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BuildSettings.h Question

mailor

Landlubber
Question concerning this:

#define ARCADE_MULT_CANNONS 0.5 //this multiplies base `time-to`-`reload-cannons`, default: 0.5

does this mean cannons do actually reload slower in arcade sailing mode? If NOT, how can I change the value that cannons do reload slower ? because i find it rather unrealistic how fast the cannons reload...

What if I insert "-1" for example?

thx
 
It's a scalar, i.e. it's multiplied against the normal reload time to give the final reload time.
So 0.5 means 1/2 the reload time
If you put 2 in then reload time will be 2x.

Note, this is not the reload _rate_, but the reload _time_. :cheers
 
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