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Arrr....that be bloody brilliant, that be...

The Diamond

Landlubber
Storm Modder
Arrr...it be many a month since last I showed me face around here, and in my absence, I've skipped a build somehow. Last I had was 10.2, or thereabouts, and corrupted, I was, by gettin' a hold o' Sid Meier's Pirates!

O'course, on the notice o' there bein' a Build 12 fer POTC, I got hold of it without a second's thought. And jeezus bloomin' christ, have I missed somethin' or ha' I missed somethin? I might add I've been a' playin' on Adventurer (forgive me, me hearties, but I've learned in the past that experimentin' on Swashbuckler be a quick way ter meet Davy Jones), and with that maaarvelous mod by Couch Cp'n Charles fer the random start.

I admit, I don' like ter take things th' easy way, so's I gave meself a Tartane rather than a Lugger ter start, so's I'll have ye know I was doin' this unarmed and several thousand doubloons down. If I recall straight, I've been sent ter Davy Jones no less than seven times in a row, and died in street brawls twice ter boot, mostly from makin' an unfortunate shipwreck up on Quebradas Costillas.

That be the most times I died in livin' memory...and that be the most fun I've had in this 'ere game since it was released! That's the first, note, FIRST time I've ever looked at any hostile ship bigger 'n me near a dock and near soiled meself. Every time they shoot their cannons, yer bloody ducks, ye do. And when ye looks up and finds they've not holed ye, ye thanks everythin' in creation, tacks into the wind again and crosses yer fingers and anythin' else ye can grab afore the next broadside.

Currently, I be earnin' just enough every voyage ter pays fer me crew and me repairs and puts a little aside ter get a ship capable o' takin' care o' itself on the main - and this is by runnin' patrols, dodgin' pirates and bein' a scurvy cur on land, provided the guards aren't watchin'. Its the first time I've ever felt like a true ne'erdowell, with the whole o' the Caribbean bein' quite happy if I got meself killed and did 'em all a favour.

So, without any further ado, may I congratulate all o' ye on a fantastic mod. Late, I knows, but it seems like on'y yesterday I was tweakin' Build 10 and telling ye that it was still too damn safe fer the likes o' me.

Me only gripes be two, me hearties. Firstly, have I lost th' plot, or be it insanely hard to talk tae anyone now? They all run about like headless chickens, and ye have ter be starin' 'em in the eye ter talk to 'em. Unless my memory's gone, there 'baint no cancel key if yer accidentally move into the Quick Move Menu as a result, so ye have to choose the least of yer evils if ye try to talk, fail and get forced to move on. Likewise, I now seem ter clip in strange ways, like leapin' onto stall roofs, fallin' off raised platforms and ye name it.

Second, arrrrh, this be one fer the Couch Cpt. himself, iffn he deems ter listen. If I had ter pick a mod I've been lookin' fer / tryin' ter do in me spare time, he's nailed it well and true. Me only friggen gripe be that I has ter start it as the depressinly ordinary Nathaniel skin. If only he'd kept in the choice ter tell Malcolm where ter stick it right up until ye gets offshore, it'd be perfect. Or, at least, up until ye've chosen what ye're ter look like. Sure, I guess it'd be no grand headache ter switch it back a couple o' dialogues, but after lookin' at this, I've decided my moddin' days are gone. Ye've keelhauled me well and true while I've been away.

Anyway, I'll be the first ter buy him a rum or two if he drops by the same tavern. And, fer that matter, the rest o' ye. Far as I'm concerned, if I survive this next brief run ter Oxbay, the round's on me. If I get sent ter Davy Jones, I'll salute ye's all the way down nonetheless. Aye, I hope Akella sees what ye've done, peeps. Between the lot o' ye, ye've turned a dubious sequel ter Sea Dogs into a crackin' game.
 
I always deem to listen to such feedback <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> Nice to meet someone who shares my preference for being the down-and-out underdog in trouble <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

As for the starting model, maybe we can replace that with a model defined in buildsettings. I'll have a look at that next week.
 
