Davies_Undead_Cousin
Landlubber
Hi,
I'm interested in customizing the Bermuda Upgrade aspects of CoaS. I've looked over the "Pirates_Shipyard.c" file and don't quite understand how the coding calculates the actual improvement, while other aspects seem more obvious like the amount of materials and cost of upgrade. I've added the BNA CM 3.2 mods that allow point of sail upgrades in just a CM 3.2 install, and comparing the differences between "Pirates_Shipyard.c" before and after (Using ExamDiff). With the added PointofSail entries I realize it is more involved than the first 20-30 lines of the code in the file so..
I specifically am asking First: How to adjust the total improvement value for each of the ship stats?
(What decides the increase value?)
And Second: The details may take too much to explain so this is more optional on your part but; How PointofSail is added as an option and perhaps what other options could be added. (How sail color/Rigging had been added possibly also?)
And Third: Although partially offtopic I'm unsure whether its worth a new thread; How the game calculates cannon/calverine range/accuracy?
(specifically how to modify those two aspects)
These are basically the changes I'd like to learn how to make and 'Sail with' while I await for a more stable GoF that this machine can handle. I've searched the forum and find indirect or incomplete answers for these questions. Google doesn't seem to provide CoaS modding Tutorials either. Thank you folks for your time.
I'm interested in customizing the Bermuda Upgrade aspects of CoaS. I've looked over the "Pirates_Shipyard.c" file and don't quite understand how the coding calculates the actual improvement, while other aspects seem more obvious like the amount of materials and cost of upgrade. I've added the BNA CM 3.2 mods that allow point of sail upgrades in just a CM 3.2 install, and comparing the differences between "Pirates_Shipyard.c" before and after (Using ExamDiff). With the added PointofSail entries I realize it is more involved than the first 20-30 lines of the code in the file so..
I specifically am asking First: How to adjust the total improvement value for each of the ship stats?
(What decides the increase value?)
And Second: The details may take too much to explain so this is more optional on your part but; How PointofSail is added as an option and perhaps what other options could be added. (How sail color/Rigging had been added possibly also?)
And Third: Although partially offtopic I'm unsure whether its worth a new thread; How the game calculates cannon/calverine range/accuracy?
(specifically how to modify those two aspects)
These are basically the changes I'd like to learn how to make and 'Sail with' while I await for a more stable GoF that this machine can handle. I've searched the forum and find indirect or incomplete answers for these questions. Google doesn't seem to provide CoaS modding Tutorials either. Thank you folks for your time.