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Beta 7 Bugs

Jason

Buccaneer
Storm Modder
Well here we go.

Playing stormy start out of Cayman.

One of the beaches is locked you can get on but not off.

Going to my cabin and approcahing the weapons locker I got an empty character screen in the uppen left and an invalid text message below then,

Twice in a row during boarding I wouund up standing on the ocean with no way to get back to the ship.

All this in the first half hour of game play.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Twice in a row during boarding I wouund up standing on the ocean with no way to get back to the ship. <!--QuoteEnd--></div><!--QuoteEEnd-->

Make it three times in a row. Each time I had already taken one ship and had cleared the first deck of the second.

Something is broken in boarding.
 
<!--quoteo(post=170070:date=Nov 5 2006, 07:05 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Nov 5 2006, 07:05 PM) [snapback]170070[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Twice in a row during boarding I wouund up standing on the ocean with no way to get back to the ship. <!--QuoteEnd--></div><!--QuoteEEnd-->

Make it three times in a row. Each time I had already taken one ship and had cleared the first deck of the second.

Something is broken in boarding.
<!--QuoteEnd--></div><!--QuoteEEnd-->

Wow didnt even notice a beta7! Anyway that exact bug you describe i'm sure was in a previous beta and had been fixed. You end up just looking slightly down into the sea, no ship around you, no view of your char. Its as it you get stuck locked in place looking down onto the ocean with a bit of a view of the horizon as well.

Yeah i'm sure this had been fixed. not a good sign <img src="style_emoticons/<#EMO_DIR#>/sad.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad.gif" />
 
<!--quoteo(post=170090:date=Nov 5 2006, 08:36 PM:name=CouchcaptainCharles)--><div class='quotetop'>QUOTE(CouchcaptainCharles @ Nov 5 2006, 08:36 PM) [snapback]170090[/snapback]</div><div class='quotemain'><!--quotec-->
Is there some model beside or above you? Can you use sidestep (A or D key ) to reach it?
<!--QuoteEnd--></div><!--QuoteEEnd-->

Not if Jason and I are talking about the same bug. Its as if your in first-person view(not the normal third person) and all you can see is sea below you and the sky over the horizon - no movement is possible, but i think you can get to the menu screen(F1) to reload(although i'm not 100% on this - you might have to do a cold-reboot). hmmm i wish i could remember where i'd seen this first reported....and later fixed. I dont know why its back?
 
Now how in the .... I didn't touch a thing in Boarding code. I didn't even see any changes to boarding code other than a outcomment of a DeleteAttribute that shouldn't have been there.

What the! ... Did you install this on top of Beta 6 ? Beta 6 must be installed first... then you extract Beta 7 on top ...

??????????????
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Is there some model beside or above you? Can you use sidestep (A or D key ) to reach it?<!--QuoteEnd--></div><!--QuoteEEnd-->

No I tired that.

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->What the! ... Did you install this on top of Beta 6 ? Beta 6 must be installed first... then you extract Beta 7 on top ... <!--QuoteEnd--></div><!--QuoteEEnd-->

Yes I have been testing 6 and I extracted this on top.
 
Ok, I found the problem. Something I caused again. I have a fix, I will get this to pieter for an immediate Beta 8 posting...

Incedentally, if you can't wait, I put up a fix file pack (two files) on the Bug tracker for the issue:

<a href="http://swankyplace.com/potcbugs/view.php?id=269" target="_blank">http://swankyplace.com/potcbugs/view.php?id=269</a>

It shouldn't cause more damage than what is already happening <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> So its safe to grab and install that.
 
<!--quoteo(post=170067:date=Nov 5 2006, 06:50 PM:name=Jason)--><div class='quotetop'>QUOTE(Jason @ Nov 5 2006, 06:50 PM) [snapback]170067[/snapback]</div><div class='quotemain'><!--quotec-->
Playing stormy start out of Cayman.

One of the beaches is locked you can get on but not off.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Do you remember the location name? Locked means you can walk around but the exits do not work? All of them? Do the exits show the locked padlock icon? Or do they teleport you into black screen oblivion?

Any suspicious error or compile log messages?
 
I updated the Beta 7 download <a href="http://www.s31clan.com/pietersmods/b13_beta7.zip" target="_blank">here</a> to include IncredibleHat's latest fix. Boarding should work again now.
 
Hi,

I orignally had this in Beta 6, but it's still there in the beta 7, so:

Trying to take the Falaise de Fleur fort, on the second bording area (the three level building) one of the enemies spawned or fell under the floor, and was standing in the water. (I spotted him by sidestepping out of the building)

This means you can't kill all the enemies and thus proceed to the next bording screen.
(Note, if you have enough people, it's one of your own men who appears down there.)


<img src="http://members.optushome.com.au/~jaldridge1/Misc/Lost_Guard.jpg" border="0" alt="IPB Image" />
 
Thanks Jonathan, that's what I need to know to go looking for the cause. It should be the same problem as we had on ships when an enemy would spawn somewhere other than the deck.

Hook
 
Ok, found it. LAi_boarding.c, line 1830. Change line

if (IsFort) limit = 12; // was 8, 4 per side

from 12 to 10 and it should work. Please let us know if you still get the problem afterwards. This won't require a new game.

The first fort level has 11 locators per side. That would make the area pretty crowded. The second and third level have 5 per side. The last time I attacked a fort I noticed the second and third levels were crowded. Cutting back by a couple of boarders should help that.

Sorry for the messup.

Hook
 
You may already know this: if you reload the player OR an NPC to a locator that doesn't exist the character will simply be put to the center of the locationmodel (x0 y0 z0). In many locations (like this one or the decks) that modelcenter is outside of the characterpatch, the "playable" area, so the character gets stuck there.

In those cases the compile log contains an entry (... error teleportation on...) which tells you which character and which locator caused the problem.
HTH

EDIT: Oh, Hook has already posted the solution while I was typing this
 
hmm i wonder if this could also be related to the bug involving greenford prison, where comabt mode stays active, even with no-one around and maybe messes up the various quests people have reported on, like not finding the right person to talk to etc?
 
That's what was happening, CCC. The code thought there was one more locator than there actually was, so it tried to put a crewman there. Cutting back to 10 locators will solve it.

The problem where the player ended up in the water usually happened when the player was transported to group "monsters" or similar, and the locator group for that didn't exist. We fixed that one a long time ago.

Hook
 
<!--quoteo(post=170147:date=Nov 6 2006, 12:12 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 6 2006, 12:12 PM) [snapback]170147[/snapback]</div><div class='quotemain'><!--quotec-->
.....

The problem where the player ended up in the water usually happened when the player was transported to group "monsters" or similar, and the locator group for that didn't exist. We fixed that one a long time ago.

Hook
<!--QuoteEnd--></div><!--QuoteEEnd-->

which is why its weird that Jasons got it in beta7???? i cant quite remember but i think i stopped seeing it after beta1 or 2?
 
Thanks Hook, that fixed the bug and I successfully captured the town of Falaise de Fleur (as a pirate).

As this is the first town I’ve captured, is it supposed to get rid of the shop and tavern keepers as well as the guards etc? Won’t that completely stuff up some of the quests, or is that the idea?

(Though the 2 million gold was a nice compenation for the broken quests <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> )
 
<!--quoteo(post=170150:date=Nov 6 2006, 12:55 PM:name=Jonathan Aldridge)--><div class='quotetop'>QUOTE(Jonathan Aldridge @ Nov 6 2006, 12:55 PM) [snapback]170150[/snapback]</div><div class='quotemain'><!--quotec-->
As this is the first town I’ve captured, is it supposed to get rid of the shop and tavern keepers as well as the guards etc? Won’t that completely stuff up some of the quests, or is that the idea?
<!--QuoteEnd--></div><!--QuoteEEnd-->
That does happen, yes, but it doesn't break any quests. When you get back there next time, the characters will be back again as well. On the other hand, you can also capture towns from the landside in the Build 13 Beta versions and give them to another nation, but that WILL mess up the quests.
 
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Ok, found it. LAi_boarding.c, line 1830. Change line<!--QuoteEnd--></div><!--QuoteEEnd-->

Thanks, Hook.
 
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