<!--QuoteBegin-The Diamond+--><div class='quotetop'>QUOTE(The Diamond)</div><div class='quotemain'><!--QuoteEBegin-->Unless my memory's gone, there 'baint no cancel key if yer accidentally move into the Quick Move Menu as a result, so ye have to choose the least of yer evils if ye try to talk, fail and get forced to move on.<!--QuoteEnd--></div><!--QuoteEEnd-->Do you have some version of my modpack installed? It contains several Post Build 12 mods. It could be you downloaded the one from the main PA! site, but that one isn't quite up-to-date and causes some troubles with cancelling the menus. If so, please go to <a href="http://millenniumdock.bravepages.com/storage/others/potcmods.htm" target="_blank">my website</a> and download the proper version. It still isn't fully OK, but at least better than the PA! version. You might have to start a new game, though. Hope this helps... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Arrr, that I do, good sir. That'd be the cause o' me worries, no doubt. My thanks fer the tip, I'll be a headin' over to yer site shortly...

And aye Couch Cp'n, I finds it ter be far and away the most fun when ye're battling from the ground up. If ye gets yerself shipwrecked in a big place like Falaise de Fleur, ye can lie, cheat, steal, beg and bluster yer way into gettin' enough doubloons scraped together ter repair yer leaky vessel, or ter buy yerself a lil' Tartane and sail away with a handful of other ne'erdowells and a faint hope o' better times.

O'course, it be a right royal pain in the piratical arrrse if ye is unfortunate enough ter gets yerself shipwrecked at Quebradas...hence my rather untimely demise at the hands o' a few ruffians. My fault fer bein' too damn sure o' meself when I shoulda taken to the hills.

Although I must admit, I did think it rather unbelievably lucky o' me that me fine Maltese sword didn't drag me down to the deeps, and that me magnificent pistol was still in a condition ter fire...

So I waylaid a passin' idiot outside the town, stole away wi' his rusty ol' sabre and me own trusty knife and dumped anythin' I had no rights ter have on the nearest stallholder. Much more like it, me 'earties...and nothin' quite like makin' yer feel like a total and utter bum as ter be a' walkin' the Caribbean wi' nowt but an ancient, virtually blunt sabre, a dodgy crook's knife and a spyglass so scratched and dented its a miracle ye can see anythin' through it at all.

Oh, and fer insult ter the existin' bad injury, I had poor Cpt. Hawk wake up wi' not a penny ter his name and more'n half the ship's own gold washed overboard in th' storm.

O'course, 'im and 'is crew were thankful ter be alive at all, so's it was only fittin' that he left a small offerin' at the church. Aye, and so what iffn it was stolen off some scurvy beggar on the edge o' town? Its the thought that counts, me 'earties! Arrrr!

Likes I says, most fun I've e'er had in the game.


Edit: Mebbe worth a' mentionin' that I found where ye hid yer skin setting and I've a replaced the Blaze skin. I now even LOOK like the shipwrecked bum that I am. Also, I've removed all traces of kindness from yer mod: I've added damage ter the sails and tossed away everythin' but a knife and me auld spyglass.

If I survives this, there'll be a hell of a story ter tell me grandchildren. Arrr...
 
Hee hee... Want an even more interesting challenge, bump your difficulty up to Swashbuckler... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />

It's nice to see you're having a good time with it - that's the whole idea, to create some fun and a challenge. I like being shipwrecked on KR, then you REALLY have nowhere to go to get anything fixed... Not much choice there but to sail away and hope not to get sunk before you get to a friendly port... If you do, well, it's the tartane for you, and it's a WHOLE LOT OF FUN to try to board a MUCH bigger ship with that funny little boat. But being the rascal you are, you do, and take the ship, and off you go! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
yeah... re: difficulty level, I'd prever to see it level-up incrementally. I almost never set it higher than 'kiddie' myself seeing as how even if I have the mightiest sword and a dozen lifebottles I get hacked to bits within seconds.

I've had this thought, re: starting down and out. There're those shirtless guys with beards, and maybe I could whip up a mixed-model shirtless Nathaniel to be the arbitrary starting character so you REALLY look like you're starting with narey a shred. I picture a few random scenarios upon start-up, where either you'd not only be washed ashore but you'd have simply no ship or goods at all, and maybe little more than s chicken bone in your inventory; or you're in a military stockade, or a nifty underground pirate dungeon. On an island. In the middle of nowhere. So you'd have to, heh, chop down trees and build yourself a raft...
 
