evil_parrot
Landlubber
Hey guys,
after installing build 12.1 a few days ago this mod delivered fun and addiction. Playing on swashbuckler level seems to be quite challenging, BUT there is one point when the game becomes too easy: once you are able to capture bigger ships (say super frigates or the 44 gun "lineship") you get insane amounts of gold from plundering, about 1 million for a lineship in at least one case.
a) If a modder could give me brief tutorial how to change the corresponding values (for plundered gold) i would be grateful. Is it possible to have different values for the ship classes? Pure military ships like frigates should not give much gold or cargo.
B) Also i would like to know how to implement a "level cap" for the player and his officers. The idea is to prevent the player and his officers from reaching high levels (20+), because its simply no fun with all skills maxed out.
c) The repair costs are too low for my taste. If a given ship is almost a wreck the repair cost should be more than 2/3 of what a new ship would cost. Where can this be modified?
d) Is there a way to determine the amount of plundered goods (on a ship class basis)?
Anyway a great mod, thanks to all the modders involved!
after installing build 12.1 a few days ago this mod delivered fun and addiction. Playing on swashbuckler level seems to be quite challenging, BUT there is one point when the game becomes too easy: once you are able to capture bigger ships (say super frigates or the 44 gun "lineship") you get insane amounts of gold from plundering, about 1 million for a lineship in at least one case.
a) If a modder could give me brief tutorial how to change the corresponding values (for plundered gold) i would be grateful. Is it possible to have different values for the ship classes? Pure military ships like frigates should not give much gold or cargo.
B) Also i would like to know how to implement a "level cap" for the player and his officers. The idea is to prevent the player and his officers from reaching high levels (20+), because its simply no fun with all skills maxed out.
c) The repair costs are too low for my taste. If a given ship is almost a wreck the repair cost should be more than 2/3 of what a new ship would cost. Where can this be modified?
d) Is there a way to determine the amount of plundered goods (on a ship class basis)?
Anyway a great mod, thanks to all the modders involved!