ScottsBlood
Landlubber
As I hate to waste a chance to improve my officers; I'm trying to figure out if it does any good to have two with the same ability. The last game I started, I had the watcher ability, and I gave an officer the watcher ability. Does this mean I have a 50% chance of evading hostile vessels at sea, or did I just waste a good chance to pick an ability I could use? (OR, do officer's <i>abilities</i> even affect your character's performance? Maybe it is just the <i>skill points </i> that help your character directly?). So far, I haven't seen where officers help that much (Except with my gunner (3 accuracy and 3 cannon skill points) and my quartermaster (whoo hoo, money!) and he only has 5 skill points in trading). The manual says if you and an officer have the same skills, the game only counts the higher skill (Coming from Sea Dogs straight to AoP, I really don't understand that, because I liked hiring Dreyfus the Fuse and having 9 (+ 3) accuracy skill). Also, apparantly, officer skills such as fencing and Pistol, don't even help your character. (I've got a guy with very low loyalty who I'm paying 1600 a month for, and I don't even board ships yet, so I think he's gonna get fired today (If he doesn't quit first). My fencing skill is still at 1, so I get the crap beat out of me whenever I try to board an enemy ship).
I'm trying to figure this out. Quite honestly, I can't tell any difference, but others might.
I'm trying to figure this out. Quite honestly, I can't tell any difference, but others might.