• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

BUILD 11 BUGS ONLY

LOL, I know. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />

Yep, there are pickpockets... And you also have the opportunity to pick other people's pockets too. I'm sure this will ding your rep, but hey... Sometimes ya just gotta do what ya gotta do!!! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />
 
Not sure I'm following you Cap'n McNil.

I've seen the crew climbing invisible rigging, and of course, I tried shooting at them with cannons to see if I could knock them down, but walking away from the ship?
Please advise.

As an update to my previous post, I saved a game in a position similar to my picture above, i.e. my character looking at a bunch of unarmed smugglers looking back at me in the Redmond Dungeon, and when I loaded the game later the same smugglers were now all armed and attacked me. That was fun!
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/dev.gif" style="vertical-align:middle" emoid=":d:" border="0" alt="dev.gif" />

I haven't tried pressing "I" or "T" to see if it has any effect in regular gameplay, slipped my mind during all the mayhem, but I'll try to remember and I'll keep you posted.
 
Sorry about that. What I mean is that they just walk through the side of my ship and out into space for a bit then walk back in. Also, they do not climb the rigging but the air next to them. Any fixes?

<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Well .... as it is .... Those CTD and Bugs I had/have in this gtreat build11....... could the course of 'em .... be that I'm curiois and "chng"
diff. values in the .h and .c files ....... or is it only my memory that fills quikly up ? (i still have only 256 ddr) and w2k pro use 210 just having loaded windows and resident programs ?
the rest about 480 mb is a pagefile?

I still havent been able to make a decent log file to you and PMT ...
but it sayz that some files are newer than the build ?

just a thought ...... NOT an error
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" />:
 
Cant use abilities points?

Im currently using the build with the euro stuff added, everything seems to work fine, except for the abilities points, I cant use them. I have quite a few abilitie points and no where to spend them. When I try to click on an abilitie I want, nothing happens. Same goes for hired ship crew.
 
The Euro version allowed clicking on the Perks screen; the build, based on the orig. US release, does not.

JSJ: Um, yeah, if you change a file, then it's gonna count as "newer than the build." <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

Sir Chris: Ya, weird, that. All I can say is, based on Sailor Al's copious testing, if you hit an unarmed monster, save and reload. I still have no bloody clue _why_ they don't draw...
 
<!--QuoteBegin-jack_sparrow_jr+--><div class='quotetop'>QUOTE(jack_sparrow_jr)</div><div class='quotemain'><!--QuoteEBegin-->just use space key<!--QuoteEnd--></div><!--QuoteEEnd-->

Yep that works Jack, thanks, didn't know you could use the space bar, always used the left mouse button.

Also your name reminds me, I finally watched POTC the movie last night, I got to say, it really puts you in the mood for some pirate gaming. ARRRRGGGHH!
 
<b>Originally posted by NathanKell
Sir Chris: Ya, weird, that. All I can say is, based on Sailor Al's copious testing, if you hit an unarmed monster, save and reload. I still have no bloody clue _why_ they don't draw...</b>
Thanks Nathan!
Like I said above,don't really consider this a bug, but I thought you might want to hear about it. More of an FYI, especially because it strikes me a being more of a funny occurence than an annoying one. I love hearing that it's not understood exactly why this phenomenon (boy, do I need spell check) occurs; it is one of the things I enjoy about computers when something does or doesn't happen and no one is quite sure why.

If I haven't said it lately, it's only because I have been putting my time into playing the game with Build 11, The game is a million times better thanks to all the work the modders have done. Thanks again! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" />:
 
Hello guys..just made a member...
i wanna ask,in shipyard my game freeze about `10-20` seconds any update or patches ?...and why in the incan temple all the enemy become human ? no more bloody skeleton ? i think somethink are best to leave the way they are..
 
Ahoy mate! Welcome!!
I've got the same problem in shipyard but for now no update.
For the skeleton i don't know, perhaps the modders of the build11 can help us.
 
Ahoy Nicholas Sharp an welcome to PA, de slight de hangup in de shipyard interface is not a bug mate,it takes that much time tew do de calculations,as fer de Skelly's well at be a personal preferance thing ,some people prefer more realism than fantasy which was probably Disney's idea,overall de latest build by far improves de overall game <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
I've just played this mod for 5 hours straight, having heaps of fun, cheers mates! I've just run into my first snag though. I bought myself a brand new Lineship, but I can't get in it, just CTD's. Here's a debug report after I retried (not the whole five hour long one!).

