + 1;
to:
_refCharacter.rank = sti(_refCharacter.rank) + 1;
_refCharacter.Skill.FreeSkill = sti(_refCharacter.Skill.FreeSkill) + 1;
if(CheckAttribute(_refCharacter,"perks.FreePoints"))
{ _refCharacter.perks.FreePoints = sti(_refCharacter.perks.FreePoints) + 1;
I tried putting the perk at 0.5, but then it never increases at all. Any ideas on how to make that work?