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B12 Time changes at sea

epi_cure_us

Landlubber
Ahoy!

The changes of time/weather at sea are a nice attempt to stop things being so static seeming when sailing around locally killing coastguards, doing pirate quests, etc. but they are a bit sudden and, more importantly, the wind can completely change direction.

Is there anyway I can disable this feature? I've looked through buildsettings but can't see anything obvious.

Thanks

Lubber
 
If there is a #define WEATHER_UPDATE_AT_SEA in your BuildSettings.h file, set it to 0. However, if I recall correctly, this is only in the Post Build 12 mods, not in Build 12.1. Otherwise find "oldhour != GetHour()" in AIShip.c and remove this code there:<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->        if(oldhour != GetHour())
        {
            sNewExecuteLayer = SEA_EXECUTE;
            sNewRealizeLayer = SEA_REALIZE;
            Whr_UpdateWeather(false);
        }<!--c2--></div><!--ec2-->
 
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