Is there anything else in there that needs fixing up?

-----------------------------------------------------------
Error summary
-----------------------------------------------------------
File ....: programsea_aiAIGroup.c
Line ....: 335
Type ....: RUNTIME ERROR
Error ...: no rAP data
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2003.05.27 16:37:30
Build file : 2003.05.27 09:07:30
Local CRC : d1ec395b
Build CRC : d1ec395b
-----------------------------------------------------------
File ....: programsea_aiAIGroup.c
Line ....: 335
Type ....: RUNTIME ERROR
Error ...: missed attribute
Count ...: 1
Status ..: File is newer as the file from build
Local file : 2003.05.27 16:37:30
Build file : 2003.05.27 09:07:30
Local CRC : d1ec395b
Build CRC : d1ec395b
-----------------------------------------------------------
Error.log
-----------------------------------------------------------
RUNTIME ERROR - file: seadogs.c; line: 530
Save - ARef to non existing attributes branch
RUNTIME ERROR - file: sea_aiAIGroup.c; line: 335
missed attribute: hp
RUNTIME ERROR - file: sea_aiAIGroup.c; line: 335
no rAP data

-----------------------------------------------------------
Compile.log
-----------------------------------------------------------
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 151
LoadLocation(ref loc) Douwesen_town
LocLoadShips: Can't find Location.locators.ships in location: Douwesen_town
ItemLogic: On load location Douwesen_town
ItemLogic: found 0 buttons
ItemLogic: Loaded model itemspearlsmall
ResetSoundScheme
SetSoundScheme: town
AddSoundScheme: land_day
AddSoundScheme: land
SETTING MUSIC: music_gorod
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 151
reload_island_index = -1
reload_location_index = 150
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_town
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Douwesen_port
ItemLogic: On load location Douwesen_port
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammoblade25
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
locator_name = reload2_back lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 150
reload_island_index = 5
reload_location_index = -1
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Douwesen_port
ItemLogic: On unload location
ReloadEndFade
Load from location to sea sLoc = l1, x = -475.677,z = 6.15854
Character.id = Quest Pirate, have invalid ship type = 1000, and try load to sea
ERR: Group CrDouwesen5, Island Douwesen
ERR: Find locators Group Quest_Ships, Locator Quest_Ship_17

-----------------------------------------------------------
System.log
-----------------------------------------------------------
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 59014189 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Warning: NPCharacter -> trace node not found
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Unable to open resourcesoundsnightinsects0
Bad rope data for rope: (rope num = 0) (begin group=0, end group=0)
Begin pointer = 0? end pointer = 0
Bad rope data for rope: (rope num = 5) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 36751372
Bad rope data for rope: (rope num = 6) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 36751372
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 212882836
Ship Boat doesn't have fire places
Fader::Init() -> Fader already created, fade out phase
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 213109796? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 43278436
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 43278436
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 43278436
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 43278436
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 209845780? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 210095468
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 210095468
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 210095468
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 210095468
Bad rope data for rope: (rope num = 8) (begin group=-1, end group=0)
Begin pointer = 210604036? end pointer = 0
Bad rope data for rope: (rope num = 18) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 210853724
Bad rope data for rope: (rope num = 19) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 210853724
Bad rope data for rope: (rope num = 20) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 210853724
Bad rope data for rope: (rope num = 21) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 210853724
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 211504028
 
Ahoy :)

Ahoy Mates <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" /> After some Month on far Seas i'm sailing again in familiar Waters and have installed POTC again...and of course the "Build" 11 <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />...
Wooow its impresive what u have accomplished, Disney should pay u all for makeing the Game fun <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />. Without ur work it would be only a colorfull Bug Collection.

Ok but i've also found some "more or less" bugs in the Build...so i will take my part as Gamer and report them to u <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />.

I have the US Version and the patched Build 11 (btw.. the `Auto-Patch` and Download funtion didn't worked for me... i never reached the server).

