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Solved Change the look of the crew

morgwin

Sailor Apprentice
Hi,

I wanted to change all of my crew to that of the British soldiers. Which file would I need to edit to achieve this?.

Thanks.
 
When boarding? Or in 3D sailing mode?
Not entirely sure of how this works in CoAS, but I think 3D sailing mode will be just as impossible as it is in PotC.
 
Should be possible then.
There might be some model-related code in PROGRAM\Loc_ai\LAi_boarding.c
 
Hey Morgwin,

I beleieve i have the answer to your problem look in your AOP2 directory Programs/nations open up nations.init and change the player nation models to the British nation models

Example

//Player boarding command
for(int i = 0; i < MAX_NATIONS; i++)
{
makeref(rNation,Nations);
rNation.boardingModel.player.m0 = "shipowner_1";
rNation.boardingModel.player.m0.ani = "man";
rNation.boardingModel.player.m1 = "shipowner_10";
rNation.boardingModel.player.m1.ani = "man";
rNation.boardingModel.player.m2 = "shipowner_2";
rNation.boardingModel.player.m2.ani = "man";
rNation.boardingModel.player.m3 = "shipowner_6";
rNation.boardingModel.player.m3.ani = "man";
rNation.boardingModel.player.m4 = "shipowner_7";
rNation.boardingModel.player.m4.ani = "man";
rNation.boardingModel.player.m5 = "shipowner_9";
rNation.boardingModel.player.m5.ani = "man";
rNation.boardingModel.player.m6 = "officer_12";
rNation.boardingModel.player.m6.ani = "man";
rNation.boardingModel.player.m7 = "officer_14";
rNation.boardingModel.player.m7.ani = "man";
rNation.boardingModel.player.m8 = "officer_2";
rNation.boardingModel.player.m8.ani = "man";
rNation.boardingModel.player.m9 = "officer_4";
rNation.boardingModel.player.m9.ani = "man";
//boal 06/05/05 -->


Change it to



//Player boarding command
for(int i = 0; i < MAX_NATIONS; i++)
{
makeref(rNation,Nations);
rNation.boardingModel.player.m0 = "off_eng_1";
rNation.boardingModel.player.m0.ani = "man";
rNation.boardingModel.player.m1 = "off_eng_2";
rNation.boardingModel.player.m1.ani = "man";
rNation.boardingModel.player.m2 = "sold_eng_1";
rNation.boardingModel.player.m2.ani = "man";
rNation.boardingModel.player.m3 = "sold_eng_2";
rNation.boardingModel.player.m3.ani = "man";
rNation.boardingModel.player.m4 = "sold_eng_3";
rNation.boardingModel.player.m4.ani = "man";
rNation.boardingModel.player.m5 = "sold_eng_4";
rNation.boardingModel.player.m5.ani = "man";
rNation.boardingModel.player.m6 = "sold_eng_5";
rNation.boardingModel.player.m6.ani = "man";
rNation.boardingModel.player.m7 = "sold_eng_6";
rNation.boardingModel.player.m7.ani = "man";
rNation.boardingModel.player.m8 = "sold_eng_7";
rNation.boardingModel.player.m8.ani = "man";
rNation.boardingModel.player.m9 = "sold_eng_8";
rNation.boardingModel.player.m9.ani = "man";
//boal 06/05/05 -->

The next boarding party you lead should be English hope that helps
 
Yes you can. Officerpuppy did it in GOF. If you notice when you board Dutch or Spanish ships that the officers have red and orange waistcoats and socks. I would also mention that before you change too much you should look at things after you advance to higher rank in a particular navy. The men and officers start out looking like rif raff but as you are given higher ranks by a governor for performing that nations questline, your men will change to look much more naval. I admit that this could still use some improvement though and it is something I plan on doing in the future, especially for the next mod GOF Eras3 because the uniforms were so much more standardized in the late 18th century.

MK
 
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