Cap'n Cornish
Landlubber
Avast ye scury curs! I've been creatin me first MOD for ye all to see!
A simple yet effective mod for ye lubers who like extra items that enhance ye skills.
Basically my first MOD be three Chart Journals, Basic, Intermediate & Advanced. What they do is they add 1 to your sailing ability when ye buy each of em. See avin your charts makes it so that ye can sail better as ye now where your goin then.
Basically I used the Great Zen Items MOD and the picture of Rheims Journal for this MOD they are restricted to being bought at shops only, I'm trying to figure how you can restrict them to being bought at stores only, so you do need Great Zens Items MOD which is included in the Build 11 MOD.
So without further adieu heres the bit o'code ye need and instructions on how to make it work.
Firstly find the following initItems file in this directory:
Pirates of the CaribbeanPROGRAMITEMS.
Then at the bottom of the GreatZen Item mod section, (in this file) identified by this phrase about 2 thirds of the way down the file.
// GreatZen Items Mod
You need to add the following code below, between the dotted lines is what ye need to insert!
-------------------------------------------------------------------------------------
makeref(itm,Items[n]);
itm.id = "Chart Journal (Basic)";
itm.name = "itmname_Chart Journal (Basic)";
itm.describe = "itmdescr_Chart Journal (Basic)";
itm.model = "";
itm.picIndex = 8;
itm.picTexture = "ITEMS_4";
itm.skill.sailing = 1; // GreatZen
// NK -->
itm.skiptrade = false; // can only buy
itm.skiprand = true;
itm.skipequip = true;
// NK <--
// itm.shown = false;
itm.price = 500;
itm.minlevel =0;
itm.rare = 0.9;
n++;
makeref(itm,Items[n]);
itm.id = "Chart_Journal (Intermediate)";
itm.name = "itmname_Chart Journal (Intermediate)";
itm.describe = "itmdescr_Chart Journal (intermediate)";
itm.model = "";
itm.picIndex = 8;
itm.picTexture = "ITEMS_4";
itm.skill.sailing = 1; // GreatZen
// NK -->
itm.skiptrade = false; // can only buy
itm.skiprand = true;
itm.skipequip = true;
// NK <--
// itm.shown = false;
itm.price = 1000;
itm.minlevel =5;
itm.rare = 0.45;
n++;
makeref(itm,Items[n]);
itm.id = "Chart Journal (Advanced)";
itm.name = "itmname_Chart Journal (Advanced)";
itm.describe = "itmdescr_Chart Journal (Advanced)";
itm.model = "";
itm.picIndex = 8;
itm.picTexture = "ITEMS_4";
itm.skill.sailing = 1; // GreatZen
// NK -->
itm.skiptrade = false; // can only buy
itm.skiprand = true;
itm.skipequip = true;
// NK <--
// itm.shown = false;
itm.price = 1750;
itm.minlevel =10;
itm.rare = 0.225;
n++;
-------------------------------------------------------------------------------------
Then ye need to go to the ItemsDescribe file in this directory:
Pirates of the CaribbeanRESOURCEINITEXTSENGLISH
and add the code between the dotted lines beneath this entry
; GreatZen <--
itmname_CursedCoin {Aztec Coin}
itmdescr_CursedCoin
{
Large golden coins with a skull depiction. You don't like the look of them.
}
-------------------------------------------------------------------------------------
; GreatZen <--
itmname_Chart Journal (Basic) {Basic Chart Journal}
itmdescr_Chart Journal (Basic)
{
A Journal contain basic charts of the Archipelago, it will allow you to navigate easier.
}
itmname_Chart Journal (Intermediate) {Intermediate Chart Journal}
itmdescr_Chart Journal (Intermediate)
{
A Journal contain slightly more advanced charts of the Archipelago, it will allow you to navigate slightly easier than the basic charts enable you too.
}
itmname_Chart Journal (Advanced) {Advanced Chart Journal}
itmdescr_Chart Journal (Advanced)
{
A Journal contain Advanced charts of the Archipelago, it will allow you to navigate to an advanced standard.
}
-------------------------------------------------------------------------------------
Thats it just nake sure you reinitialise by pressing the I key on your keyboard once you've loaded up a game!
Let me know what ye guys think but remember it is me first MOD that I have released as I know it works, well it does for me any way hehehe!
Eventually if I can get someone to add the interior to a town for me in one of the buildings I will try and create a Chandlers with more items like this in, for example a compass, my chart journals, flint locks for the cannons to upgrade cannon skill, varying quality grappling hooks for uping grappling ability. New lenses for your spyglasses to upgrade your accuracy, doctors medical kits for uping defence ability, carpenters kits for uping repair ability and sail makers kits. An accounts book (maybe available from the loan shark? if this is possible?) for uping your commerce ability. New cannon equipment for uping your cannons and acuracy abilities.
Please could someone tell me how to add new pictures for these different items and explain or even help me make a Chandlers on Redmond.
Perhaps the guy that made the swordsmith MOD is interested in helping me make this possible as he already has experience of doing this?
I would really like some assistance in making this possible though.
