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    Maelstrom New Horizons


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Building

Kdawg-johnson

Landlubber
Hey ppl
i have installed build 13 and i cant figure out how 2 accually build stuff

i got planks, coins and an officer and talked to the officer but there is no option to build something
can u gys help me w/ this

cheers
kdawg
 
you can't. it was removed because it didn't work right. and would you please use the search function? this has been discussed in tons of places.
 
it's removed <img src="style_emoticons/<#EMO_DIR#>/ohmy.gif" style="vertical-align:middle" emoid=":eek:" border="0" alt="ohmy.gif" /> WHY OH WHY :'( i loved it so much
 
Why? It wasn't working right due to some compatibility issues. These are soon to be addressed though, but CouchcaptainCharles didn't want the Build 13 release delayed for it, so we turned it off until we'd fix it after Build 13 is done. It can be easily re-enabled though so you can use the mod still, but please consider it in test-phase. Find this code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->/* ccc Nov 06   Settlement feature disabled for the time being
// changed by MAXIMUS [abordage MOD] -->
            // ccc building kit
            if(!bSeaActive && ENABLE_BUILDINGSET)
            {
                Link.l5 = DLG_TEXT[161];
                Link.l5.go = "building";
            }
// changed by MAXIMUS [abordage MOD] -->
*/<!--c2--></div><!--ec2-->Remove the first line (beginning with /*) and remove the */ at the end.

BTW: There is no need to tell off people for not knowing about things that have been discussed. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
 
i know, but the forum could get a bit cluttered. i've answered in three topics this week about this subject.
 
I know. I sometimes give different people the same answer 10 times in one week. But I don't really care, as long as I can help somebody. <img src="style_emoticons/<#EMO_DIR#>/dunno.gif" style="vertical-align:middle" emoid=":shrug" border="0" alt="dunno.gif" />
 
<img src="style_emoticons/<#EMO_DIR#>/yes.gif" style="vertical-align:middle" emoid=":yes" border="0" alt="yes.gif" />
 
<!--quoteo(post=173110:date=Nov 23 2006, 02:15 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 23 2006, 02:15 PM) [snapback]173110[/snapback]</div><div class='quotemain'><!--quotec-->
...BTW: There is no need to tell off people for not knowing about things that have been discussed. <img src="style_emoticons/<#EMO_DIR#>/no.gif" style="vertical-align:middle" emoid=":no" border="0" alt="no.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
Part of the corrosive personality culture. <img src="style_emoticons/<#EMO_DIR#>/icon_wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="icon_wink.gif" />

When one does it long enough and get's away with it, others soon follow.
 
So let's be nice <img src="style_emoticons/<#EMO_DIR#>/flower.gif" style="vertical-align:middle" emoid=":ty" border="0" alt="flower.gif" /> and direct people to the proper thread:

<a href="http://www.piratesahoy.com/forum/index.php?showtopic=6620&st=120" target="_blank">http://www.piratesahoy.com/forum/index.php...6620&st=120</a>
 
<!--quoteo(post=173110:date=Nov 23 2006, 08:15 PM:name=Pieter Boelen)--><div class='quotetop'>QUOTE(Pieter Boelen @ Nov 23 2006, 08:15 PM) [snapback]173110[/snapback]</div><div class='quotemain'><!--quotec-->
Why? It wasn't working right due to some compatibility issues. These are soon to be addressed though, but CouchcaptainCharles didn't want the Build 13 release delayed for it, so we turned it off until we'd fix it after Build 13 is done. It can be easily re-enabled though so you can use the mod still, but please consider it in test-phase. Find this code:
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->/* ccc Nov 06   Settlement feature disabled for the time being
// changed by MAXIMUS [abordage MOD] -->
            // ccc building kit
            if(!bSeaActive && ENABLE_BUILDINGSET)
            {
                Link.l5 = DLG_TEXT[161];
                Link.l5.go = "building";
            }
// changed by MAXIMUS [abordage MOD] -->
*/<!--c2--></div><!--ec2-->Remove the first line (beginning with /*) and remove the */ at the end.
<!--QuoteEnd--></div><!--QuoteEEnd-->
That will allow you to erect buildings, but the buildings won't perform all their services and functions like producing goods etc. (Result of a sloppy attempt to localize my dialogs )

Next week I'll start to write a package that will restore the old dialogs. That pack can be installed ON TOP of the current Build13, so there will be no need to install B13 again for the settlement stuff.
 
can YOU see it? i only see a square with a red cross in it. <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
CCC: Cool, we'll all be looking very forward to the repairs to the Building Set. Thanks again for taking all the time you have to troubleshoot and repair it.

Cap'n Drow
 
<!--quoteo(post=173228:date=Nov 24 2006, 07:47 PM:name=Cpt.YuKe)--><div class='quotetop'>QUOTE(Cpt.YuKe @ Nov 24 2006, 07:47 PM) [snapback]173228[/snapback]</div><div class='quotemain'><!--quotec-->
hell ty for saying WHERE's MY AVATAR GRRRRR :p
<!--QuoteEnd--></div><!--QuoteEEnd-->
The link to your avatar is: <a href="http://om/albums/n30/yukerator/Afbeelding006.jpg" target="_blank">http://om/albums/n30/yukerator/Afbeelding006.jpg</a>
Are you sure it shouldn't be om.com or om.nl? <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":?" border="0" alt="unsure.gif" />
 
um the link didn't changed by me so i will search a new one
A better 1 "sparrow mimics"
 
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