Diamond, I love your style--especially writing style, but style in general. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--QuoteBegin-alan_smithee+Apr 21 2005, 06:07 PM--><div class='quotetop'>QUOTE(alan_smithee @ Apr 21 2005, 06:07 PM)</div><div class='quotemain'><!--QuoteEBegin-->I've had this thought, re: starting down and out.<!--QuoteEnd--></div><!--QuoteEEnd--> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /> Look out, the "Evil Genius" is emerging to terrorize the modding forum! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />

I do like a challenge, Alan, this sounds like fun! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Arr...now *there* be an amusin' curiousity. I sailed me leaky vessel to a beach in safe waters on Redmond and while mindin' me own business, I got meself beaten and robbed by a bunch o' scurrelous swine. I woke up wi' some foul tart a' givin' me the eye in the local tavern, and she tol' me the terrible news that some o' my crew had taken me ship fer a spin, pranged it and deserted rather than face the consequences.

Bleedin' eck! It were already on the verge o' sinkin' afore! O'course, it was to me utter shock to find that not only 'ad those cowardly deserters come to their senses and gone back aboard, but the crew 'ad totally repaired the sails to boot! In exchange fer bein' robbed and put near death, hundreds of doubloons of repairs 'ad been done free o' charge!

Also, again ter me utter surprise, we managed to conceal a lifeboat the size o' a Tartane on board a Tartane! I un'erstand that O'Reilly does a side line in inflatable lifeboats, but ter my greater surprise was that three 'undred bombs 'ad been concealed in it! Now's again, I can on'y assume that the dear O'Reilly was either tryin' ter get me blown to Davy Jones, or he's been a smugglin' explosives in the inflatable Tartanes of unsuspectin' Captains such as meself.

Yet again, I lost a leaky, clapped out (but with miraculously repaired sails!) Tartane, on'y ter find meself on board a fully repaired inflatable Tartane wi' no damage at all, and a cargo more valu'ble than I a' had afore.

Even Jack Sparrow'd be impressed with a run o' luck such as that! Its a strange state o' affairs when disasters actually give ye a leg up!

I'll be a lookin' ter tweak those this afternoon - such as when ye get sunk in a Tartane (be it yer lifeboat or nay) then its either straight ter Davy Jones, or wakin' up on some deserted beach somewhere wi' nowt but yer boots, yer luck, yer trusty knife and mebbe a pebble or two ter throw and get ye a' started on yer way again...and I'll be kind enough ter nay shipwreck ye on Khael Roa.

Oh, an obviously, ye'll lose the contents o' yer ship's treasury and a fair part o' yer own, since like any sensible Cap'n ye'll have kept most o' it on yer ship, where ye can keep an eye on it, an' will on'y have stashed a small amount aside in case o' fatal accidents.

Arr...an bein' shipwrecked or brought ter death's door will cause ye ter wake up half-dead, wi' yer health lower than a Dutch limbo dancer. Good times, good times. What was I sayin', hearties? Arr...I recall. The scars, 'course, 'll haunt ye fer life, so's ye'll be a' losin' some o' yer max. health as well. Not much, not much, it be bloody 'ard enough as it be, but enough fer ye ter take note of.

Ye bastards. I swore I'd leave the moddin' ter others, and ye're ALREADY ye've encouraged me ter tweak! I'll comment me changes, and iffn anyone be interested, I'll pass the code on ter ye.

Now, where was I...Arr, ye were a' talkin ter me. 'pologies, shipmates, I run on a little sometimes...

Arrrrrr! Don't ye dare a' mention Swashbuckler ter me, Cap'n. I be a' haulin' meself out o' the grave enough as 'tis. Fine fer those lubbers who 'a starts 'emselves off in Luggers or the like, but when ye can hardly stand up ter anythin' on land or sea, it be a whole new kettle o' fish. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Aye, a 'shipwrecked sailor' model would be a fine thing. I like yer ideas, Alan. I find it far more fun ter start as a down-on-yer-luck lowlife, but wi' ambitions. I'd add startin' in jail to yer list o' scenarios.

And thankee, Cp'n Kell, 'tis much appreciated.
 