Please lemme know if you'd like to help me,
regards,
Cap'n Cornish
A simple yet effective mod for ye lubers who like extra items that enhance ye skills.
Basically my first MOD be three Chart Journals, Basic, Intermediate & Advanced. What they do is they add 1 to your sailing ability when ye buy each of em. See avin your charts makes it so that ye can sail better as ye now where your goin then.
Basically I used the Great Zen Items MOD and the picture of Rheims Journal for this MOD they are restricted to being bought at shops only, I'm trying to figure how you can restrict them to being bought at stores only, so you do need Great Zens Items MOD which is included in the Build 11 MOD.
So without further adieu heres the bit o'code ye need and instructions on how to make it work.
Firstly find the following initItems file in this directory:
Pirates of the CaribbeanPROGRAMITEMS.
Then at the bottom of the GreatZen Item mod section, (in this file) identified by this phrase about 2 thirds of the way down the file.
// GreatZen Items Mod
You need to add the following code below, between the dotted lines is what ye need to insert!
-------------------------------------------------------------------------------------
makeref(itm,Items[n]);
itm.id = "Chart Journal (Basic)";
itm.name = "itmname_Chart Journal (Basic)";
itm.describe = "itmdescr_Chart Journal (Basic)";
itm.model = "";
itm.picIndex = 8;
itm.picTexture = "ITEMS_4";
itm.skill.sailing = 1; // GreatZen
// NK -->
itm.skiptrade = false; // can only buy
itm.skiprand = true;
itm.skipequip = true;
// NK <--
// itm.shown = false;
itm.price = 500;
itm.minlevel =0;
itm.rare = 0.9;
n++;
makeref(itm,Items[n]);
itm.id = "Chart_Journal (Intermediate)";
itm.name = "itmname_Chart Journal (Intermediate)";
itm.describe = "itmdescr_Chart Journal (intermediate)";
itm.model = "";
itm.picIndex = 8;
itm.picTexture = "ITEMS_4";
itm.skill.sailing = 1; // GreatZen
// NK -->
itm.skiptrade = false; // can only buy
itm.skiprand = true;
itm.skipequip = true;
// NK <--
// itm.shown = false;
itm.price = 1000;
itm.minlevel =5;
itm.rare = 0.45;
n++;
makeref(itm,Items[n]);
itm.id = "Chart Journal (Advanced)";
itm.name = "itmname_Chart Journal (Advanced)";
itm.describe = "itmdescr_Chart Journal (Advanced)";
itm.model = "";
itm.picIndex = 8;
itm.picTexture = "ITEMS_4";
itm.skill.sailing = 1; // GreatZen
// NK -->
itm.skiptrade = false; // can only buy
itm.skiprand = true;
itm.skipequip = true;
// NK <--
// itm.shown = false;
itm.price = 1750;
itm.minlevel =10;
itm.rare = 0.225;
n++;
-------------------------------------------------------------------------------------
Then ye need to go to the ItemsDescribe file in this directory:
Pirates of the CaribbeanRESOURCEINITEXTSENGLISH
and add the code between the dotted lines beneath this entry
; GreatZen <--
itmname_CursedCoin {Aztec Coin}
itmdescr_CursedCoin
{
Large golden coins with a skull depiction. You don't like the look of them.
}
-------------------------------------------------------------------------------------
; GreatZen <--
itmname_Chart Journal (Basic) {Basic Chart Journal}
itmdescr_Chart Journal (Basic)
{
A Journal contain basic charts of the Archipelago, it will allow you to navigate easier.
}
itmname_Chart Journal (Intermediate) {Intermediate Chart Journal}
itmdescr_Chart Journal (Intermediate)
{
A Journal contain slightly more advanced charts of the Archipelago, it will allow you to navigate slightly easier than the basic charts enable you too.
}
itmname_Chart Journal (Advanced) {Advanced Chart Journal}
itmdescr_Chart Journal (Advanced)
{
A Journal contain Advanced charts of the Archipelago, it will allow you to navigate to an advanced standard.
}
-------------------------------------------------------------------------------------
Thats it just nake sure you reinitialise by pressing the I key on your keyboard once you've loaded up a game!
Let me know what ye guys think but remember it is me first MOD that I have released as I know it works, well it does for me any way hehehe!
Eventually if I can get someone to add the interior to a town for me in one of the buildings I will try and create a Chandlers with more items like this in, for example a compass, my chart journals, flint locks for the cannons to upgrade cannon skill, varying quality grappling hooks for uping grappling ability. New lenses for your spyglasses to upgrade your accuracy, doctors medical kits for uping defence ability, carpenters kits for uping repair ability and sail makers kits. An accounts book (maybe available from the loan shark? if this is possible?) for uping your commerce ability. New cannon equipment for uping your cannons and acuracy abilities.
Please could someone tell me how to add new pictures for these different items and explain or even help me make a Chandlers on Redmond.
Perhaps the guy that made the swordsmith MOD is interested in helping me make this possible as he already has experience of doing this?
I would really like some assistance in making this possible though.
Please lemme know if you'd like to help me,
regards,
Cap'n Cornish