it looks to me, as if sidestepping works the way it does now, because there are no animations for the sidestep, and no collision checking routines while sidestepping. or something.
so suddenly an idea struck me:
lets assume you press the "left sidestep" key.
the player character then turns to the left by 90° and the camera rotates around the player to the right by 90° and you just use the normal "walk forward" routines.
when you press sidestep and forward you just do it with 45°.
viable?
or is sidestep INTENDED to give you the option of stepping out of bounds?
(and look jerky while doing it)
so suddenly an idea struck me:
lets assume you press the "left sidestep" key.
the player character then turns to the left by 90° and the camera rotates around the player to the right by 90° and you just use the normal "walk forward" routines.
when you press sidestep and forward you just do it with 45°.
viable?
or is sidestep INTENDED to give you the option of stepping out of bounds?
(and look jerky while doing it)