Glenn Cook
Powder Monkey
Akella's "Age of Sail II: Privateers Bounty" (PB) comes with a scenario (SE) and campaign editor (CE). You can modify any of the 147 scenarios or create completely new ones. You can change things like weather, landscapes, crews, ship performance, weapons, or build new ships. The CE links scenarios that you create with text and scripting to create a campaign.
The game manual provides instructions for both editors, however some points need clarification and the manual's pics are not very clear. ((If anyone has anything to add , question, or correct -please do))
Above: Menu with all selections shown open.
To create a new scenario, select a landscape, set map limits, add enities (ie ships etc), weather, objectives, etc.
There are 28 landscapes. They vary in size from large to small chains of islands with shoals. Many are mountainous with vegetation. Some are tropical ,desert (Egypt), or ice covered. Some have structures like forts, towns, docks, etc.
AbuQir
Bucht
Chesapeake
Copengagen
Egypt
Egypt Isle01
Gray Islands
Gray Islands 2
Island of Lost Ships
longlinetest
Mines
N_Line_Long
North Rocks
Pyramid
R_islands
S_islands
S_Line_Volcano
Skull Island
South Line
South Rocks
S-Path
The Heart of Atlantis
The Northen Star
The Northen Star 1
The Pirate Republic
Trap
Volcano
Whirlpool
Map limits are set small for demo. The green square is Objective Area No1, and is located at the center of this (Egypt) landscape. Map limits and objectives effect the AI and how the game awards points. Double Click on the shoal to change it’s depth.
Above Town Forts etc
The game manual provides instructions for both editors, however some points need clarification and the manual's pics are not very clear. ((If anyone has anything to add , question, or correct -please do))
Above: Menu with all selections shown open.
To create a new scenario, select a landscape, set map limits, add enities (ie ships etc), weather, objectives, etc.
There are 28 landscapes. They vary in size from large to small chains of islands with shoals. Many are mountainous with vegetation. Some are tropical ,desert (Egypt), or ice covered. Some have structures like forts, towns, docks, etc.
AbuQir
Bucht
Chesapeake
Copengagen
Egypt
Egypt Isle01
Gray Islands
Gray Islands 2
Island of Lost Ships
longlinetest
Mines
N_Line_Long
North Rocks
Pyramid
R_islands
S_islands
S_Line_Volcano
Skull Island
South Line
South Rocks
S-Path
The Heart of Atlantis
The Northen Star
The Northen Star 1
The Pirate Republic
Trap
Volcano
Whirlpool
Map limits are set small for demo. The green square is Objective Area No1, and is located at the center of this (Egypt) landscape. Map limits and objectives effect the AI and how the game awards points. Double Click on the shoal to change it’s depth.
Above Town Forts etc
Last edited: