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    Maelstrom New Horizons


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Build 13 bugs

Armour as its currently(supposedly?) in use isnt very realistic anyway - if it is infact 'out' of the build currently then i'd vote for changing the way it works before putting it back in. Or at some point i think we should go back and find a better way to impliment it. The fact is (heavy metal plate)Armour wasnt commonly worn in the caribbean - its just too darn hot! Yes some people did wear it(notably the conquestidors and those that followed after them), but for ship based pirates/merchants it was a rareity(dont fall into the water!).

Still i've not really seen it in use in the game(for a good few beta versions), its just stuff to sell for the most part. Something to 'fix' and make better <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--quoteo(post=174020:date=Nov 30 2006, 10:22 PM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Nov 30 2006, 10:22 PM) [snapback]174020[/snapback]</div><div class='quotemain'><!--quotec-->
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I believe the looting of armor was removed by Hat at one point. As I recall, his reasoning was that if the armor didn't keep the guy alive, it wouldn't be much good. <!--QuoteEnd--></div><!--QuoteEEnd-->
And did that include removing the armor protection form Spanish, Portuguese, and Dutch soldiers? <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
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No. I did nothing with those special skin armor whatevers. In InitItems.c they are never sold or given as items, so I have no idea what they do or when they are used.

I don't even recall REMOVING armor as loot. I think it never existed and when the thought of adding it came up, I said "why?". It was never part of the auto-loot code. And there is no specific code to 'remove' armor from the list of items on a dead body, so... they either don't have it initially, or whatever. I didn't mess with it. I LIKED fighting spanish soldiers with armor on (tough bastards!)... I would have no reason to secretly remove armor from the game.


(my time is up... only had enough for one post this time, seeya next week maybe!)
 
Well I finally made it crash...muliple times...I cant land at Cuba .

Gives me sea screen ....then crash .


Hmmm no way to add an attatchment...I figured to give you a copy of the save right before it crashes..but...I dont know if that would help at all...


file is 517 k
 
i answered your question elsewhere. i don't know what the problem is, but i can avoid it. you should just take care not having to do missions involving santiago. that's where the problem is. (the city, not the missions) read the other post for a guide to avoid it!

i found a problem with manual fireing. this can be changed in the buildsettings, but with certain settings, the crosshair rarely appears. you have to point your mouse at a specific pixel on the screen, (you can go up and down) but with the waves, it's impossible to use. i think it has something to do 'with left/right traversing possible'.
 
<!--quoteo(post=174095:date=Dec 1 2006, 12:44 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 1 2006, 12:44 PM) [snapback]174095[/snapback]</div><div class='quotemain'><!--quotec-->
i answered your question elsewhere. i don't know what the problem is, but i can avoid it. you should just take care not having to do missions involving santiago. that's where the problem is. (the city, not the missions) read the other post for a guide to avoid it!
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All I was doing was sailing around exploring...I have no mission involving cuba...I got a land ho ! so i tried to land...it doesnt matter where around cuba either the game still crashes,

I reinstalled the Mod..that didn't fix it .
 
well, my other post describes the way that i avoided it. it might just be your computer after all.

what i don't understand: i don't have a compile log! it's missing! it's not in the PotC directory anywhere. didn't give any search results either.
 
geforce 7800 gtx nvida

2000 ram

dual pentium d cpu 3,0 ghz ea.


My computer ?


I run TES Oblivion at full specs...this game is from 2003 ?

I doubt its my computer ...but hey..who knows...I think its not loading the modules for the island ...as I understand these are new content ?

I ran the batch files and like I said did a reinstall.

I know I was reading around here something about the game putting ships on land or some story...back a few pages..

I remember using build 13.9 and travelling all over cuba.

Same computer . In fact the first game I played with the new build I could access cuba....

I have no clue why not now..I tried an earlier save too.
 
I just downloaded the build mod (no experience with the previous mods), and so far I love it!
Some things bother me a bit though, and I don't know whether this problem was the previous as well, but when I sidestep (a,d), I walk straight through static objects. the other problem I've encountered is that gunpowder cannot be looted or bought over the amount of 6 (maybe cuz of the bullet count, which was six as well). I'm sorry if i'm at the wrong address with these issues, but if anyone could give some feedback i'd be grateful.
 
I just changed drivers to O mega...did not help..?


I am open to suggestions ...

But it is Friday and I am rapidly getting toasted and will try something less stressfull....Like Aop ...Bwaaaaaahhhaahahahaha/.....J/k.


If it helps I cant even have a fight with pirates after I hear " land ho " around cuba .
 
Mo problem for Havana, made several milk runs there haul'n cargo, nice chunk O' change fer that run, Santiago screen freezes when mooring, CCC figures its something to do with Coastal raiders mod,maybe toggle off coastal raiders and Maybe <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/whippa.gif" style="vertical-align:middle" emoid=":whipa" border="0" alt="whippa.gif" /> <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /> <img src="style_emoticons/<#EMO_DIR#>/razz.gif" style="vertical-align:middle" emoid=":razz" border="0" alt="razz.gif" /> I started a new game and made Cuba my FIRST STOP. I saved my other game in a folder someplace...Jack daniels makes me forget stuff....But its somewere.....at any rate now that I am awake again....somewhat...I do remember adding update 13.1...to the new game i started..it kills me though because the last one I had almost all the stuff I needed for the Pharmacy ...plus tatoos and all Kinds off good stuff I found...

It kinda sucks...but I couldn't find a way around it.

