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Boarding cabin possibilities

LarryHookins

Buccaneer
Staff member
Storm Modder
I have discovered that I can change one line of code and make it where after you fight the crew in the boarding cabin you can go back to the cabin to talk to the enemy captain.

Many times during my tests of the boarding code, I'd notice the enemy captain would surrender *after* the fight in the boarding cabin. But since we'd already fought in the boarding cabin, we couldn't go back to talk to the captain. I only knew this because I was logging a lot of information during boardings, including whether the ship had surrendered, and was keeping track of everything.

If people are interested, we can probably make it where if the ship surrenders after the boarding cabin fight we go back to the cabin to talk to the captain. This gives the ship one additional chance to surrender. Right now, the only problem is that you can loot the boarding cabin twice.

It would be easy enough to fix it where we always talk to the enemy captain. That's just one additional line of code. Adding a toggle to this would take 2 more lines. No big deal. I'm not sure if we can keep the boarding cabin from being looted twice, but it may be possible.

I know Pieter's talked about having to fight the enemy captain, just you and him in the boarding cabin, if the ship doesn't surrender. This looks like it's possible. There is already an option in the boarding cabin dialog where you can fight the enemy captain if you wish.

If anyone is interested in this, or has any ideas, let me know.

Hook
 
Sounds good to me. But I do wonder where the captain was hiding if you'd encounter him after fighting in the cabin. After all, you killed everybody aboard the ship already, so where'd the captain come from?

What I would like best is if the captain was set to a random location, either on the deck (heroic captain) or in the cabin (afraid captain). If he'd be on deck, he'd be an extra-strong enemy in an obvious captain's outfit and you'd kill him with the rest. Or perhaps surrender the ship after all his other crew has been killed.

I don't like the way it is now where the captain is killed without the player actually ever seeing the captain. So what I propose is to make it so that the player always gets to see the captain, either after the surrender or during the fight. If the captain is in his cabin, you'll always get to talk to him, unless he has some sailors with him as well.

However the change I propose would be a large one and should not be attempted for Build 13. Might be nice for Build 13.1 or Build 14 though. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--quoteo(post=167873:date=Oct 17 2006, 09:48 AM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Oct 17 2006, 09:48 AM) [snapback]167873[/snapback]</div><div class='quotemain'><!--quotec-->
Sounds good to me. But I do wonder where the captain was hiding if you'd encounter him after fighting in the cabin. After all, you killed everybody aboard the ship already, so where'd the captain come from?

What I would like best is if the captain was set to a random location, either on the deck (heroic captain) or in the cabin (afraid captain). If he'd be on deck, he'd be an extra-strong enemy in an obvious captain's outfit and you'd kill him with the rest. Or perhaps surrender the ship after all his other crew has been killed.

I don't like the way it is now where the captain is killed without the player actually ever seeing the captain. So what I propose is to make it so that the player always gets to see the captain, either after the surrender or during the fight. If the captain is in his cabin, you'll always get to talk to him, unless he has some sailors with him as well.

However the change I propose would be a large one and should not be attempted for Build 13. Might be nice for Build 13.1 or Build 14 though. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->

Yeah i like those ideas <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I remember in Sids Pirates!(the origonal old game) you would get a bit of text along the lines of "As your crew pour aboard the enemy vessel you make out the enemy captain through the smoke and head over to challange him" - you would then get that rather fun(if simple but tricky) sword fight between you and the captain of the ship.

If you wanted to make it so you always fight the captain you could use a simple text method like that to explain it to the player? I guess if its possible to impliment the 'brave' vs 'coward' captain you could have a slightly different message to explain why you would be fighting on the deck or in the cabin etc?

As i'm stuck on the main quest i think i'll be doing lots of boarding actions - i agree with Hook that at the momment, although its great to see the extra features of the surrendering enemy captain - it does need a little sorting out. I think some of the dialog options are a bit too confusing as to what they actualy do and what the actual outcome of one might be...........or so it seemed to me(and i've only had a few encounters with this new bit of the game, so i could be wrong)?
 
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