Alright, I reinstalled the game, installed the build and then the mod, played up to the point which I described earlier and this is what I got in the error report:
LoadLocation(ref loc) Greenford_town
LocLoadShips: Can't find Location.locators.ships in location: Greenford_town
ItemLogic: On load location Greenford_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspotion
ItemLogic: Loaded model ammoblade26
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = reload7 lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 112
reload_island_index = -1
reload_location_index = 116
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Greenford_Tavern
LocLoadShips: Can't find Location.locators.ships in location: Greenford_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Greenford_Tavern
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc01
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÂÛÃÃÀà ÒÈà ÃÃÊÀÓÃÃ’Ã…ÃÀ: ENC_OFFICER
ÃÅÃÃ…ÃÀÖÈß ÃÃÊÀÓÃÃ’Ã…ÃÎÂ: ÃåðñîÃà æ 1 ïðèñâîåà ID Enc_Char1
ItemLogic: On load location Greenford_Tavern
ItemLogic: found 0 buttons
Actor error: character <Ewan Glover> now is not actor, his have type <sit>
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 116
reload_island_index = -1
reload_location_index = 111
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_Tavern
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Greenford_port
ItemLogic: On load location Greenford_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol7
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload1_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 111
reload_island_index = 3
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Greenford_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l2, x = 33.1,z = -60.5381
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Incorrect location id 'SetCharacterShipLocation' (location '' not found)
Error: Sea_LoginGroup sGroupID = CrOxbay1, but group doesn't contain any quest ships!
Error: Sea_LoginGroup sGroupID = CrOxbay3, but group doesn't contain any quest ships!
Error: Sea_LoginGroup sGroupID = CrOxbay5, but group doesn't contain any quest ships!
ResetSoundScheme
AddSoundScheme: sea
SETTING MUSIC: music_spokplavanie
AddSoundScheme: sea_weather
ResumeAllSounds
PauseAllSounds
ResetSoundScheme
locator_name = reload_3 lockedReloadLocator =
reload_cur_island_index = 3
reload_cur_location_index = -1
reload_island_index = -1
reload_location_index = 110
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
ReloadEndFade
LoadLocation(ref loc) Oxbay_shore_02
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà öèÿ Oxbay_shore_02
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ãðóïïà encdetector
ÃåÃåðà öèÿ ýÃêà óÃòåðîâ: Ëîêà òîð enc02
ÑÈÑÒÅÌÀ ÃÅÃÃ…ÃÀÖÈÈ ÃÃÊÀÓÃÃ’Ã…ÃÎÂ ÑÎÎÃÙÀÅÒ: ÒÈà ËÎÊÀÖÈÈ: seashore
ItemLogic: On load location Oxbay_shore_02
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade7
CreateCharacter -> character can invalide model(brtsol18_1) or animation(man)
Can't create character: Eng_land_soldier_01
CreateCharacter -> character can invalide model(brtsol18_2) or animation(man)
Can't create character: Eng_land_soldier_02
CreateCharacter -> character can invalide model(brtsol18_3) or animation(man)
Can't create character: Eng_land_soldier_03
CreateCharacter -> character can invalide model(brtsol18_4) or animation(man)
Can't create character: Eng_land_soldier_04
ResetSoundScheme
ResetSoundScheme
AddSoundScheme: land_night
AddSoundScheme: seashore_weather
SETTING MUSIC: music_jungle
CreateCharacter -> character can invalide model(fra_18_sldr) or animation(man)
Can't create character: Fra_patrolman_01
CreateCharacter -> character can invalide model(fra_18_sldr2) or animation(man)
Can't create character: Fra_patrolman_02
CreateCharacter -> character can invalide model(fra_18_sldr3) or animation(man)
Can't create character: Fra_patrolman_03
CreateCharacter -> character can invalide model(fra_18_sldr4) or animation(man)
Can't create character: Fra_patrolman_04
-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 1297812856 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
Island Set
Ship Boat doesn't have fire places
resourcemodelscharactersbrtsol18_1.gm: can't open geometry file
Character model 'charactersbrtsol18_1' not loaded
resourcemodelscharactersbrtsol18_2.gm: can't open geometry file
Character model 'charactersbrtsol18_2' not loaded
resourcemodelscharactersbrtsol18_3.gm: can't open geometry file
Character model 'charactersbrtsol18_3' not loaded
resourcemodelscharactersbrtsol18_4.gm: can't open geometry file
Character model 'charactersbrtsol18_4' not loaded
resourcemodelscharactersfra_18_sldr.gm: can't open geometry file
Character model 'charactersfra_18_sldr' not loaded
resourcemodelscharactersfra_18_sldr2.gm: can't open geometry file
Character model 'charactersfra_18_sldr2' not loaded
resourcemodelscharactersfra_18_sldr3.gm: can't open geometry file
Character model 'charactersfra_18_sldr3' not loaded
resourcemodelscharactersfra_18_sldr4.gm: can't open geometry file
Character model 'charactersfra_18_sldr4' not loaded
Unloading
System exit and cleanup: