• New Horizons on Maelstrom
    Maelstrom New Horizons


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Build Alpha 146A + The good the bad, and the intersting

Jason

Buccaneer
Storm Modder
<img src="style_emoticons/<#EMO_DIR#>/hi.gif" style="vertical-align:middle" emoid=":gday" border="0" alt="hi.gif" />

Ahoy Mates!

I have spent quite a lot of time playing this version and I am thorough the main quest. I have noted some new and interesting things most notably when you are sent to Concieago to get the papers for the priest on Ilsa Muelle you are greeted by a British Superior warship which you must defeat. That is new too me since I played a year or so ago and a prettty cool new wrinkle. I thought this might be the ship that Silehard sent away and that the guy told you about in the tavern on Greenford before you land the troops. I looked but I didn't find anything in the quest log about it. Congrats to ever came up with this! <img src="style_emoticons/<#EMO_DIR#>/par-ty.gif" style="vertical-align:middle" emoid=":cheers" border="0" alt="par-ty.gif" />

One note the quest book says you are on Oxbay after the shipwreck, but you are still on Dowessen and the games plays from there.

In terms of gameplay this version is pretty stable except for the following:

You can occassionally get stuck in boarding, but you can defeat this by going back to a previous save.

Corpse mode 4 seems at time to turn itself off during boarding. I don't know why, but you can turn it back on again by chaning to something else and then setting it back to 4.

Then there are the runtime errors on the map. Pieter points out that haveing full cargo can cause these and avoiding loading up to the max helps. However now I am getting them if I try to sell off a bunch of the huge amount of loot I am carrying. I thhought this might have something to do with stores, but regardless every time I try to sell it, store, trader or blacksmith, I get the runtime error/crash when I sail away, usually when I get to the point where the day changes.
I have error logging enabled so if anyone wants to look at this I could send the error log.

All in all a great job!! It seems to me this version with a little clean up could be released as build 14.

At the end of the month I will get to testing the new stuff.
 
Wow; weird bug. <img src="style_emoticons/<#EMO_DIR#>/piratesing.gif" style="vertical-align:middle" emoid=":shock" border="0" alt="piratesing.gif" />
As for that Superior Warship: As far as I know, that never was intentionally put there. Might've been a random coastal raider. But next time you play the quest, she might not be there. But if you REALLY like it, we could put it there on purpose.

I remember that Oxbay log when being stranded on Douwesen. I think that's a mistake that hasn't been fixed since the stock game. Should be easily fixed. Could you tell me exactly in which bit of text it is and I'll find it in the INI files and change it once and for all. <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />
 
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