Question concerning this:
#define ARCADE_MULT_CANNONS 0.5 //this multiplies base `time-to`-`reload-cannons`, default: 0.5
does this mean cannons do actually reload slower in arcade sailing mode? If NOT, how can I change the value that cannons do reload slower ? because i find it rather unrealistic how fast the cannons reload...
What if I insert "-1" for example?
thx
#define ARCADE_MULT_CANNONS 0.5 //this multiplies base `time-to`-`reload-cannons`, default: 0.5
does this mean cannons do actually reload slower in arcade sailing mode? If NOT, how can I change the value that cannons do reload slower ? because i find it rather unrealistic how fast the cannons reload...
What if I insert "-1" for example?
thx