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Beeping when using the Amsterdam

Kevin, I tried to write the locators myself using your settings with tool but it does not work as it still shrinks the file. Do you have anything else installed into tool like Meshes4InezTool for example. Also the walk file tutorial is very intresting but it says you need Maya to do it, do you know if it is possible using 3DS Max?

Thanks again,
 
OK, I searched the forum and found a link to Inez Diaz original help page for TOOL:

<a href="http://home.arcor.de/swigard/Downloads/TOOL/Help/" target="_blank">http://home.arcor.de/swigard/Downloads/TOOL/Help/</a>

In that one, under Ship Import, it says to also check the <i>Ship/Item/Location</i> checkbox when working with ships. This apparently sets the "u4" value to 0 (I think this is an indicator for weapons on characters - the default value of 4). Note that the "u4"value is ONLY used on a conversion from VRML files, so theoretically, it should have no effect on opening a GM file, editing it and exporting it back to a GM file.

I'm also wondering (out loud) if this combination of <i>Ship/Item/Location</i> checkbox and <i>Reverse Normals</i> checkbox has something to do with the reversed lighting issue seen on conversions from 3DS->VRML->GM.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Ship Import

For ship import check the Ship/Item/Location checkbox. That sets the u4 value to 0 and unchecks the Reverse Normals checkBox, as is usually required for ships. On unchecking ship, those values are reset to their defaults.

To work in the game with sails etc., ship models need a set of locators. The Easiest way to put those in is by loading a model from the game and saving its locators to a text file (via the locators menu). Then load your new model and import the locators form that text file (again via the locators menu). The view / locators menu allows you to edit the locators for the purposes of the new ship (see Locators).<!--QuoteEnd--></div><!--QuoteEEnd-->

Also, the beeping in game does appear to be from missing data (possibly collision data?).

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->NOTE:
Ships have some extra information in them that other models don't. For VRML models that information is generated by the tool, but not correctly - which results in the computer beeping once when loading such a model at sea. About further consequences I'm not sure. The tool will prompt you for an existing model to copy the missing data from. If you just cancel that dialog, the data will be generated.<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm not sure if some of the problems mentioned here have been caused from opening converted VRML models or GM models, but this does appear to be a known problem with TOOL. It appears that a work-around for VRML models is to use collision data from an existing ship.

Lastly, I just tried using the Ship/Item/Location checkbox, and the filesize was the same as when the checkbox was unchecked.

kevin
 
<!--quoteo(post=220344:date=Nov 6 2007, 01:20 PM:name=SeaNorris.)--><div class='quotetop'>QUOTE(SeaNorris. @ Nov 6 2007, 01:20 PM) [snapback]220344[/snapback]</div><div class='quotemain'><!--quotec-->Kevin, I tried to write the locators myself using your settings with tool but it does not work as it still shrinks the file. Do you have anything else installed into tool like Meshes4InezTool for example. Also the walk file tutorial is very intresting but it says you need Maya to do it, do you know if it is possible using 3DS Max?

Thanks again,<!--QuoteEnd--></div><!--QuoteEEnd-->

I'm using the plain vanilla version of TOOL.

TOOL.EXE is 536,576 bytes and 11/5/2005 filedate

---

As already stated, I do not know anything about walk files.

---

version 2 of the reworked Amsterdam is attached.

Sorry, but this will have to be my last conversion for you. I'm working on a couple of other MOD related projects and I am really short on time. I hope you can figure out what's causing your TOOL troubles.

kevin
 
Confirmed not beeping. Not entirely sure what modifications have been made to the model. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
<!--quoteo(post=220350:date=Nov 6 2007, 01:38 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 6 2007, 01:38 PM) [snapback]220350[/snapback]</div><div class='quotemain'><!--quotec-->Confirmed not beeping. Not entirely sure what modifications have been made to the model. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

As far as I can tell the changes are:
- remapped/renumbered cannon locators
- changed total cannons from 48 to 46 (2F/2B/21L/21R)
- changes to start/end points of ropes and vants (rigging) on the hull

Maybe SeaNorris can provide details on the exact changes made.

kevin
 
LESS cannons? ARGH! <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
j/k
 
<!--quoteo(post=220356:date=Nov 6 2007, 02:09 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 6 2007, 02:09 PM) [snapback]220356[/snapback]</div><div class='quotemain'><!--quotec-->LESS cannons? ARGH! <img src="style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />
j/k<!--QuoteEnd--></div><!--QuoteEEnd-->

Actually, the Amsterdam only had 46 locators before the change - so thats all the firepower you had anyway. The Ships_init.c may have show more than that; but, in-game, it would only have fired according to the locators (46). SeaNorris simply renumbered the locators sequentially (from 1 to 46). In the "original" version, the numbering scheme went up to 48, but there were two missing locators in the middle of the sequence.

Also, the 46 cannons matches the model/skin for the Amsterdam. You can check this in GM Viewer or in game - by counting the number of cannons.

kevin
 
No problem. I was only joking. <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" />
 
Indiaman and Amsterdam are basically heightened corvettes with more cannons. <img src="style_emoticons/<#EMO_DIR#>/smile2.gif" style="vertical-align:middle" emoid=":))" border="0" alt="smile2.gif" />
My favorite ship types also but the reversed lighting effect spoils the fun. <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

One question what i got is why Indiaman has four cannons at back and Amsterdam two? <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />

AND i also made a cursed reskin for Indiaman. <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" />
 
Hi,

The things I changed were just a few of the locators as Kevin said:

Removed four uneeded cannon locators (I recommend the number of cannons in ships.int file be adjusted)

Renumbered/remaped cannon locators

Remaped end points of ropes and vants to the hull

The only thing I think is needed to complete the ship is the walk file correcting (though I still need to learn how to do that).

Also Kevin, thanks a lot for helping me <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
What is the correct cannon quantity for the Amsterdam? My ships_init.c file has 50. Is 48 or 46 the correct number?
 
<!--quoteo(post=220466:date=Nov 7 2007, 04:20 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 7 2007, 04:20 PM) [snapback]220466[/snapback]</div><div class='quotemain'><!--quotec-->What is the correct cannon quantity for the Amsterdam? My ships_init.c file has 50. Is 48 or 46 the correct number?<!--QuoteEnd--></div><!--QuoteEEnd-->

It should be 46 (2F/2B/21L/21R) if you want it to match the ship model's cannons and locators.

That's why I went into the long discussion above... <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

kevin
 
Thank you. I asked because in a previous post you said it was original 48, but in my file it read 50, so I was confused. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Pieter when you'r confused (as you usually are <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /> ) you end up with this face --> <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" /> ..Eh just kidding. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Yes; I do seem to be confused quite often, don't I? Quite a useless fellow, that Pieter. Always being confused, never a sensible word. ARGH! <img src="style_emoticons/<#EMO_DIR#>/boom.gif" style="vertical-align:middle" emoid=":boom" border="0" alt="boom.gif" />
 
Well <img src="style_emoticons/<#EMO_DIR#>/whistling.gif" style="vertical-align:middle" emoid=":wp" border="0" alt="whistling.gif" /> ..at least you'r the best Moderator/Mod Manager i'v ever seen. <img src="style_emoticons/<#EMO_DIR#>/doff.gif" style="vertical-align:middle" emoid=":doff" border="0" alt="doff.gif" />
 
Probably the only one as well, so that's not really saying anything.
 
who always blows himself up but never dies for some reason. say....you been stealing some big skully coins lately?
 
Not lately. Did that a long time ago though. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
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