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Adding New Cheats

Cyberops

Landlubber
I have been looking in adding new cheats to the game, so far not succesfull yet but im gonna keep trying, in case you like to try some things to the cheats are found in the folder program\interface and then in ship.c

simply do a search for godmode and you will find it, im also looking into binding it back to a key.

If you where succesfull in adding a new cheat please let us all know here so we can all benefit from it, if i have luck myself i will also post my findings here.

I for one love to be able to choose what nation im with, sometimes i simply like to change on the go.
 
Put this in the ship.c file to get the best spyglass in the game (requires level 7). Just put it under the last cheat listed:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->
if(GameInterface.edit_box.str == "BestGlass")
    {
        GiveItem2Character(pchar, "spyglass4");
        isCheatCode = true;
    }
<!--c2--></div><!--ec2-->

This will display everything about your target. When you view it through the Spyglass.


There is also a SpyGlass5 but it's standard stats are nothing but seeing the nation like the crappy spyglass. However, the zoom on it is so strong you can see up people's noses (well, nearly). The description for that spyglass says "worthless viewing anything other than the moon and stars. <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />
 
A few cheats / edits that people been asking for which we hope some one can find are.

1. Sailing against the wind
2. Adding Crew Exp. Points
3. No sail damage, visual to.
4. Less food consumption by the crew and officers
5. The option to surrender yourself when needed, so you won't get killed, this would end up in more realistic battles that when your overpowered and you are close to being killed that you can surrender and that you end up without a ship at a port or something like that, im sure ya'll get the point.
 
I was trying to add one to set the default relations for everyone to neutral. It's fun when testing to see what you can accomplish. However, I was getting confused. In some code it's referred to as REPUTATION, and in other RELATION.

I'll play some more. I REALLY want to figure out where it sorts out for the Relation Agent. This is killing me. <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />
 
Yep! <img src="style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

I just don't get it. It sorts out a ton of things through dialog options. How is that not technically sorted out there?

Looking at the Russian mod in comparison to the default program folder, I see how they did certain things like adding back in the parts to the brothel. I can see how adding quests in is going to be fun!

I'll be gone for a couple hours ... There better be a ton of posts here when I get back! <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />
 
Can ye access quest _reaction.c file, that where a lot of changes could be made an reload changes on game initiate, especially new quests <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
skull: yes we can access that file.

William: I checked but when my ship show visual damage and i go to dock and then go back the visual damage is still there even knowing the fact that there is no damage lol, they should have done it when in godmode that there would be no visual damage. And at the shipyard u cant fix it either.
 
That's weird. I didn't notice that. I noticed the sails fixed, I guess I didn't pay that much attention to the holes in the ship.

Looks cool though. <img src="style_emoticons/<#EMO_DIR#>/tongue.gif" style="vertical-align:middle" emoid=":blah:" border="0" alt="tongue.gif" />
 
yeah that is for sure it definatly looks cool.

Now has anyone been succesfull yet in making the cheats available with keypress again like press numpad 0 for godmode etc. ?
 
I'd imagine that can be edited in the program/controls/init_pc.c file ... Looking at how to do it...
 
<!--quoteo(post=162006:date=Sep 17 2006, 06:33 PM:name=Cyberops)--><div class='quotetop'>QUOTE(Cyberops @ Sep 17 2006, 06:33 PM) [snapback]162006[/snapback]</div><div class='quotemain'><!--quotec-->
skull: yes we can access that file.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Sweet, its possible to modify existing quests and add new ones thru dialog and quest files <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
i dunno haven't really played around with the editing the quests yet, but anything that could be done in potc can be done in here and a lot more if ya ask me
 
Have ye tried GM viewer for POTC, it should work for AOP as well if models and textures are same format. Its gonna be probly 2 weeks before I can aquire game <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
It is. The Russians did it in their mod.

For instance, the brothel ... It's technically there as a location, but there is nothing there - unless you do what they did. They added them back in through one of the files in the colonies, and then made an entire dialog file for them.

That's not all. Their dialog file has over 40 files in it ... They did add some new things ... <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
Assume William, ye be meaning the Brothel building is thar, but door is locked so ye can't enter. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
not if u have it unlocked like we did <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
The building is there and commented out in the colony file.

However, commenting back in is only half the deal. There is nothing assigned there. If you go to the character file, there should be someone there and there isn't. In the Russian mod, they literally had to add someone and make an entire dialog file for them.
 
No william the person and all is already in the original game, you just have to add an extra line to the dialog, see my unlock buildings thread about it, it's actually one of the simplest things <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
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