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Acquire Black Pearl Mod

Admiral8Q

Troublesome Corsair
Boarding the Black Pearl, and fightin' a skelly crew on it would be awesome! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

After all, that's what they did in the movie PotC! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" />

<EDIT> Split from topic in PotC Gameplay for modding interest! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> --Cat </EDIT>
 
Well, there is a way to set a skelly crew on a ship - just can't recall at the moment how... It's something NathanKell cooked up - to do with how you set a specific type of crew for boarding purposes. I think you can even set your OWN crew to be skellies, HA! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Aye Cat,ye can go into programs/Nations/Nations_iniC file an change yer board'n models fer yer enemy by Nation or player models
For player models
//Player boarding command
for(int i = 0; i < MAX_NATIONS; i++)
{
makeref(rNation,Nations);
//NK -->
rNation.boardingModel.player.m0 = "black_corsair";
rNation.boardingModel.player.m0.ani = "man";
rNation.boardingModel.player.m1 = "sailor1";
rNation.boardingModel.player.m1.ani = "man";
rNation.boardingModel.player.m2 = "sailor2";
rNation.boardingModel.player.m2.ani = "man";
rNation.boardingModel.player.m3 = "sailor3";
rNation.boardingModel.player.m3.ani = "man";
rNation.boardingModel.player.m4 = "sailor4";
rNation.boardingModel.player.m4.ani = "man";
rNation.boardingModel.player.m5 = "sailor5";
rNation.boardingModel.player.m5.ani = "man";
rNation.boardingModel.player.m6 = "sailor6";
rNation.boardingModel.player.m6.ani = "man";
rNation.boardingModel.player.m7 = "bocman4";
rNation.boardingModel.player.m7.ani = "man";
rNation.boardingModel.player.m8 = "chameleon";
rNation.boardingModel.player.m8.ani = "man";

enemy by nations board'n models
// NK -->
rNation.Desc = "British"; //changed by KAM
rNation.Royal = "His Britannic Majesty";
// NK <--
rNation.worldMapShip = "british";
// add these later. rNation.soldiergroup = "ENGLAND";
//Location fantom models
rNation.fantomModel.m0 = "offic_eng";
rNation.fantomModel.m1 = "soldier_eng";
rNation.fantomModel.m2 = "soldier_eng2";
rNation.fantomModel.m3 = "soldier_eng3";
rNation.fantomModel.m4 = "soldier_eng4";
rNation.fantomModel.m5 = "soldier_eng5";
rNation.fantomModel.m6 = "soldier_eng6";
//Boarding models
rNation.boardingModel.enemy.m1 = "offic_eng";
rNation.boardingModel.enemy.m1.ani = "man";
rNation.boardingModel.enemy.m2 = "soldier_eng";
rNation.boardingModel.enemy.m2.ani = "man";
rNation.boardingModel.enemy.m3 = "soldier_eng2";
rNation.boardingModel.enemy.m3.ani = "man";
rNation.boardingModel.enemy.m4 = "soldier_eng3";
rNation.boardingModel.enemy.m4.ani = "man";
rNation.boardingModel.enemy.m5 = "soldier_eng4";
rNation.boardingModel.enemy.m5.ani = "man";
rNation.boardingModel.enemy.m6 = "soldier_eng5";
rNation.boardingModel.enemy.m6.ani = "man";
rNation.boardingModel.enemy.m7 = "soldier_eng6";
rNation.boardingModel.enemy.m7.ani = "man";

//NK <--
 
Ah that's right, thanks, Skull! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />

But that sets them for ALL encounters. I think there's a way to set them for specific encounters like with the Black Pearl... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
I think this would make a great mod.

Picture this...

As you finally reduce the Black Pearls hull strength to zero, instead of the blowing up cinematic you are transported to the deck of the Pearl for a fight against its skeleton crew. After clearing the deck you move down through the ship and finally fight the captain (use a good Barbosa skin or even Petros's graybeard skin). Then upon deafeating the Captian you get an option. Take the Pearl (in which it skips the ending cinematics) or blow her to peices (in which the end cinematic is played). Either way you should get some nifty loot for defeating the Pearl.

To do this I'd imagine you would have to create a deck and interior for the Pearl, something like what Alan_Smithee is working on. That way the skeletons would be actaully located on the Pearl and not randamly created.