Now that I can actually read " coastal raiders " and find it in the folders ...I may attempt it...tomrrow...I cant deal with frustration right now..my head herts enough..... <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
BuildSettings.h file,scroll down to Coastal Raiders and change settings there. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=174098:date=Dec 1 2006, 02:56 PM:name=morgan terror)--><div class='quotetop'>QUOTE(morgan terror @ Dec 1 2006, 02:56 PM) [snapback]174098[/snapback]</div><div class='quotemain'><!--quotec-->
what i don't understand: i don't have a compile log! it's missing! it's not in the PotC directory anywhere. didn't give any search results either.
<!--QuoteEnd--></div><!--QuoteEEnd-->

That would make two of us. I know where it should be, but its not there, <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
If you recently reinstalled, you will need to make changes to your engine.ini. Check out this link.

<a href="http://www.piratesahoy.com/forum/index.php?showtopic=5424&hl=log+file" target="_blank">http://www.piratesahoy.com/forum/index.php...amp;hl=log+file</a>

Perhaps Pieter could turn that on as the default in the build. People always seem to forget to do it, and it only takes up a few bytes of space. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
Good idea to switch the errorlogs on as default setting. That would make debugging easier.

As I said, without some concrete errormessages i have no idea where to start the search <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
Thanks for the info Doober,now have me compile log <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
 
<!--quoteo(post=174000:date=Nov 30 2006, 10:47 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 30 2006, 10:47 PM) [snapback]174000[/snapback]</div><div class='quotemain'><!--quotec-->
Then there was the problem with 15 different kinds of cheapsh*t armor that couldn't be sold. Who the hell thought THIS was a good idea? This stuff is junk anyway, why on earth do we have so many varieties of it?
<!--QuoteEnd--></div><!--QuoteEEnd-->
There is one variety for each soldier skin. That is done so that the soldiers who appear to wear armor actually do wear armor. You can sell this type of armor, but you can put it away in chests to get rid of it. If anybody wants to improve this code so that these characters simply all use the normal cheap armor item that CAN be sold, that's be great. <img src="style_emoticons/<#EMO_DIR#>/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

<!--quoteo(post=174000:date=Nov 30 2006, 10:47 PM:name=Hook)--><div class='quotetop'>QUOTE(Hook @ Nov 30 2006, 10:47 PM) [snapback]174000[/snapback]</div><div class='quotemain'><!--quotec-->
The "blocked by armor" message was something I'd removed from my personal copy of the game, and it apparently found it's way to the build after I'd sent my entire PROGRAM folder to Pieter. I got tired of seeing 50,000 "Blocked by armorOMG!!!11one" messages every boarding.
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What was the file you changed for that again? I'll reset it back.

<!--quoteo(post=174020:date=Dec 1 2006, 04:22 AM:name=Petros)--><div class='quotetop'>QUOTE(Petros @ Dec 1 2006, 04:22 AM) [snapback]174020[/snapback]</div><div class='quotemain'><!--quotec-->
[And did that include removing the armor protection form Spanish, Portuguese, and Dutch soldiers? <img src="style_emoticons/<#EMO_DIR#>/mybad.gif" style="vertical-align:middle" emoid=":facepalm" border="0" alt="mybad.gif" />
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Not as far as I'm aware. I'm going to re-enable the log messages, so that should help in figuring out if these characters still do have armor or not.

<!--quoteo(post=174111:date=Dec 1 2006, 11:59 PM:name=sharkbait)--><div class='quotetop'>QUOTE(sharkbait @ Dec 1 2006, 11:59 PM) [snapback]174111[/snapback]</div><div class='quotemain'><!--quotec-->
when I sidestep (a,d), I walk straight through static objects. the other problem I've encountered is that gunpowder cannot be looted or bought over the amount of 6 (maybe cuz of the bullet count, which was six as well).<!--QuoteEnd--></div><!--QuoteEEnd-->
Those are not bugs. The first issue occurs simply because of the way the game handles sidestep. It was a functionality that was added in by the mods, but we have been unable to add collision detection. The second is completely intentional: You can only carry 6 bullets and 6 gunpowder. This is to make sure that you can accidentally run out of gunpowder in a fight. If this limit wasn't added, then you could just take hundreds of ammo items and then the entire ammomod would be entirely useless. If you can find an ammunition pouch or powder flask, that will enable you to carry more of these items.

<!--quoteo(post=174153:date=Dec 2 2006, 06:27 AM:name=Doober)--><div class='quotetop'>QUOTE(Doober @ Dec 2 2006, 06:27 AM) [snapback]174153[/snapback]</div><div class='quotemain'><!--quotec-->
Perhaps Pieter could turn that on as the default in the build. People always seem to forget to do it, and it only takes up a few bytes of space. <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />
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I prefer to not add engine.ini as part of the Build, because then the user's settings in there will be overwritten with the default settings and I prefer to not mess around with that.
 
I just checked LAi_fightparams.c and the armor log messages don't seem to be disabled in there in the file I'm looking at. Weird. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
ledhed: can you enter santiago now?

pieter: what kind of settings are overwritten? the buildsettings, the internalsettings or the settings of the options in the game menu?
 
With the new game I started I entered Santiago as my FIRST stop after Oxbay...then went to Cuba, Got a treasure hunt but cant seem to make the treasure how up.

I have a letter of Mark for Portugal but the Gov wont give me missions.....whats up with that ?

Can I get letters of mark for all the Powers ? ( at the same time )


"
Here's a bug thats buggy..when I add officers to my companion ships they show up as "error"

or in a tartane when I am scrolling through to transfer loot from ships.
 
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