<!--QuoteBegin-The Diamond+Apr 22 2005, 04:55 AM--><div class='quotetop'>QUOTE(The Diamond @ Apr 22 2005, 04:55 AM)</div><div class='quotemain'><!--QuoteEBegin-->Ye bastards. I swore I'd leave the moddin' ter others, and ye're ALREADY ye've encouraged me ter tweak! I'll comment me changes, and iffn anyone be interested, I'll pass the code on ter ye.<!--QuoteEnd--></div><!--QuoteEEnd--> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" /> Oh nooo, the bug has bit, the sickness has set in, and Diamond is now a MODDER! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/w00t.gif" style="vertical-align:middle" emoid=":woot" border="0" alt="w00t.gif" />

This guy --> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <-- is not called "modding" for nothing! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /> Stuff is fun, isn't it? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Welcome aboard! Have an ale! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/beer2.gif" style="vertical-align:middle" emoid=":beer" border="0" alt="beer2.gif" />
 
<!--QuoteBegin-The Diamond+Apr 22 2005, 12:55 PM--><div class='quotetop'>QUOTE(The Diamond @ Apr 22 2005, 12:55 PM)</div><div class='quotemain'><!--QuoteEBegin-->Also, again ter me utter surprise, we managed to conceal a lifeboat the size o' a Tartane on board a Tartane! I un'erstand that O'Reilly does a side line in inflatable lifeboats, but ter my greater surprise was that three 'undred bombs 'ad been concealed in it! Now's again, I can on'y assume that the dear O'Reilly was either tryin' ter get me blown to Davy Jones, or he's been a smugglin' explosives in the inflatable Tartanes of unsuspectin' Captains such as meself.

Yet again, I lost a leaky, clapped out (but with miraculously repaired sails!) Tartane, on'y ter find meself on board a fully repaired inflatable Tartane wi' no damage at all, and a cargo more valu'ble than I a' had afore.<!--QuoteEnd--></div><!--QuoteEEnd-->

Most ingenious piece of advanced rescue equipment, isn't it? <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/sailr.gif" style="vertical-align:middle" emoid=":sail" border="0" alt="sailr.gif" />


<!--QuoteBegin-The Diamond+Apr 22 2005, 12:55 PM--><div class='quotetop'>QUOTE(The Diamond @ Apr 22 2005, 12:55 PM)</div><div class='quotemain'><!--QuoteEBegin-->I'll be a lookin' ter tweak those this afternoon - such as when ye get sunk in a Tartane (be it yer lifeboat or nay) then its either straight ter Davy Jones, or wakin' up on some deserted beach somewhere wi' nowt but yer boots, yer luck, yer trusty knife and mebbe a pebble or two ter throw and get ye a' started on yer way again...and I'll be kind enough ter nay shipwreck ye on Khael Roa.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's the spirit! If something is not to your liking don't gripe but change it! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />


The "survival" code is at the end of seadogs.c. For loosing duels it's in the function void GameOver(string sName). If you look at this section

//apply damage and losses
...
mc.ship.hp = makeint(sti(mc.ship.hp) * rand(6)/10)+50;
mc.Ship.crew.quantity = makeint(sti(mc.Ship.crew.quantity) * rand(6)/10)+5;

which calculates your ship's hullpoints and crew if you regain consciousness you see that a "basic amount" of 50 hullpoints and 5 sailors is added AFTER a random damage has been applied. I did that so that you don't find yourself totally crushed, but if your ship is a Tartana it may actually put you in a better state than before your defeat. Reduce or delete the " +50 " resp. " +5 " if you like.

The code for "launching the lifeboat" is here:

void GameOverE()
{
ref mc;
mc = GetMainCharacter();
if(rand(100) + (makeint(mc.skill.Sneak)*3) > DEATHRATE) // BF mar05
{ //ccc new survival section
LAi_SetCurHPMax(mc);
mc.ship.type = "Tartane1";
Ship_CreateForCharacter(mc, 0, "Lifeboat") // ccc apr03
Sea_ReloadStart();
PlaySound("objects\shipcharge\_abandon0.wav"); //ccc mar20
Log_SetStringToLog("You manage to launch a boat in the last moment."); //ccc mar20
Log_SetStringToLog("With a few mates you escape from disaster."); //ccc mar20

}
else
{ //ccc call original GameOver function
GameOverOrg("sea");
DeleteSeaEnvironment();
}
}

Again it may be too generous for Tartana captains. An easy fix ( ccc style <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> ) would be to change the "You manage to launch a boat ." text to "You manage to swim to and capture a passing fishing boat."
A more ambitious change would be to prevent lifeboat launching completely if you own only a tartana by adding a condition to the initial "if" check:

if(rand(100) + (makeint(mc.skill.Sneak)*3) > DEATHRATE && mc.ship.type != "Tartane1" )