I've first played the MainQuest only (or tryed it) and do some Trade. The <i>first Bug</i> that i've found in MainQuest is the "missing" Sidonio Ogarrio. After i have lost my Ship and got the Order to kill him (in the `Pirat-Fort`-Tavern on Douwesen..i think), i've sailed to Isla de Muella. Their on the Port i've found my Crew and the MainQuest continues as normal... But i never found this Sidonio Ogarrio...i've searched hole Island and used "T" Key... but he is not their.

Then <i>second Bug</i> is the screwd Crewrationsystem after i had got my ship back. From this Point on i've got no Infos on Worldmap about Rations and how many days left..and the Crew don't consume food or rum anymore.
I've finished the Main Quests and started to play the other Quests. The Animistquest worked fine, Blythe worked fine, Blaque Familiy worked fine.

Now <i>third Bug</i> is more "criticial". In the "find the missing Son of Admiral", when u get the Order from the Father in Isla'de Muell to ransom his Son on Flais de'Fleur and have to enter the Flais 'deFleur Tavern, the Game stucks.
I get a Textwindow with the last Text i had readed (Questbook, Conversions and so on), have to press Space and stuck in the Door of the Tavern. The Locked Symbol is on Screen and i can't move or talk to someone. When i Press the Actionbutton he alwas tryes to open the "locked" door.
I can enter Option Screen or Inventory as normal and can quit the game as normal.


Here are the logs:
-------------------------------------------------------------------------------------
Error Log:
RUNTIME ERROR - file: seadogs.c; line: 799
process event stack error
RUNTIME ERROR - file: locationslocations_camera.c; line: 63
process event stack error
RUNTIME ERROR - file: characterscharacters_events.c; line: 176
process event stack error

System log:
Scanning modules
Loading modules...
Loaded 0
Reset...
Initializing CORE...
Creating atoms space: 128
done
initializing complete
Initializing DirectX 8
Techniques: 9 shaders compiled.
Techniques: 179 techniques compiled.
Techniques: compiled by 137871124 ticks.
BeginScene
The method call is invalid For example, a method's parameter may have an invalid value
Bad rope data for rope: (rope num = 31) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 193424740
Bad rope data for rope: (rope num = 2) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 193476676
Bad rope data for rope: (rope num = 22) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 193476676
Bad rope data for rope: (rope num = 55) (begin group=0, end group=-1)
Begin pointer = 0? end pointer = 193762916
Ship Boat doesn't have fire places
Unable to open resourcesoundsnightinsects0
DIALOG: Invalid text or links, emergency exit! (last link = )
Unloading
System exit and cleanup:
Mem state: User memory: 3028 MSSystem: 2032 Blocks: 127

compile Log:
Init encounters complete.
Init weathers complete. 320 weathers found.
Init character names complete.
Main_LogoVideo() 0
PauseAllSounds
ResetSoundScheme
Main_LogoVideo() 1
PauseAllSounds
ResetSoundScheme
proc_break_video()
Main_LogoVideo() -1
Log - SetActiveAction: Nothing
Number of locations: 291
bool CreateParticleEntity()
n is 2
SETTING MUSIC: musicCoridor.ogg
ResetSoundScheme
ResetSoundScheme
bool CreateParticleEntity()
!!! Reload to 1
LoadLocation(ref loc) Falaise_de_fleur_port_01
ItemLogic: On load location Falaise_de_fleur_port_01
ItemLogic: found 0 buttons
ItemLogic: Loaded model ammopistol6
ItemLogic: Loaded model ammoblade1
Log - SetActiveAction: Nothing
ResetSoundScheme
SetSoundScheme: port
AddSoundScheme: land_day
AddSoundScheme: seashore_weather
SETTING MUSIC: music_gorod
Log - SetActiveAction: Nothing
locator_name = fakeReload lockedReloadLocator =
reload_cur_island_index = -1
reload_cur_location_index = 1
reload_island_index = -1
reload_location_index = 15
Start reload
ResetSoundScheme
PauseAllSounds
ReloadStartFade
UnloadLocation(aref loc) Falaise_de_fleur_port_01
Log - SetActiveAction: Nothing
ItemLogic: On unload location
ReloadEndFade
LoadLocation(ref loc) Falaise_de_fleur_tavern
LocLoadShips: Can't find Location.locators.ships in location: Falaise_de_fleur_tavern
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàöèÿ Falaise_de_fleur_tavern
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ãðóïïà encdetector
Ãåíåðàöèÿ ýíêàóíòåðîâ: Ëîêàòîð enc01
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÒÈÏ ËÎÊÀÖÈÈ: tavern
ÑÈÑÒÅÌÀ ÃÅÍÅÐÀÖÈÈ ÝÍÊÀÓÍÒÅÐÎÂ ÑÎÎÁÙÀÅÒ: ÂÛÁÐÀÍ ÒÈÏ ÝÍÊÀÓÍÒÅÐÀ: ENC_OFFICER
ÃÅÍÅÐÀÖÈß ÝÍÊÀÓÍÒÅÐÎÂ: Ïåðñîíàæ 1 ïðèñâîåí ID Enc_Char1
SetCharacterTask_GotoPoint -> locator 'stay1' in group 'tables' not found
Template <goto> -> path not found chr.id = Falaise_de_fleur_officiant
ItemLogic: On load location Falaise_de_fleur_tavern
ItemLogic: found 0 buttons
Log - SetActiveAction: Reload
Log - SetActiveAction: Reload
Log - SetActiveAction: Closed
Log - SetActiveAction: Closed
ResetSoundScheme
SetSoundScheme: tavern
SETTING MUSIC: music_tavern
Log - SetActiveAction: Closed
-------------------------------------------------------------------------------------

