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cannons and boarding modding question

bearcat

Landlubber
Hi out there!

I´ve played the build mod (post 12) for some time now, but i found some things to easy and want to change them but... <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

First: -the cannons

-> the bullets flying too slow (like in slowmotion) - how to change?
-> the realod time is some times too short (is too much affected by the crew moral --> 40sec for a 4lbs are ok, but with high moral you only need below 20sec) i think it should only be some second faster, but not only the half time! (90 seconds vs. 40sec are not possible for both 32lbs cannons, only because of higher moral!)

i found the file but don´t know nothing about the parameters in "AICannons"

"fReloadTime = fReloadTime * (1 + (1 - cQ / cMC) * 2);" maybe someone could explain?

cQ-> crew quantity! but what numbers are used for what quantity? (0.5 or 1000 ....)
cMC-> morale ..... same question

Second: -boarding
the ai surreder some times to soon (i play in the hardest mode!) it´s possible to win a boardin in the lowest levels with a class 6 ship against class 2-3 because of surrender after a short fight!!!! (testet severel times) 40 men vs. 300+ !! and after killing 50men, 250 men surrender????

i know where some of the surreder parameters for boarding are located but i don´t know what the stand for and how they affect the AI!

-> could someone elxplain me all the variables needed and where to find?

thanks guys!! <img src="style_emoticons/<#EMO_DIR#>/danse1.gif" style="vertical-align:middle" emoid=":dance" border="0" alt="danse1.gif" /> and please excuse my terrible english <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
 
In master and commander they could fire 1 round per 2 minutes, but with practice got it cut down to 1 minute and 10 seconds. i dont think morale should reflect reload time, it really wouldnt be that much of an issue in my opinion, if you were in the middle of the battle you would fight in any case if not to win then just to stay alive. and to stay alive you do your best
 
please guys someone must know! because someone made the mod!

getting mad <img src="style_emoticons/<#EMO_DIR#>/modding.gif" style="vertical-align:middle" emoid=":modding" border="0" alt="modding.gif" />

"fReloadTime = 40 * (1 + (1 - cQ / cMC) * 2);" for a 4lbs cannon but what number is "exelent moral" = 1.0 or 100(%) and how is the crew quantity defined (full crew = 100???)
 
<!--quoteo(post=145953:date=Apr 19 2006, 02:14 PM:name=12punder)--><div class='quotetop'>QUOTE(12punder @ Apr 19 2006, 02:14 PM) [snapback]145953[/snapback]</div><div class='quotemain'><!--quotec-->

"fReloadTime = 40 * (1 + (1 - cQ / cMC) * 2);" for a 4lbs cannon but what number is "exelent moral" = 1.0 or 100(%) and how is the crew quantity defined (full crew = 100???)
<!--QuoteEnd--></div><!--QuoteEEnd-->

Write:
<i>Trace("12pounder- cQuantity:" + cQ + " and Morale : " + cMC);</i>
before the line
<i>fReloadTime = 40 * (1 + (1 - cQ / cMC) * 2);</i>
Then play a combat with logs enabled
Close and see in compile.log what do you have...

Anyway, IMHO the reload time is not bad... I mean, the Time Scale in the game is around 1 to 5 IIRC... and it's a game... I don't want to spend half a day to sunk a ship.

also, about crew and cannons, with few crew the NUMBER of cannons fired is reduced.

About surrendering, check a parameter in Buildsetting.h . There is an entry to modify the probability of surrender.

HTH

Kblack
 
hi kblack,

i don´t know exactly what you mean! where do i have to
<b>write</b> ""Trace("12pounder- cQuantity:" + cQ + " and Morale : " + cMC);""
and how do i have to <b>enabled logs </b> and what will i see in this <i>compile.log </i>

i only want to know what size of numbers are used for <b>cQ</b> and <b>cMC</b> (for example full crew means --> 100 or 1.0 or what?)
fReloadTime = fReloadTime * (1 + (1 - cQ / cMC) * 2);

And could you please write me what parameters in Buildsetting.h you mean? and maybe how i have to change them (decrease/increase)

Thank you very much! <img src="style_emoticons/<#EMO_DIR#>/icon_mrgreen1.gif" style="vertical-align:middle" emoid=":cheeky" border="0" alt="icon_mrgreen1.gif" />

" reload time is not bad... "

i know, i think it´s realistic but it´s to much affected by moral

i what to change it only for me <img src="style_emoticons/<#EMO_DIR#>/wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> nothing else

i would love to have a stock reload time: for example 40 seconds and maybe -5 sec. at highest moral.
 
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