• New Horizons on Maelstrom
    Maelstrom New Horizons


    Visit our website www.piratehorizons.com to quickly find download links for the newest versions of our New Horizons mods Beyond New Horizons and Maelstrom New Horizons!

Camera

Mediteran

Sailor
i was wondering, when zoomed out, this is the lowest that my camera can go, i dont remember it being so high in previous games

http://img137.imageshack.us/i/corsairs30017.jpg/

http://img257.imageshack.us/i/corsairs30002.jpg/

http://img257.imageshack.us/i/corsairs30004.jpg/



can i somehow lower it?
 
i was wondering, when zoomed out, this is the lowest that my camera can go, i dont remember it being so high in previous games

http://img137.imageshack.us/i/corsairs30017.jpg/

http://img257.imageshack.us/i/corsairs30002.jpg/

http://img257.imageshack.us/i/corsairs30004.jpg/



can i somehow lower it?

I would expect code to be somewhere in AICameras located in Age of Pirates 2\Program\SEA_AI, before editing anything back that file and any other's you edit up because i could be wrong. But the reason i did say that file is because of this part of the code.

Code:
void CreateSeaCamerasEnvironment()
{
bCanSwitchCameras = true;

CreateEntity(&SeaCameras, "SEA_CAMERAS");
CreateEntity(&SeaFreeCamera, "FREE_CAMERA");
CreateEntity(&SeaShipCamera, "SHIP_CAMERA");
CreateEntity(&SeaDeckCamera, "DECK_CAMERA");

LayerAddObject("system_messages", &SeaCameras, 1);
LayerAddObject(SEA_EXECUTE, &SeaShipCamera, iShipPriorityExecute + 5);
LayerAddObject(SEA_EXECUTE, &SeaFreeCamera, 1);
LayerAddObject(SEA_EXECUTE, &SeaDeckCamera, iShipPriorityExecute + 5);

SeaFreeCamera.Perspective = 1.285;

// Ship camera paramerets
SeaShipCamera.Perspective = 1.285;
SeaShipCamera.SensivityDistance = 30.0;
SeaShipCamera.SensivityHeightAngle = 0.02;
SeaShipCamera.SensivityHeightAngleOnShip = 0.005;
SeaShipCamera.SensivityAzimuthAngle = 0.04;
SeaShipCamera.MaxAngleX = 0.07;
SeaShipCamera.MinAngleX = -1.4;
SeaShipCamera.Distance = 69.0;
SeaShipCamera.MinDistance = 25.0;
SeaShipCamera.MaxDistance = 90.0;
SeaShipCamera.MinHeightOnSea = 1.0;
SeaShipCamera.MaxHeightOnShip = 16.0;
SeaShipCamera.InvertMouseX = 1.0;
SeaShipCamera.InvertMouseY = -1.0;

// Deck camera paramerets
SeaDeckCamera.Perspective = 1.285;
SeaDeckCamera.SensivityDistance = 0.01;
SeaDeckCamera.SensivityHeightAngle = 0.0015;
SeaDeckCamera.SensivityAzimuthAngle = 0.0015;
SeaDeckCamera.StepUp = 0.5;
SeaDeckCamera.StepMin = 0.01;
SeaDeckCamera.h_max = 2.0;
SeaDeckCamera.h_min = 0.5;
SeaDeckCamera.h_step = 0.1;
SeaDeckCamera.h_def = 1.6;
SeaDeckCamera.MaxAngleX = 0.7;
SeaDeckCamera.MinAngleX = -1.3;
SeaDeckCamera.RockingX = 0.5;
SeaDeckCamera.RockingZ = 0.5;
 
i now know why the camera is like that, beause i manually edited the resolution to widescreen

but i did the same thing in potc and the camera was fine there


thanks ill play with this file, maybe i can think of something :)
 
SeaShipCamera.MaxAngleX = 0.07;
SeaShipCamera.MinAngleX = -1.4;

Modify these and you're all set. It'll be guesswork at first, so backup the original settings.
 
I tried editing the settings posted, and it didn't work. I changed the values to rediculously high and low numbers to make sure, but nothing changed. I also fiddled with a few other settings, but nothing changed. The only reason I can think of was that maybe it didn't work because I only saved the file without closing it, but that can't be, right? Anyone know for sure the exact values to enter? I'm running it in 1680x1050.
 
I tried editing the settings posted, and it didn't work. I changed the values to rediculously high and low numbers to make sure, but nothing changed. I also fiddled with a few other settings, but nothing changed. The only reason I can think of was that maybe it didn't work because I only saved the file without closing it, but that can't be, right? Anyone know for sure the exact values to enter? I'm running it in 1680x1050.

Did you start a new game after changing those value's?, not sure if this would require a new game but its alway's best to check
 
I didn't. I don't know as much about the game as you guys do, since I just got it a few days ago, but I can't imagine why that would make a difference. The camera file is the camera file, no matter when you started the game. It's loaded at the initializing of the game engine, correct?
 
Ok, so I finally got around to starting a new game with changed camera angle/height values. No noticable change. I tried several different combinations, all with no discernible results.
 
I wasn't sure if it did require a new game or not. I expected it wouldn't but it was best to check and thank you for checking. :onya
 
Back
Top