Or you make a complete new subcase for tartana owners:

if(rand(100) + (makeint(mc.skill.Sneak)*3) > DEATHRATE) // BF mar05
{

if(mc.ship.type == "Tartane1" )
{
Tartanadisastercode, maybe you can use some "stormy start" code from both_reactions.c
}
else
{
//ccc new survival section
LAi_SetCurHPMax(mc);
mc.ship.type = "Tartane1";
Ship_CreateForCharacter(mc, 0, "Lifeboat") // ccc apr03
Sea_ReloadStart();
PlaySound("objects\shipcharge\_abandon0.wav"); //ccc mar20
Log_SetStringToLog("You manage to launch a boat in the last moment."); //ccc mar20
Log_SetStringToLog("With a few mates you escape from disaster."); //ccc mar20
}

}
 
*chuckles*

Looks like we got ter similar places quite independently o' each other. Thanks fer the swift reply, tho'. Aye, I discovered where the code was by searchin' fer the DEATHRATE variable.

The problem that I saw wi' the calculation fer the hullpoints and crew was that in neither case did it take into account what you had before disaster struck. I admit the only reason that I've encountered this is because I've been forced to use Class 7 ships at the start o' the game fer a while.

I agree that being at death's door shouldn't totally cripple your ship. I didn't totally remove the 50 / 5 buffers, tho'. Once I realised what ye'd done, and why me ship had miraculously repaired itself, I changed it to check whether or not ye had less than 50 hitpoints or 5 crew before the calculation for damage. If ye did, that buffer was removed.

In fact, I'm not entirely sure why the sails are repairing themselves: your code should have left them untouched, right? I added sail damage into the mod to check and sure enough, it worked, but somewhere along the line the sails got magically repaired again!

I'm pretty sure it happened afore I took on any sailcloth, too...couldn't swear to it, but I'm in the process o' testin' that. If something is doing an instant repair on sails, I can't fer the life o' me think what be causin' it.


In terms o' the lifeboat, I think your later solution is more elegant than mine. I originally added checks to see if the ship was Tartane1 or Tartane2, but logically it should include all Class 7 ships, includin' the Gunship as well. Didn't think o' that at first.

I had it all in the initialise line, but it'd make better sense (and be easier to follow) to make a subcase for Class 7 captains. I thought o' usin' the video and teleportation elements from Stormy Start already (obviously removin' the goods added bit) and, just ter be extra mean, washed all yer party's money overboard, leavin' ye only with yer own personal funds. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Unfortunately, something went wrong along the line as the engine hurls errors at me. Haven't worked out exactly why yet...


And finally, do ye know what might be causin' the creation o' phenomenal amounts o' bombs aboard the lifeboat? Since it has no cannon, its doubtful why there'd be any ammunition on it at all - especially since its heavy. Small bit o' food, small bit o' rum I can understand...but I be havin' trouble wi' addin' that.

I thought I had it pinned that your starting ship is initialised with a healthy supply o' the different ammunition types and, naturally, my having a Tartane which a) couldn't hold 'em and b) couldn't fire 'em must have messed it up somewhere.

Scarily enough, commenting those bits o' code out caused me to start the game with a cargo full o' bombs and a single unit o' wheat, completely ignoring your change of the cargo in Stormy Start. I'm completely stumped by that one, I've no idea what logic led to it. Nor am I any closer to stopping O'Reilly's bomb smuggling aboard my lifeboats...any suggestions?
 
My most fun moment was a battle with a MoW. My ship sunk, and I escaped in a lifeboat. I deliberately sailed towards it, and the 500 men boarded, but <i>I</i>, the magically enhanced hero, killed everybody. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />

Nice mini-minimod! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
 
It's because CreateShipForCharacter() calls SetBaseShipData() which adds ammunition to the ship.
What you want to do is do that, then remove all the character's goods, and then add back a little wheat.
(err, that or just not call that function...i.e. do the good things the func does, manually, and don't add the rest)

If the engine hurls errors at you, open engine.ini and set tracefilesoff = 0
Then run it again, then check the error.log file and it will tell you what the error is (and if you can't figure it out, give us a holler. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> )
 
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