If anyones interested in doing this perahps we should move this thread to modding section....

Edit: fixed spelling errors
 
I'm interested... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> Nice ideas Meethos, I think we should make a slightly worn interior for the Pearl. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />

Modding section, here we come! Wheeee! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/diomed.gif" style="vertical-align:middle" emoid=":dio" border="0" alt="diomed.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
I'd be liken de idea O' board'n de BP an fight'n skellies intead O sink'n her,than she'd be me flagship <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" /> although I'd be preffer'n War Sloop <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I prefer a Corvette MM, Frigate MM or Small Frigate, I would use the BP as flagship. 100000 hitpoints, yeah! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
<!--`QuoteBegin-Drunken`+--><div class='quotetop'>QUOTE(Drunken)</div><div class='quotemain'><!--QuoteEBegin-->100000 hitpoints, yeah! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />[/quote] <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" /> Well, we'd have to be sure to take that DOWN in the code to something a bit more realistic - unless, of course, you WANT to be one of the Undead Cursed Pirates? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

I'll split this topic off to PotC Modding and see if we can get some more people interested in this - sounds like fun! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" />
 
I can't remember now, but I believe there is a method to make the lowrez `people-on`-deck people skeletons.

For boarding, it's as Skull says above, or using the CCC method edit lai_boarding.c to set up specific cases.
 
<!--`QuoteBegin-NathanKell`+--><div class='quotetop'>QUOTE(NathanKell)</div><div class='quotemain'><!--QuoteEBegin--> the CCC method edit lai_boarding.c to set up specific cases.[/quote]Yes, specific cases is how it would have to be, otherwise you would board and EVERY ship would have skellies...
 
Cool, I started this thread somehow <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/onya.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="onya.gif" /> Mustta been tha' rum! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bounce.gif" style="vertical-align:middle" emoid=":b:" border="0" alt="bounce.gif" /> (I know, I know, it was split <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> )

I really love the idea of fighting through the BP untill you finnaly fight Barbarossa at the final deck. I think that once you have the BP, it should be a `line-ship` (with the BP skin) that is slightly faster then a regular `Line-ship`.

The 100,000 HP and zillion knots etc, is the abillity of the BP while under control of the undead crew. You should not get this.

But if some peeps wish to sail 'er, then a stand alone mod would be cool.
 
There are "`low-man`" models for skellies, but I dunno if there're skins or how to make them appear. I also never noticed whether they already appear on the BP.
 
Maybe in de ship walk files.de models could be changed thar,check when I get home <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I be get'n really right exited 'bout dis 'ere mod!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/william.gif" style="vertical-align:middle" emoid=":will" border="0" alt="william.gif" />

Couldn't you use the skellies from the underground and night encounters that were used before the mods?

Remember that once inside the ship, the crew would appear "normal" It's the moonlight that reaveals their true form. Sooooo only the skellies would be needed on the first deck, but.... I don't know the code, but maybe you need all or nothing for the boarding. Still fighting skellies would be an awesome twist! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/bookish.gif" style="vertical-align:middle" emoid=":mm" border="0" alt="bookish.gif" />
 
I, for one, would love to have me crew appear as skellies. A number of me good friends have watched Ol' Jack play, and wondered why I have such a mundane crew, as valiantly as they fight. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/duel_pa.gif" style="vertical-align:middle" emoid=":ixi" border="0" alt="duel_pa.gif" />
 
Alternatively... since all the decks have openings to the sky, maybe something can be triggered by the locators beneath to turn them into skells, similiar to the tailors mod changing models in place. I don't see why the same couldn't be done for your own character, when he's holding onto cursed gold.

(By the way, on the topic of skellingtons... I think it'd be fun to make a skin modelled after Jack Skellington's small guest appearance in "James and the Giant Peach" as a pirate. Anyone notice? But I can't find any pictures to work off of. Anyone got screencaps or something?)
 
I'm going to copy this link here, hope it still stays up - it's from an auction on eBay:

<a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=1375&item=2294150644&rd=1&ssPageName=WDVW" target="_blank">Pirate Jack</a>

And the pic:
<img src="http://www.geocities.com/naokicat/tattat/jamespj2a.jpg" border="0" class="linked-image" />

HTH! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Blimey!!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
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