• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Build 13 Update 4

Pieter Boelen

Navigation Officer
Administrator
Storm Modder
Hearts of Oak Donator
Of course we're trying to finish Build 14, but it looks like that's not going to get done any time soon.
Therefore, how about getting to work on a new update for Build 13.
This update would include ALL applicable fixes, as well as new content that can be added without causing new bugs.
Of course we can opt to leave out some unique Build 14 content as well.
But the main question is: what should go in and what shouldn't?

Clearly all <i>a simple virtual sailor</i>'s work should go in.
After all, he already started work on Update 4.
Also all Hook's recent fixes are a certain add.
Then what else is there to add?
How about all those PotC movie ships (people KEEP requesting them),
along with Captain Hendrick Vanderdecken to sell them?
What else would you like to see included?
 
directsail mod, if it's not included in update 3. the old version works playably well, for as far as i've seen, despite the occasional wierdness.
 
Could be included, but there's some weirdness involved, no?
Not in the least that voyages through DirectSail are signficantly quicker than worldmap ones.
 
i would like to see some more characters from the films in the "choose character screen", the COTBP quest,the film ships,some new features <img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" />
the main quest has to be changed... <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" /> i've finished it over 5 times <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> in a month
i'm going crazy <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" /> <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />
 
How about (I know that it's already been done) putting all the ships from the latest build (and maybe some that aren't in there) into it?
 
Some of those ships will be added, most notably the film ships (just to shut up everybody who keep requesting them <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )
As for changing the main quest, we can do that as an additional download. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
playing the main quest while exclusively using directsail takes forever. i had been playing for a month or two and still hadn't reached greenford for the first time. <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" />
 
It takes forever in REAL time, but in GAME time it takes shorter.
 
Compare in-game voyage length on worldmap with DirectSail.
Worldmap is several days, DirectSail is several hours.
That ain't right... <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
Wtf? <img src="style_emoticons/<#EMO_DIR#>/wacko.gif" style="vertical-align:middle" emoid=":wacko:" border="0" alt="wacko.gif" />
 
i know that it's way off. but i can live with it. i suppose weather changes would have to go by the day instead of the hour if it was ever properly done though.
 
I think there's some settings that CCC provided that would solve this particular problem.
We'd have to find the right values though.
 
i've tinkered with those, but there was only so much i could do. if i would equalise both speeds, you'd get weather updates way too frequently. seabattles would become impossible.
 
<!--quoteo(post=293934:date=Dec 26 2008, 03:37 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE (Pieter Boelen @ Dec 26 2008, 03:37 PM) <a href="index.php?act=findpost&pid=293934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Of course we're trying to finish Build 14, but it looks like that's not going to get done any time soon.
Therefore, how about getting to work on a new update for Build 13.
This update would include ALL applicable fixes, as well as new content that can be added without causing new bugs.
Of course we can opt to leave out some unique Build 14 content as well.
But the main question is: what should go in and what shouldn't?

Clearly all <i>a simple virtual sailor</i>'s work should go in.
After all, he already started work on Update 4.
Also all Hook's recent fixes are a certain add.
Then what else is there to add?
How about all those PotC movie ships (people KEEP requesting them),
along with Captain Hendrick Vanderdecken to sell them?
What else would you like to see included?<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" /> Pieter,

I'm just wonder that you want start from Build13 and not from Build14A6.2: it's quite stable, I played it a lot without relevant bugs; and there are a lot of new stuff that are not in build13.

However I would like see in the next build the following things:

1) change relation (It's a really big gameplay improvement);
2) capture town;
3) and of course all mods from build14A6.2.


<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
giuliootto
 
maybe you could consider that if we include all the newest mods, we'd have all the newest bugs too. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />
 
<!--quoteo(post=294192:date=Dec 27 2008, 06:58 PM:name=Morgan Terror)--><div class='quotetop'>QUOTE (Morgan Terror @ Dec 27 2008, 06:58 PM) <a href="index.php?act=findpost&pid=294192"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe you could consider that if we include all the newest mods, we'd have all the newest bugs too. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

not all mods: just take Build14A6.2 (NOT BUGGY BUILD14A8), then add capture town and relation mods (just two of latest mod <img src="style_emoticons/<#EMO_DIR#>/rolleyes.gif" style="vertical-align:middle" emoid=":rolleyes:" border="0" alt="rolleyes.gif" /> ) and we will have the best pirate game even exit or that will exist for a while... <img src="style_emoticons/<#EMO_DIR#>/me.gif" style="vertical-align:middle" emoid=":onya" border="0" alt="me.gif" />

<img src="style_emoticons/<#EMO_DIR#>/keith.gif" style="vertical-align:middle" emoid=":keith" border="0" alt="keith.gif" /> bye, bye,
giuliootto
 
Build 14 Alpha 6 Update 2 isn't completely stable to begin with though.
It might be playable, but there's definitly more bugs than in Build 13 Final.
What I would would with Build 13 Update 4 is less bugs than Build 13 Final and more content.
Also the Capture Colonies mod is not yet finished and is a rather big modification, including changes to interfaces,
relations, boarding code, character files, location files, etc.
Therefore it probably can't be added to Build 13 Update 4, as much as I would love to be able to include it.
Changing relations should work though. That was a pretty stand-alone mod.
 
Maybe you can ad new skins to towns, because some new city's you've added have the same skins as the towns that already exist.. And maybe a feature that you have to manage all things in your captains cabin or something?? :p

Keep up the good work!!
 
I'm not planning on adding any not-yet-existing mods to Update 4.
However, we actually DO have a lot of texture-work to make the towns look different for Build 14 that can be included.
Probably will be included, too. <img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
Back
Top