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Assassin Main Quest

Two problems in my file :

I forgot GlassWindows.tga for the Xebec_+ but anyway I think Damski62 said it doesn't work at the moment.
I installed Locations\Inside\Residence_BackHall in PROGRAM instead of RESOURCE.

This is what happen when we are in a hurry. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
I'll try and get that sorted when I install it today. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Installed now and it starts fine. Haven't played yet. Interesting that you start out with some good weapons already!
Theoretically it should be possible to start the quest with a higher character level than 1; might be logical in that case.
Not sure if that's a good idea though.

One thing I note is that the main character should get his own portrait files at some point. Thomas...? <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
Thank you. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Sorry Pieter, the nightmare goes on.. <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />o)
 
Thanks Bartolomeu. So far I've seen no truly nightmarish things though. <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" />
Still need to actually <i>play</i> the quest though.
 
Couple of comments on the Xebec:
- NICE SHIP!
- On battle sails, there are no sails hoisted at all
- Crew walks through the deck
- The sails behave weird; not all of them point in the same direction when sailing

During the quest itself, I noticed that the Havana governor doesn't sit on his chair. Instead he floats in the middle of the room! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
Also, the Havana Port Admiral residence is called "house" from the outside.
And when I was at Cayman, all the soldiers got a bit angry with me after the second throwing knife. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

Your officer isn't a real officer, so you don't get any advantages from his presence. He doesn't even join in any fights; he's just... there. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
Also, I'm a bit fed up with visiting Speightstown (Oxbay); I've seen it SO much during the standard storyline that I'd prefer seeing it as little as possible in any other quests. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

Is "final_infeliz" supposed to be "game over"? In that case, you might want to add <i>pchar.killed = true;</i> before to make sure there won't be any resurrection.
If the timers expire, should your Spanish officer try to kill you?
 
Then I ended up being unable to pay my crew and there was a mutiny. After killing the crew, I notice I couldn't loot my money back from them.
I thought that was supposed to work. Then shortly after, I ran out of rations and there was another mutiny.
After that mutiny, I couldn't return to sea at all. Pressing [Space] had no effect, despite the fact that I DID get the "Go to Sea" icon.
The above are not quest problems though, of course, but I figured I'd post them anyway.
 
<!--quoteo(post=312360:date=Apr 10 2009, 06:10 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 10 2009, 06:10 PM) <a href="index.php?act=findpost&pid=312360"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->... there was a mutiny. After killing the crew, I notice I couldn't loot my money back from them.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think the crew is autolooted during a mutiny. I didn't look at the code, but that's how it seems to work.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->... another mutiny. After that mutiny, I couldn't return to sea at all. Pressing [Space] had no effect, despite the fact that I DID get the "Go to Sea" icon.<!--QuoteEnd--></div><!--QuoteEEnd-->
I've had problems with two mutinies back to back like that as well. Dunno what the problem is. Maybe you were totally out of crew.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->...I ended up being unable to pay my crew and there was a mutiny.<!--QuoteEnd--></div><!--QuoteEEnd-->
I thought the game gave you too much money. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
Honestly, Pieter, you need to be more financially responsible! Hehehe!

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->shortly after, I ran out of rations and there was another mutiny.<!--QuoteEnd--></div><!--QuoteEEnd-->
Even after having your crew reduced from the first mutiny?

Did you try giving the crew money to raise morale? That might keep them from having a mutiny for a couple extra days even if you don't have enough to pay their full salary.

Hook
 
Hi,

Re Xebec:-
What happened to the texture I did for it? Now looks grey and dull,..change it back please.
Don't know what's up with the sails.....did'nt do them <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> Will have a look into it though.
Zareth has done a new walk file for it.....so no more walking through deck.

Re mutiny:-
I'm getting more mutiny screens than the "do you want to pay the crew" screens even though I have enough money to pay them.You have to remember to use raise moral more now & that does keep em quiet.

As for the Havana governer sitting in mid air that's a problem the Jack sparrow quest had that got fixed.

damski
 
<!--quoteo(post=312394:date=Apr 10 2009, 11:40 PM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Apr 10 2009, 11:40 PM) <a href="index.php?act=findpost&pid=312394"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'm getting more mutiny screens than the "do you want to pay the crew" screens even though I have enough money to pay them.You have to remember to use raise moral more now & that does keep em quiet.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you've got enough money that the crew gets restless (over a million) you might want to sign articles to keep them happy.

