• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Build 12 changes in Damage and Repair

v_Grimmelshausen

Landlubber
Does it only seem to me that in Build 12 your ship takes a lot less hull damage and crew losses (hardly any at all, and I´m talking about being hit on `point-blank` range by a Frigate) when hit by balls or bombs, while sail damage has increased? I was playing build 11 on an easier level and got more damage than I do now, both times having the professional ship defense perk and 10 points of defense skill.

As well, repair "costs" in terms of sail cloth and planks required seems to have gone up dramatically as well, now I need about five units of sailcloth per percentage point <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/icon_eek.gif" style="vertical-align:middle" emoid=":shock:" border="0" alt="icon_eek.gif" /> (I´m using a Corvette and repair skill = 10). Considering one unit has a weight of 4, it would take up my whole cargo hold to have enough sailcloth on board, to replace sails once, that seems a *bit* much to me.
 
<img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> That DOES seem a bit excessive. <img src="http://www.piratesahoy.com/forum/style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" /> I did notice the thing about the crew loss being rather minimal, but chalked it up to my having the rum ration set at double. Their morale is high, so very few are killed on the boarding.
 
I´ve got not much problems with crew losses during boarding as well, since most enemies surrender anyways, but I don´t lose many when getting hit by gunfire as well. It takes `32-pounders` to show an effect immediately, anything else, it takes quite a while - except from the sails. And I´m not talking about being hit by chain shot, it´s balls or bombs.
 
I had a similar problem so i tryed to alter the SP in Ships_init but for some reason it seems there's a relation between that and the money (???) and doesn't "work" properly ( I've to addmit I'm a landlubber in that matter). Anyway I wrote " refShip.sp = 500000" and it seems is working better
 
Back
Top