So i hope it helps ....
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" />
 
Re: Ahoy :)

<!--QuoteBegin-Thalion+--><div class='quotetop'>QUOTE(Thalion)</div><div class='quotemain'><!--QuoteEBegin-->...
I've first played the MainQuest only (or tryed it) and do some Trade. The <i>first Bug</i> that i've found in MainQuest is the "missing" Sidonio Ogarrio. After i have lost my Ship and got the Order to kill him (in the `Pirat-Fort`-Tavern on Douwesen..i think), i've sailed to Isla de Muella. Their on the Port i've found my Crew and the MainQuest continues as normal... But i never found this Sidonio Ogarrio...i've searched hole Island and used "T" Key... but he is not their.
...<!--QuoteEnd--></div><!--QuoteEEnd-->

Ahoy thar, Thalion! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/cheers.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="cheers.gif" />: Fred Bob be a welcomin' ye tew PA! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate_plain.gif" style="vertical-align:middle" emoid=":p3" border="0" alt="pirate_plain.gif" />

De missing Sidonio Ogarrio be a bug from de original release! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
It hain't been addressed yet in any o' de Build versions! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
Ne'er mind Bucko's. The problem has sorted itself out (probably just needed to reinitialize). <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/blush.gif" style="vertical-align:middle" emoid=":eek:ops" border="0" alt="blush.gif" />:

I did notice a minor bug though, when a wandering person offers to teach you defence or weapon skill, they teach the opposite to the one you choose.

I really like the way the game plays with this installed, only one request though, i like the skeletons every now and then. Can I turn them back on somehow?

Cheers for the great game mateys!
 
There is a minor bug i have experienced twice with the brothel at the pirate island QC.

There is a rare encounter you get sometimes in taverns, where when your drinking rum with an npc, the tavernkeeper will have to come over to break up a fight between you both.

However i believe the NPC brothel tavern keeper currently lacks the code to do so.

So what happens is you get into the rare fight event, the scene cuts back to the view of you and the npc and the game sits there waiting for the tavern keeper to come over, but they can't <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
 
<!--`QuoteBegin-CatalinaThePirate`+--><div class='quotetop'>QUOTE(CatalinaThePirate)</div><div class='quotemain'><!--QuoteEBegin-->Gotta watch those Spaniards, they are clever!   <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/laugh.gif" style="vertical-align:middle" emoid="xD:" border="0" alt="laugh.gif" />  
[/quote]

Arr, trim the sails an roam the sea, senior! Y senioritas! mmmmm... senioritas... <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_praise.gif" style="vertical-align:middle" emoid=":bow" border="0" alt="icon_praise.gif" />

Mey gusta! <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/pirate2.gif" style="vertical-align:middle" emoid=":p:" border="0" alt="pirate2.gif" />
 
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