You could also deposit money with the loan shark or hide it in your ship chest. The loan shark is safer, as the money is still there if you lose your ship. The chest is more convenient as you have access to it anywhere, not just at the loanshark where you deposited it.

Hook
 
Have you ever considered placing the Assassin quest in a different time period than the Bartolomeu quest?

<!--quoteo(post=312386:date=Apr 11 2009, 03:52 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 11 2009, 03:52 AM) <a href="index.php?act=findpost&pid=312386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the crew is autolooted during a mutiny. I didn't look at the code, but that's how it seems to work.<!--QuoteEnd--></div><!--QuoteEEnd-->My full amount of money did seem to be decreasing over the mutinies, despite killing every mutineer.

<!--quoteo(post=312386:date=Apr 11 2009, 03:52 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 11 2009, 03:52 AM) <a href="index.php?act=findpost&pid=312386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I've had problems with two mutinies back to back like that as well. Dunno what the problem is. Maybe you were totally out of crew.<!--QuoteEnd--></div><!--QuoteEEnd-->If I had no more crew, where did the two crewmembers I killed come from then? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=312386:date=Apr 11 2009, 03:52 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 11 2009, 03:52 AM) <a href="index.php?act=findpost&pid=312386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought the game gave you too much money. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" /> <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />
Honestly, Pieter, you need to be more financially responsible! Hehehe!<!--QuoteEnd--></div><!--QuoteEEnd-->I must admit I was playing VERY unresponsibly at the time. I just wanted to test the quest in as short an amount of time as I could, so I didn't do any side-work with taking other ships and such. However, the quest deliberately doesn't pay you enough to run your ship, so it's no wonder I was running out of money. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=312386:date=Apr 11 2009, 03:52 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 11 2009, 03:52 AM) <a href="index.php?act=findpost&pid=312386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Even after having your crew reduced from the first mutiny?<!--QuoteEnd--></div><!--QuoteEEnd-->Yes. I'm wondering... maybe the first mutiny was also because of lack of food. Though it DID occur right after being unable to pay their salary.
On the second mutiny, I got to fight two men only and after that I was stuck.

<!--quoteo(post=312386:date=Apr 11 2009, 03:52 AM:name=Hook)--><div class='quotetop'>QUOTE (Hook @ Apr 11 2009, 03:52 AM) <a href="index.php?act=findpost&pid=312386"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Did you try giving the crew money to raise morale? That might keep them from having a mutiny for a couple extra days even if you don't have enough to pay their full salary.<!--QuoteEnd--></div><!--QuoteEEnd-->I don't think I had enough money for that at the time.
I was playing VERY financially unresponsible. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

<!--quoteo(post=312394:date=Apr 11 2009, 06:40 AM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Apr 11 2009, 06:40 AM) <a href="index.php?act=findpost&pid=312394"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What happened to the texture I did for it? Now looks grey and dull,..change it back please.
Don't know what's up with the sails.....did'nt do them <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> Will have a look into it though.
Zareth has done a new walk file for it.....so no more walking through deck.<!--QuoteEnd--></div><!--QuoteEEnd-->Where could I find the new texture and walk file? I don't seem to have them. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=312394:date=Apr 11 2009, 06:40 AM:name=damski62)--><div class='quotetop'>QUOTE (damski62 @ Apr 11 2009, 06:40 AM) <a href="index.php?act=findpost&pid=312394"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for the Havana governer sitting in mid air that's a problem the Jack sparrow quest had that got fixed.<!--QuoteEnd--></div><!--QuoteEEnd-->General fixes should go in the general folders! <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
 
<!--quoteo(post=312325:date=Apr 10 2009, 11:43 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 10 2009, 11:43 PM) <a href="index.php?act=findpost&pid=312325"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Couple of comments on the Xebec:
- NICE SHIP!
- On battle sails, there are no sails hoisted at all
- Crew walks through the deck
- The sails behave weird; not all of them point in the same direction when sailing<!--QuoteEnd--></div><!--QuoteEEnd-->
I prefer that Damski62 solves all these probems. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->During the quest itself, I noticed that the Havana governor doesn't sit on his chair. Instead he floats in the middle of the room! <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Already talked about this twice on this forum. The havana governor needs a sit locator. And there is also a problem with the Havana tavern at night ; it's closed. It's hard to me making a main quest and solving all these small bugs at the same time <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> .
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Also, the Havana Port Admiral residence is called "house" from the outside.<!--QuoteEnd--></div><!--QuoteEEnd-->
I know and a loading screen also it needs.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And when I was at Cayman, all the soldiers got a bit angry with me after the second throwing knife. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
It happens when you are not enough discreet <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Your officer isn't a real officer, so you don't get any advantages from his presence. He doesn't even join in any fights; he's just... there. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
In the Oxbay sewer, he helps you during the fight. But only later in the main quest, he'll be a real officer.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Also, I'm a bit fed up with visiting Speightstown (Oxbay); I've seen it SO much during the standard storyline that I'd prefer seeing it as little as possible in any other quests. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Don't worry, Oxbay will be only used once in that main quest.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Is "final_infeliz" supposed to be "game over"? In that case, you might want to add <i>pchar.killed = true;</i> before to make sure there won't be any resurrection.
If the timers expire, should your Spanish officer try to kill you?<!--QuoteEnd--></div><!--QuoteEEnd-->
When time limit expires and you go to Cuba, you'll be reloaded in the Vice-Admiral residence and after a small speech you'll be hung. By the way, I will need a real small video for the hanging and not the mutiny video instead.
 
<!--quoteo(post=312402:date=Apr 11 2009, 10:52 AM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 10:52 AM) <a href="index.php?act=findpost&pid=312402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I know and a loading screen also it needs.<!--QuoteEnd--></div><!--QuoteEEnd-->Indeed.

<!--quoteo(post=312402:date=Apr 11 2009, 10:52 AM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 10:52 AM) <a href="index.php?act=findpost&pid=312402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It happens when you are not enough discreet <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->Ah, that's because of <i>itm.stealth = 0.75;</i> instead of <i>1.00</i>; as such, it's a matter of chance, though there's a higher chance of you not being noticed.
Still, it's not something you can influence yourself, unfortunately.

<!--quoteo(post=312402:date=Apr 11 2009, 10:52 AM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 10:52 AM) <a href="index.php?act=findpost&pid=312402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In the Oxbay sewer, he helps you during the fight...<!--QuoteEnd--></div><!--QuoteEEnd-->And so he does. I only noticed that after I had posted. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />

<!--quoteo(post=312402:date=Apr 11 2009, 10:52 AM:name=bartolomeu o portugues)--><div class='quotetop'>QUOTE (bartolomeu o portugues @ Apr 11 2009, 10:52 AM) <a href="index.php?act=findpost&pid=312402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Don't worry, Oxbay will be only used once in that main quest.<!--QuoteEnd--></div><!--QuoteEEnd-->Fair enough. Actually, it's not fair to ignore Oxbay simply because it's (over)used in the standard storyline.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->When time limit expires and you go to Cuba, you'll be reloaded in the Vice-Admiral residence and after a small speech you'll be hung. By the way, I will need a real small video for the hanging and not the mutiny video instead.<!--QuoteEnd--></div><!--QuoteEEnd-->You should indeed add that attribute then. Your officer doesn't seem to try and do something if you take too long though; would be fun if he'd try to kill you.
Beats me why you would return to the Vice-Admiral if the time expired though; doesn't strike me as being very clever... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
<!--quoteo(post=312403:date=Apr 11 2009, 10:01 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Apr 11 2009, 10:01 AM) <a href="index.php?act=findpost&pid=312403"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Beats me why you would return to the Vice-Admiral if the time expired though; doesn't strike me as being very clever... <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Even if you sail off Cuba, you will be reloaded in the Vice-Admiral residence. In fact, you need to avoid Cuba in order to not die.
 
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->maybe the first mutiny was also because of lack of food. Though it DID occur right after being unable to pay their salary.
On the second mutiny, I got to fight two men only and after that I was stuck.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you don't pay your crew you get an immediate morale drop. If morale was already low, it's enough to cause a mutiny. It's possible you were already starving the crew which is why their morale was low.

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->If I had no more crew, where did the two crewmembers I killed come from then?<!--QuoteEnd--></div><!--QuoteEEnd-->
It's obvious. You killed the last two. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

I think that code will put a minimum of two crewmen against you. I don't remember how the numbers are calculated for how many actual crew that represents. It's not impossible that it went negative. I don't know what happens if your crew drops to zero (or below). It might cause lockups like that.

Take heart. Originally, the crew would have just hung you. <img src="style_emoticons/<#EMO_DIR#>/biggrin.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin.gif" />

Hook
 
I recall having mutinies in the past with no crew being there at all and being able to reload straight to sea.
 
The first time in Oxbay, I took the port exit from the dungeon and so never noticed I was supposed to meet somebody in the town.
It seems to be a healthy idea to do that. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
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